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  1. Berzerk!

    Hayashi: “You can definitely expect a different [DOA] in [DOA5]."

    I've seen that photo so many times now. I wonder what he's looking at?
  2. Berzerk!

    Hayashi: Level of randomness in stage design

    I believe you're correct Virtua Pai, I got the same read on his comments as you. I take his comments very positively in terms of how they are approaching the game. Keep the base, make it solid and rewarding for hardcore players, while advancing the fighting genre with interesting elements that...
  3. Berzerk!

    Hayashi: "Fighting Entertainment" defined

    Could be awesome particularly as its controllable/triggered by the players so would be part of the strategic side of play, rather than random occurrence like the cars and animals in 4. (Cars not SO bad as you could see them coming) It will be interesting to find out how far they intend to go...
  4. Berzerk!

    Itagaki: DOA is "like having given a daughter off to be married."

    What a champ. Good ol' Itagaki. He broke up with mommy and left the family home, but still has an approving nod for the kids :P
  5. Berzerk!

    Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

    Grape: you're still pushing the barrow of "I hate doa4 So Hard" that you're ignoring the understood notion that pre alpha gameplay is in no way indicative of final movesets or mechanics. I realize your comments come from a genuine place of frustration and feeling "I could do a better job than...
  6. Berzerk!

    Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

    Damn straight - go above and beyond.
  7. Berzerk!

    Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

    Stop with the blinkered hating grape! Its affecting your reading comprehension. He's not claiming DOA4 offered something over those games. You can criticize when he makes such a claim. He quite clearly is speaking in reference to his intentions for DOA5 only. Note the word SINCE What to DO...
  8. Berzerk!

    Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

    Sounds like when they say "action" and referencing environments we can expect the dynamics of movement may be a focus. That part where Ryu hangs off the ledge in the pre alpha trailer is definitely a hint at some possible vaulting/platforming/something. Also, its great to know the art style is...
  9. Berzerk!

    TGS 2011 Trailer Breakdown

    Great to see another patented Sorwah breakdown! Good discussion here too and what is, seems to be, and potentially is being hinted at in the trailer. I think ultimately we're not seeing too much new and this is a style statement to let the world know DOA is back. But it does offer a few...
  10. Berzerk!

    Dead or Alive 5 Announced!

    Here we go! Here's the key visual: https://www.facebook.com/photo.php?pid=8076950&l=f4241ff94d&id=109196331784 The game will be out in 2012 and was referred to as "Fighting Entertainment" Clip: http://www.youtube.com/watch?v=qsznlg5olBE&feature=mh_lolz&list=FL-cbtfbPUq86GmFTWnNuDnA Another...
  11. Berzerk!

    [Sep 10, 2011] ONEC (Xbox Live)

    Put me down please, looks like the timing should line up. Edit GT: Gunstar Red
  12. Berzerk!

    DOA5 Ideas

    Exactly my point above, without the rudeness in the response of Raansu. Are you not a proponent of learning other games? I hear discussions around this type of thing on the podcast, particularly grape talking about broadening his horizons, and its the most relevant point of reference in other...
  13. Berzerk!

    DOA5 Ideas

    Well, I don't see VF as inaccessible at all. It's an undeserved reputation gained out of ignorance. It's had the mixed blessing curse of making people talk about it in respectful tones without having tried it, but giving them an excuse not to try. VF and DOA do not have complicated inputs...
  14. Berzerk!

    DOA5 Ideas

    Also, while waiting for DOA5, play Virtua Fighter. It will give great insight into where a game like this can evolve to.
  15. Berzerk!

    DOA5 Ideas

    totally disagree on the 6 point advanced hold system, that would alienate players for no appreciable change to higher level play (good players don't spam counters anyway, and the need to be balanced by short active window and punishable recovery) A four point hold would be fine, and if you...
  16. Berzerk!

    A Preview of Things to Come

    Very clean, great presentation.
  17. Berzerk!

    Miscellanous DOA Thoughts

    Yes, every character needs counter holds. Universal access to the mechanic is a distinctive and accessible feature of the game. How good they are and whether they have advanced holds or parries however, is another story.
  18. Berzerk!

    Virtua Fighter Final Showdown coming to consoles 2012

    Such great news - Virtua Fighter Final Showdown is the ultra refined version of Virtua Fighter. The fighting series that pioneered 3D and led the way to games like DOA is still the best crafted and balanced fighting engine there is...
  19. Berzerk!

    Ask Team NINJA

    Yeah, or something along the lines of making throw breaks harder to do while in stun or particularly important for DOA; while in recovery. Cancelling recovery is a red flag and should be done with care if at all. I actually quite like that throws are punishment tools in DOA so if you blocked a...
  20. Berzerk!

    The FreeStepDodge Podcast

    - Character strategy - Indepth with X mechanic - The story of a prior tournament - Interview with a player/community member. (I'd suggest inviting Moeru Wa on as there hasn't been much discussion/exposure of DOAW.) - Summary of a popular thread
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