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  1. Jefffcore

    3-Point Hold v. 4-Point Hold

    There aren't enough guaranteed options and you rely heavily on mids; it's very shallow.
  2. Jefffcore

    DOA5 Demo: Consolidated Feedback

    But they don't give too much damage unless you hit someone into a generator/car; and that only happens once per tier in the beta (other levels wont be the same). Aside from that it's more useful to just launch every time. Therefore, there's no need for meter.
  3. Jefffcore

    3-Point Hold v. 4-Point Hold

    I think they've said they want a competitive game.... Could be wrong. The game wont be very fun with 3 point hold, assuming they don't add more options for guaranteed combos; it's really shallow...
  4. Jefffcore

    DOA5 Demo: Consolidated Feedback

    The way they are in the beta they don't do an excessive amount of damage unless you knock someone into the generator/car, and they can't be combo'd into, so they're not the easiest thing to use unless you know how to get in your opponents head. You only get one opportunity to knock someone into...
  5. Jefffcore

    Dead or Alive 5 Alpha Demo System and Character Discussions

    That depends what attacks she has BT. You can turn around before the match starts so you aren't wasting frames that way. In 4 she had that 7k that stopped absolutely everything, only downfall was that it was unsafe, but not many people block R1F.
  6. Jefffcore

    Dead or Alive 5 Alpha Demo System and Character Discussions

    When you get hit it's HCB? Then it's not a hold, and you've been deceived.
  7. Jefffcore

    Dead or Alive 5 Alpha Demo System and Character Discussions

    OH's stop any attack that doesn't have crouching properties... assuming it's timed right. Ayane - Just run at the other player and press A
  8. Jefffcore

    Christie vs Bayman video

    Don't know how often There was a back turned power blow toward the end though... Dunno if it was legit, but it happened.
  9. Jefffcore

    3-Point Hold v. 4-Point Hold

    Accept they aren't going to take it out of stun, and they likely wont make it 6, so talking about it is a waste. Plus it's been talked to death. Death carries around the notes in his pockets while he reaps people.
  10. Jefffcore

    3-Point Hold v. 4-Point Hold

    ^ Yeah, what he said. Unless there's a major change, 4 is just gonna be better. I'd still say 4 even if there was a major change though.
  11. Jefffcore

    Power Blow

    Ayee-ahhh
  12. Jefffcore

    Power Blow

    So how would you lose if you don't make any errors...? It steps back and it charges, you can release it when you want or sidestep from it. It's not as black and white as you make it sound.
  13. Jefffcore

    Power Blow

    But how many of us are playing the demo at High Level with another person right now? How easy is it to bait with the PB sidestep? That should determine how easy it is to get in someones head. Is it possible to tell the difference between the sidestep animation and attack animation and still...
  14. Jefffcore

    Power Blow

    - No, but I am bored, and a little tired. - Yes, it is. It's usually how people get better. Trying and not succeeding is better than not trying : P - Missed the point. If you can do that, why not try and use it? Everyone's so negative. PB's are obviously risky. There's been nothing good said...
  15. Jefffcore

    Power Blow

    ^ lol We'll see. Saying no one "should" be holding is hypothetical. We could play offline and I'm almost positive I'd hit you with Charge attacks. You're assuming I've never played offline, or anyone good... It hurts me. Considering they step back they do work decently for whiff punishment.
  16. Jefffcore

    Power Blow

    I hit good players with Charge attacks all the time............................................................................ >: ) Thing is that you can sidestep as soon as you see them hold, you could get in peoples heads. Who knows what they'd let you do. Assuming someone stuns you and...
  17. Jefffcore

    DOA5 Demo: Consolidated Feedback

    I was agreeing with you, I didn't understand why people were arguing with you.
  18. Jefffcore

    DOA5 Demo: Consolidated Feedback

    If you react too late to a hold, you kinda react too late. The point is if you miss your hold it comes out after the guard break. It happens all the time online because holds are always late.
  19. Jefffcore

    Power Blow

    Charge moves are hella good, I used them all the time.
  20. Jefffcore

    Power Blow

    It lets you direct the opponent where ever you want. Whiff punishment is the only guaranteed way, but if you hit it you can put them right into the Generator for half health or into a Cliff Hanger. Once you're on the second level you can hit them into the car for half their health again.
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