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  1. Berzerk!

    Doa5 Stage Particulars!

    The other option here as I mentioned is to make these types of moves free cancellable. Its especially good for mixup/setup if you can generate forward movement and then cancel, like in VF5 Pai has a 66++P+K is a jumping forward low punch, that can lead to a stance and a set of stance based...
  2. Berzerk!

    Doa5 Stage Particulars!

    I think an interesting wrinkle to add to the above would be the ability to Cancel any Charge moves or Power blows. There may be a need for an animation "cool down" of the move or for there to be a cancellable threshhold, but as it is, its too strategically flat; once you start the move, you're...
  3. Berzerk!

    Character Customization

    Stage design would be incredible, and a true first in fighters
  4. Berzerk!

    Character Customization

    CC is a valid idea and there are valid concerns against it, but lets not argue about how Team Ninja's resources are best spent, since we do not know about this nor should we have pretensions to. Like I said, they can do any and all features; they are a professional development studio with...
  5. Berzerk!

    Guessing and "Competitive Advantages"

    VP: I'm with you on providing rewards for achieving a critical hit, I'm not yet 100% sold on removing the ability to counter entirely, but perhaps weaken it to a parry in that state.
  6. Berzerk!

    Guessing and "Competitive Advantages"

    on Defensive Holds: Its not just about the window (meaning active frames that an attack will trigger the hold). Its also about recovery. All of the moves need appropriate active and recovery frames. Defensive Holds are no different and its important not to forget recovery. Finally, the...
  7. Berzerk!

    Pre-Alpha Full Trailer Discussion

    There is also the important issue of Sega's poor/lack of marketing, and that VF has a (incorrect) reputation of being really hard to learn. So it has the inverse public perception issue of DOA - they need to jazz up the presentation and make it feel easier to get into. DOA has a perception...
  8. Berzerk!

    Character Customization

    I think its important to remember that gameplay vs cosmetics are not Either/Or propositions, and Team Ninja are an "A" developer. What's more, Hayashi has commented that their staff count has increased to handle the workload. They can walk and chew gum at the same time. On the specifics, as a...
  9. Berzerk!

    Pre-Alpha Full Trailer Discussion

    re DOAD sales: Come on, sales are not a good indicator of quality or fan feedback. Remember the 3DS as a whole has had a massive struggle with sales. The fact is, its a quality handheld game, and a good refinement of the DOA4 model. Lets not criticise it based on what it is NOT - a follow...
  10. Berzerk!

    Pre-Alpha Full Trailer Discussion

    I think this is a good idea, but as Rikuto pointed out, to implement as you describe it exactly, the stun system would need adjustment. It's a cool idea to be able to get a Counter-Hit, and have that make your next attack safe from counters, essentially adding a range of "custom" 2-in-1s...
  11. Berzerk!

    [Oct 8, 2011] Dead Or Alive 4: O.T. (2) (Xbox LIVE)

    I had a dino match too. Didn't bother me too much. Some dudes have their online strats locked down, I'd have to say it was "high level online" ... I didn't know what to punish in the end :P
  12. Berzerk!

    Dead Or Alive EU

    Liked it. Definitely worth support. Keep it up! I'll be doing the same for Australia via my local monthly gathering couchwarriors.org
  13. Berzerk!

    [Oct 8, 2011] Dead Or Alive 4: O.T. (2) (Xbox LIVE)

    lets see how my gears 3 skills stack up :P I'm in. GT Gunstar Red
  14. Berzerk!

    HuBBs' gaming streams.

    I love PDS... I have one of the very few PAL copies released... very fortunate. Way ahead of its time. Such a shame that apparently sega lost the source code and cannot rerelease it
  15. Berzerk!

    Pre-Alpha Full Trailer Discussion

    Great job getting the high quality footage, it really impresses to see it at full frame rate. Team Ninja making an effort to connect with the community is also really important. I saw those tweets as well. Power Blow, Cliff Hanger, hit effects that inform you about the height of attacks (a...
  16. Berzerk!

    DOA5: An outside look at the DOA5 trailer

    Point by point "Good" 1 - Agree, the graphics look very promising. 2 - Stylistically, it's a little different and players are taking notice and becoming excited. Agree again. 3 - Yes, perhaps moreso than character refinements, there is the grander aspect of the stage dynamics. This is an...
  17. Berzerk!

    DOA5 Ideas

    you don't need projectiles to achieve characters who are good at different ranges and therefore force players to adapt and work out spacing games and zoning can be about knowing when to advance on an opponent with good ranged moves/keepaway. I'm not a fan of projectile in DOA; not to say it...
  18. Berzerk!

    Split DOA5 Community

    If you are big NG fan its worth it, and you also get to play Uncharted.
  19. Berzerk!

    Hayashi: “You can definitely expect a different [DOA] in [DOA5]."

    I'm not concerned by that statement at all. I think he's referencing macro trends in game design. He might as well be saying that in answer to "so why don't you make a shooter?"
  20. Berzerk!

    Split DOA5 Community

    I'll have both 360 and PS3 versions, but like every other major fighting franchise, I expect the tournament base to be on 360. (Except for EVO, SF4 is run on 360 at every major I can think of.) Especially a non issue if the game is more stick-friendly this time. That way, fighting tournaments...
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