DLC is so that Team NINJA actually makes enough money on this to justify a DOA6.
Not sure how much TN spends, but from what I know, it cost around $500k to reskin a character last gen (based on what MikeZ experienced working on Battlefront 2). Who knows how much it costs now. But if TN didn't...
Guaranteed stomps should always work offline. If not even the CPU (which, according to Mr. Wah, should tech 1 frame before humanly possible) can tech out, then they are guaranteed.
Depends, sometimes having a reliable CB setup can allow you good options, like using Power ows for comebacks.
Also, on a related topic, something that's been bothering more than a few of us older players is that people forget one important part of a BnB - the fact that it should be easy to do...
Well, if you do get the blender started, it's best to use the longest most damaging juggles setup before the stomp, and then try to go for a guaranteed setup (3PP or 6PK into stomp).
Here's EVO2013 KoFXIII Champion AS|Reynald training with his exclusive training partner, the aptly named Mr. KOF.
http://shoryuken.com/2013/09/25/casual-king-of-fighters-xiii-exhibition-footage-feat-asreynald-and-mr-kof-parts-1-and-2/
Wall carry should be separate from optimized combos.
Another thing, combos going to CB need to actually define the bits where you mix up. Also, while we're at it, can we agree that combos that have multiple points where you can be held out of are NOT optimized. We should all be going for...
Aside from resets, I'm guessing you've never played a game that allows you to continue combos of OTG situations, or use wakeups as the basis for near unblockable mixups. Just be glad that you're not being asked to block left and right or high and low at the same time on wake up in this game.
"Overheads" in 2D games (such as Injustice) are what are actually called "Mids" in 3D games. In fact, they are called "Mids" in 2D games in Japan. What you are thinking of as "Mids" in Injustice are actually "High" attacks. This is also another important thing about 3D fighters as there are more...