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  1. d3v

    When will fighting games be challenging again?

    For the most part. The "hand holding" is an illusion based on marketing B.S. SFIV is no easier than SFIII and even folks like Seth Killian (former Capcom Special Advisor for SF) have admitted that SFIV is actually a very high execution game. Marvel's execution, as I have previously stated...
  2. d3v

    DOA5U wanted Costumes

    For those interested in outfits for the guys. http://kotaku.com/the-numbers-dont-lie-gamers-want-dead-or-alive-bikin-1440546939
  3. d3v

    [Dec 18, 2013] DOA5U @ Wednesday Night Fights (Walnut, CA)

    Congratulations, but remember that building a community doesn't happen in just one night. Y'all need to keep bringing those numbers in and supporting the community from here on out.
  4. d3v

    When will fighting games be challenging again?

    Another fun fact. Comeback mechanics and "tools to help people who're losing" aren't a new thing. We've had them since Fatal Fury's Desperation Moves and SamSho's rage meter.
  5. d3v

    DOA5U DLC characters, and the rules of them...

    IIRC, standard rule is that DLC characters are banned only for the first week on any majors running on the same week that they come out. After that, they're fair game.
  6. d3v

    The DOA5U "Casual" thread. ^__^

    Both Pai and Sarah both have "chipmunk cheeks" in their in game models in VF5. Thank goodness TN fixed those faces.
  7. d3v

    When will fighting games be challenging again?

    SC2 was easy since you just needed to find each character's best moves as everything was so safe. I could beat most folks around here just by using 1 or two strings with Cass. That said, nothing screams easy like picking a early top tier team in MvC2 like Cable/IceMan/Blackheart and simply...
  8. d3v

    The King of Fighters XIII Thread

    CMV by BubblanAB7. http://shoryuken.com/2013/10/02/king-of-fighters-xiii-duo-lon-yuri-and-ash-combos-by-bubblanab7/
  9. d3v

    When will fighting games be challenging again?

    Fun fact, MvC2 wasn't hard, not until people figured out all the unintended high execution stuff that changed the game's meta.
  10. d3v

    When will fighting games be challenging again?

    But when has Marvel ever been about picking anyone but the top tiers? Same thing happened in MvC2 when Doom, Blackheart, Ice Man, etc. were considered god tier. All it took was a few players discovering that Mags was actually the best goddam rushdown character in the game for people to change...
  11. d3v

    DLC Costumes, a big ripoff?

    Except that multiple players who've made the jump into the industry have confirmed those costs (did you actually read the link I posted?). Also, a character is more than just a model. And even just the model requires alot of work, approval and testing
  12. d3v

    When will fighting games be challenging again?

    There are some amazing Frank players out there (I've seen Justin's Frank team up close and it's pretty dam amazing). Also, this is Marvel, who's to say the meta won't change in a couple of years. Happened to the previous games. Heck, the SRK UMvC3 forums have what us called "the Prophecy"...
  13. d3v

    DLC Costumes, a big ripoff?

    Idiot's wouldn't be saying all this shit when you realize how much the game actually cost. Given the accepted ballpark that each character costs $500,000 to make. With 24 new characters (since everyone has new models), we're looking at $12,000,000 for the character budget alone. Now, based on...
  14. d3v

    When will fighting games be challenging again?

    But we still have more viable characters than MvC2 which was 4 god tiers plus 12 high tiers. And among the viable, but not god tier characters in UMvC3, we have some characters that can become very good with x factor.
  15. d3v

    When will fighting games be challenging again?

    X-Factor is only dumb in Level 3, coupled with a couple of characters (Vergil, Wesker) On a whole however, it actually helps make certain characters more viable which, face it, is actually a good thing in a game where it'll be hard to make most of the cast viable without sacrificing the freedom...
  16. d3v

    DOA5U Hardest Moves for Me: Shoho Izuna and Junyo Izuna

    1 and 25 times, I actually whiff Momiji's Izuna. It's not that hard really.
  17. d3v

    System Stun types?

    Regular hitstun - no critical state, no holds Shallow Critical stun - meant for frame advantage, to short to SE or Hold out of. Deep Critical stun - Opponent has choice to hold or SE Sit down stun - unholdable That's in addition to the FLOP, Back Blast, Heavy Bound, Spinning Knockdown and...
  18. d3v

    System List of VF5FS GamePlay additions to 5U!

    The game already has wall splat combos.
  19. d3v

    The DOA5U "Casual" thread. ^__^

    Wel I've always thought that you were kinda loopy.
  20. d3v

    [Dec 18, 2013] DOA5U @ Wednesday Night Fights (Walnut, CA)

    Time to tell it like it is. This edition of WNF (10/2/2013) is make or break time for the DOA community in SoCal. If you want the game to continue to be at WNF (arguably the biggest weekly in SoCal) then you need to go, NO EXCUSES.
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