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  1. Berzerk!

    Team Ninja Twitter

    You might have missed the first tweet which I didn't include in my collated quote: Even without proper translation, that seems fairly clear at this time.
  2. Berzerk!

    Team Ninja Twitter

    Agree, we will anticipate the official translation, but this is news hot off the feed. It does solidify a couple of things as is. The key ones we can be reasonably sure we understand are: Sidestepping with some evasive effect will be implemented Holds are 3 directional, Expert holds are...
  3. Berzerk!

    Team Ninja Twitter

    One additional I can't quite parse:
  4. Berzerk!

    Team Ninja Twitter

    Getting closer to the feel of 3.1..... Sidestepping seems to be a key element. Good news it seems.
  5. Berzerk!

    Team Ninja Twitter

    Looks like expert hold is indeed currently middle only. What is unknown is whether it is forward/back for punches, back/forward for kicks, or just one advanced command for all middle. But wait, there's more: EDIT - added first tweet
  6. Berzerk!

    Team Ninja Twitter

    Latest from Team Ninja as per google translate: In a recent media event in San Francisco is "DEAD OR ALIVE 5" has also demonstrated the changes hold. In addition to the three selected orthodox upper middle lower, middle only "experts hold" has been introduced to all the characters...
  7. Berzerk!

    DOA5 Poster Anyone?

    Now I want to see a challenge/counterpoint fitness video from you Rikuto!
  8. Berzerk!

    [Dec 10, 2011] Dead Or Alive 4 Online (Xbox Live)

    Yeah Julius sent me a direct message on XBL saying he knew I was already playing in Allan's tourney but did I want to join the TKP tourney. I said "why not, I guess I can play both" and he didn't contact me again to say what my matchup was or anything. I don't have any fear or favour but I...
  9. Berzerk!

    DOA5 Is "Not Looking to be a Technical Fighter"

    FADC isn't a challenging move either. It's holding buttons and dash.
  10. Berzerk!

    DOA5 Is "Not Looking to be a Technical Fighter"

    Nice one Awesmic, you've coined a fighting game abbreviation.
  11. Berzerk!

    [Dec 10, 2011] Dead Or Alive 4 Online (Xbox Live)

    I'm in. GT: Gunstar Red
  12. Berzerk!

    GameSpot: DOA5 Impressions from the Press Event in San Francisco

    With Expert holds for only mid P and K they have scope for character individuality where hold/grapple characters can have extra advanced holds such as Lei Fang and Bayman. Based on the poor knowledge of the player, the sidestep is still an unknown factor. This is the other element I'm most keen...
  13. Berzerk!

    Does Dimensions Tell us much about DoA5 gameplay? DOA5 Press Event!

    The screenshots are sans UI such as lifebars. I'd like to know if they were there and if there has been a change in design, and if it felt like there was a change in the amount of damage holds did. Did it feel like playing on DOA4 Normal Life, etc?
  14. Berzerk!

    Does Dimensions Tell us much about DoA5 gameplay? DOA5 Press Event!

    Responses for non DOA playing fighting scene guys I know has been positive. The screen shots are blowing them away.
  15. Berzerk!

    Does Dimensions Tell us much about DoA5 gameplay? DOA5 Press Event!

    Minigame raises alarm bells/red flags for sure. We still don't know, though, how much damage the powerblow did to start with, and if it does need a deep stun setup. I think we can agree positioning is required without much debate. If the powerblow itself before the falling minigame is a...
  16. Berzerk!

    Does Dimensions Tell us much about DoA5 gameplay? DOA5 Press Event!

    Yeah, I prefer parries too. But if the damage is minimal (like 10 damage?) and doesn't cause knockdown, like a little palm slap to push the opponent off or something, that shouldn't cause much concern. But parries that allow continual flow could be really cool. On the look of the game... Those...
  17. Berzerk!

    Does Dimensions Tell us much about DoA5 gameplay? DOA5 Press Event!

    I'm all about keeping it simple, but that's not an example of overcomplication. DOA as it is now already has normal holds and advanced holds, just that only some characters have the advanced versions. That's not considered complicated now. To me the idea of this (without knowing fully how...
  18. Berzerk!

    Does Dimensions Tell us much about DoA5 gameplay? DOA5 Press Event!

    Everyone has normal holds, and advanced holds. This sounds good so far. What I want is more detail, do the standard holds act as parries? Are they just low-damage holds? Do they cause knockdown? At this time if they go with 3-way standard holds I'd want them to be parries or extremely low...
  19. Berzerk!

    Does Dimensions Tell us much about DoA5 gameplay? DOA5 Press Event!

    First reports out of the san fran event coming out of the gaming blogs: http://www.joystiq.com/2011/12/07/ninja-gaiden-3-silently-leaps-from-the-shadows-of-development-to/ Nothing about DOA5 is mentioned. The ninja chain on Hayashi - Swoozie's work?
  20. Berzerk!

    Location Test for DOA5, where should they be?

    Oh for sure, it's a solid mid-tier game, our local community had good numbers until the key organiser stopped running it end of 2010. If someone drives it, people do turn up. As more info is released about DOA5 during 2012, it should get easier to bring new players in at regular BYOC...
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