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  1. Musourenka

    Kokoro Changes in 5U

    I'm not dropping her yet, even with the Nerf Comet.
  2. Musourenka

    The Tag Thread

    I like that they're going back to the 66F+P+K input; a bit of DOA2 nostalgia. Plus, 5-frame unbreakable throws that were stronger than 7-frame throws were just silly.
  3. Musourenka

    [Poll] Lag in DOA5U

    Better overall than 5.
  4. Musourenka

    [HELP!] Kokoro vs Spammers, Uncertain Strings & Lags in DOA5U

    Note that 1T's stun is now holdable, so there's nothing that's 100% guaranteed afterwards. And I agree that Kokoro isn't a point-blank range character. Something like right outside of close range seems to be her optimal range. She does fine at mid-range too.
  5. Musourenka

    Music setting, Character or Stage?

    Character. Granted, that means I hear Prismatic Butterfly and Shade over and over again...
  6. Musourenka

    DOA5U Bugs

    Yeah, it was there in Vanilla (same for Kasumi and Ayane). Additionally, Kokoro and Akira are still proficient in "BR JR QUAN".
  7. Musourenka

    DOA5U "Like the Water, Like the Sky" Kokoro DoA5u Breakdown/Guide

    236P+K is a new move. She does a short ranged shoulder bump and it has a Heichu grab follow up or a mid punch follow up. Nice guide, Bushido!
  8. Musourenka

    33P+K all day, every day.

    33P+K all day, every day.
  9. Musourenka

    Kokoro Changes in 5U

    Alright, now for a bit of good news. I love 33P+K. Crouches from start to the first impact frame (so from 1f to 21f). It's an extremely effective high-crush because of that. Also, because it's crouching, you can nail people out of standing OH attempts with this (watch the spacing, because...
  10. Musourenka

    So who IS satisfied with their characters?

    2 and 5, yes. 3 and 4, no; they were pink then.
  11. Musourenka

    Kokoro Changes in 5U

    1T used to allow a guaranteed 66P+KP+K2P. It was 50 damage plus red stun. You could either 6KP for mini-launch or 8P/9P into un-SE-able CB/launch mix-up. Add in the wall combo opportunities if you just wanted pure damage, and 1T made Kokoro one of the best at low punishment in the game. Now...
  12. Musourenka

    So who IS satisfied with their characters?

    The best change Ayane got in 5 and 5U was getting her red eyes back.
  13. Musourenka

    So who IS satisfied with their characters?

    I will have to look into that then.
  14. Musourenka

    Kokoro Changes in 5U

    66P+K seems to tech-crouch from start to finish now. I didn't think it was completely TC in Vanilla; correct me if I'm wrong.
  15. Musourenka

    So who IS satisfied with their characters?

    Kokoro's only buff was her new costume. The nerfs she got make no sense. Ayane is still awesome, though.
  16. Musourenka

    Kokoro Changes in 5U

    Every character seems to have had their throw damage increased overall, but Kokoro now is on the lower end of throw damage when compared to other characters.
  17. Musourenka

    Kokoro Changes in 5U

    8P and 9P after 1T -> 66P+KP+K2P will launch now as opposed to keeping the opponent in max stun threshold. Sad face.
  18. Musourenka

    DOA5 Pretty Much What I Expected - Kokoro Breakdown/Guide

    Very nice guide! Heichu P used to be good pre-patch in some situations because 66P+KP had a longer stun than 66P+K2P. Alas...
  19. Musourenka

    Darkstalkers: Resurrection

    I really haven't touched Vampire Hunter, but I've been playing quite a few Savior matches. Almost all matches (save like 200 ping ones) ran super duper smooth. I'm so used to using a pad, but I actually switched to a stick after realizing how much easier it was to do LI and the like.
  20. Musourenka

    Kokoro Q & A

    Best options against fast characters are P, 6P (depending on what they're throwing out), and 2P. If they're faster than you (i.e. they have a 11-frame mid), then you're going to rely on P and 2P more. If you think they'll throw out jabs, you can try to crush with 2H+K. You want to get them at...
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