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  1. Berzerk!

    The FreeStepDodge Podcast

    Rikuto: Not just for shits and giggles, but I'm not taking an opposing position, I'm pointing out some things to temper down some of the worry in the statements made here/on the podcast and challenging some of your assumptions. Mr Wah: So are we coming to a conclusion that discussing DOA4's...
  2. Berzerk!

    Dead or alive 5, rage quiting and score

    Except when you type T's as it's short for phonetically typing "tees" as the plural of the letter T so apostrophe is correct :) Fun with English aside, I think all the points in your post were spot on :) I'd also be fine with "just give them the loss" as Rikuto said. Deals with Ragequitters...
  3. Berzerk!

    The FreeStepDodge Podcast

    Some interesting discussion... I will continue to play devil's advocate just a bit. I broadly agree with everything said and really am making smaller points than some think :) On the discussion about what needs to be done to the game and how much time we think Team Ninja has - we can't assume...
  4. Berzerk!

    Dead or alive 5, rage quiting and score

    Quitting is spelled with two T's. Ranking systems, like it or not, drive player interest. Penalties like handing a loss to the quitter and putting their quit % into a match finding algorithm are both good ideas. The ranking system itself needs some balancing, like the ability to regain a...
  5. Berzerk!

    The FreeStepDodge Podcast

    Rikuto: On how much time/resources Team Ninja has: You just don't know how long DOA5 has been in development, its actual release window, or the size of the team. Their ability to do or not do changes is just speculation. Not disputing that there are various issues that would take attention to...
  6. Berzerk!

    The FreeStepDodge Podcast

    Great 'cast, lots covered... it was a pretty decent condensed version of a lot of discussions that had been going on. It was good to hear Rikuto on the cast for the first time too. He seems like such a nice, polite young lad! I had a couple of points to raise some further discussion about, so...
  7. Berzerk!

    VG247: Dead or Alive 5 to “push the genre” into next-gen territory

    The current level being Super SF4 which is basically a Super Turbo update, which was an update of SF2? Snark and misinformed postings aside, there's actually a refreshing amount of interest for the game out there on the "mainstream" sites.
  8. Berzerk!

    Do you think we'll see more "2D Fighter" aspects in DOA5?

    Oh! No, not fully charged. No, you use them with only enough charge, or none, to provide some evasive element to the attack. I have seen it used sparingly in high level matches because you can release at any time and top players don't want to guess, they block, so they just take the pseudo...
  9. Berzerk!

    Do you think we'll see more "2D Fighter" aspects in DOA5?

    My impression of the powerblow in the trailer was that, like DOAD, it slowed down because the game detected it was close to a ledge, and it adds slowdown for effect. But if it does it whenever you activate the powerblow, its no different in timing and visual glow than an Ultra and the biggest...
  10. Berzerk!

    Do you think we'll see more "2D Fighter" aspects in DOA5?

    Look, lets get it straight. The added visualisation and camera moves that make Ultra's so visually exciting? DOA already does that better by having great camera motion around the throws, wall hits, falls, and other spectacular moves. As for Ultra as a built-up-meter move? Nah. The flow of...
  11. Berzerk!

    Ask Team NINJA

    Agree, telling these things via clear animation is a good idea and thanks to DOA's fluid animation style should work well with its existing style. VP: Animation on disadvantage could be done well such as in Virtua Fighter 5FS, if you have a low roundhouse sweep blocked, the animation changes to...
  12. Berzerk!

    WIll they add a training mode as rich as Capcom's have been?

    Other fighting games are finally incorporating an online playable training mode, something DOA fans have requested a number of times, so I hope that strengthens its chances of becoming standard and appearing in DOA5. Trials and other options are good, but the main thing of importance in the DOA...
  13. Berzerk!

    Ask Team NINJA

    When people start playing on stick after the fix the input looseness/glitches, you realise it's a true 3-button game Mr Wah: Great post on throw speeds. It's important to remember tweaking any aspect of the system likely means 2, 3 or more other things need to be looked at to go with it. So...
  14. Berzerk!

    Ask Team NINJA

    Countering out of stun does have risk - if you do it incorrectly you are open for further stun/high counter throw. The problem is the recovery is so forgiving that even wrong guesses can bring you back to neutral, and mitigate the disadvantage you were in at least somewhat. The actual...
  15. Berzerk!

    Team Ninja Twitter

    I saw your feedback to TN Rikuto, well put, though I also come down on the side of 4-point hold. I think that's as complex as it needs to get. The idea of splitting out parries and advanced holds between out of stun/in stun is interesting and I'd like them to experiment with that. The main...
  16. Berzerk!

    Character Customization

    Gill: Ha! Suddenly the idea of forming teams and being able to, Forza style, paint your team logo or image on the character's costume, sounds really awesome.
  17. Berzerk!

    Doa5 Stage Particulars!

    I'm saying only moves with BIG startup should be cancellable and the the "cancel" frames would be noticable, like a cool-down. This is only in reference to "power" or Charge moves. Given the counter hold system, moves like this are of limited use without it. Elsewhere in the game, we already...
  18. Berzerk!

    Character Customization

    For the record, this is my opinion also.
  19. Berzerk!

    Doa5 Stage Particulars!

    Feinting does not equal paranoia in the case of cancelling charge moves because you still have that startup before cancelling, or execution, of the move. The other guy could just back off. It has uses in resetting situations to neutral as much as you can use it to show your hand and press the...
  20. Berzerk!

    Character Customization

    Not to dismiss anyone's view on character creation (as distinct from just customization) but the point of order made in the other thread bears out here also. We are not in a position to quibble about what the development team should spend their resources on as if we know best what they can and...
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