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  1. K

    Hayabusa ninjutsu: Untechables!

    Thanks for the edit :) I'm sorry you feel betrayed but the ps3 version is all I have :(
  2. K

    Hayabusa ninjutsu: Untechables!

    Well I need ideas, because I don't know what to do... I posted a thread on this issue in the general discussion forum.
  3. K

    Hayabusa ninjutsu: Untechables!

    OK, so I've given up on posting the video I made, it just doesn't work. So here is the complete list of untechables and pseudo forcetechs I've found for Hayabusa on Midweights. Note that CH means counter hit. To test these combos, put the computer to Counter stun and then use 6P as your CH, then...
  4. K

    Character development *Future patch discussion*

    It untechables are possible from 3P and 6K launch that would be good. Othewise, you're better off launching with 4K or using sitdown stuns or his new P+K4 move. All these moves either lead to nasty untechables or high damage. Hayabusa does so much damage, you don't want to sacrifice too much.
  5. K

    Mila's 1.0.3 Changes

    -Yes she lost her SS T (still usable, but harder). -Yes she lost her SS P safeness. -Yes she lost her 7P into P+K. -Yes she lost her 9P into ground game, now only good near a wall. -Yes she lost her P+K knock down into ground throws. -Yes her GB has been nerfed. -Yes her 4K has been nerfed (not...
  6. K

    Character development *Future patch discussion*

    Yes both 3P and 6K if used twice in a row will launch for the air grab, not sure what the untechable will be because I can't test right now will later tonight. I'll test 6KP when I get a chance.
  7. K

    Hayabusa ninjutsu: Untechables!

    It is true that he lacks a proper low attack. Having a low parry I don't feel is necessary because it would just be more guessing. Lows aren't always as problematic depending on what move you use to transition into ninpo. For sure, Ninpo 6P is shit, I don't even use that move anymore. 66K...
  8. K

    doa5 error 8002D001

    Actually my gmail account is what I've been using. I didn't even know I had a username on Youtube... Mind you I just recently made a youtube account and whenever I sign in I see my gmail account as identification. If there would be another username I go by, where would I see it. I don't have any...
  9. K

    doa5 error 8002D001

    I have DOA5 on PS3 and I can't seem to use the YouTube uploading function. Every time I try to upload the video to my YouTube account I get this message: An error has occurred. (8002D001) Can anybody help? Could it be a connection issue? I'm connected to the playstation network no problem...
  10. K

    Hayabusa ninjutsu: Untechables!

    Hey Cyber! Yeah sorry about my post, I couldn't really work on the formating from work, this computer is crap, somewhat limited. I'm hoping you'll reconcider Hayabusa. Right now he's shaping up to be much better than he was. His strenghts in this game are his stuns. Most of his good stuns like...
  11. K

    Hayabusa ninjutsu: Untechables!

    Very good stuff! I'll post my findings once I have a chance in a video, I'll give the new video interface a go when I have time. I thought that 6KK, 6KP was a pseudo
  12. K

    Hayabusa ninjutsu: Untechables!

    Cool on what weight class is this and is it on CH, do I need to extend the stun before 236P?
  13. K

    Mila damage report

    Well I haven't tested 7P, P+K honestly so I'm not sure how it performs now. I know that P+K in a juggle still ground slams but doesn't guarantee a ground throw anymore. I also know that it's still guaranteed after knocking down with 3F+K but now techs the opponent so it's impossible to connected...
  14. K

    Hayabusa ninjutsu: Untechables!

    Glad you could implement them in your game. Of course the point isn't to use all of them. But the more there are, the more they can fit into differerent play styles. The fact that Busa can do this of a CH, one stun extender, two stun extenders, after sit down stuns, CB, his Izuna is quite...
  15. K

    The Official Dead or Alive 5 Tier List with Discussion thread

    Looking at Hayabusa right now and I know for a fact that Force Tech juggles are now possible. They changed the ground game for sure. Many characters might have Force Tech juggles/Pseudos now.
  16. K

    Mila's 1.0.3 Changes

    No P+K doesn't work anymore, either go for full air juggle or pseudo. And yes, she hits freaking hard with the new health adjustment.
  17. K

    Hayabusa ninjutsu: Untechables!

    Just as clarification, here are the weight categories for properly testing untechables. There really are three weight classes as everyone probably knows, but some characters are in between classes, and this has an effect on Hayabusa's untechables. Lightweights: Kasumi, Eliot, Mila, Kokoro, Alpha...
  18. K

    Character development *Future patch discussion*

    Right I understand what you mean. Funny how PP4PK in Doa 5 is just like in Doa 4, forcetechs similarly. As for untechables were you chose how get the character up like his old 1K, so far I haven't found one. This far te only moves I had success with are PP4PK and 6KP and the reason they work is...
  19. K

    Hayabusa ninjutsu: Untechables!

    NEW UNTECHABLES FOUND! **6KP** Mid weights, including Helena and Genfu: CH, 3P or 6K, 214P, 33P4, K, 8P, 6KP = +25f! 214P (NH, CH or HCH), 33P4, P, F cancel, 6KP = +25f! CH, 4F+K, 3P or 6K, 4K, K, 8P, 6KP = +25f! CH, 4F+K, 3P or 6K, P+K4, K, 8P, PP4PK = +20f! CH, 3P or 6K, 6P, 8K...
  20. K

    Character development *Future patch discussion*

    My friend these are 100% legit untechables. Upon completion, they forcetech right away no need for 7K. It's a nice juggle that gives you +20 frame advantage... So sweet. No hurry for the help. I mean there's plenty to look into. This far I only covered the PP4PK string which works with 3 of his...
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