I Have some questions, but I have not read through ALL the previous posts so disregard any repetitions.
1|Are there any plans to make Evasion part of the battle system in future titles? It could be implemented as part of the counter system [i.e. also done with the Hold button]. In the same vein as the current counter system, different characters will have different ways of evading. As an example: Ayane and Tina are two characters that already incorporate "rolling" into their fighting. They could therefore use evasive rolls. These rolls would still be subject to the same rules as they currently are i.e they would still be punishable. These types of moves would serve various purposes such as positioning, setup and of course evasion.
2|Is the Counter system expected to see ANY changes in the future. I am not referring to issues such as timing or command inputs, but more the purpose of the system as a whole. Some of the most interesting fights I have had [on DOA4 which a lot of people seem to dislike lol] has been against characters like Lei-Fang, Elliot, Gramps and Bayman. This is because those character have Parries that dont do any damage, just shifts the direction of the battle temporarily.
If you think of it in terms of the flow of gameplay it runs as follows - When the characters are staring each other down there is a fair amount of tension. This tension peaks when blows start raining and lulls whenever somebody is downed [by a combo, heavy hit, grab or a counter]. This lull does NOT occur if a Parry is used. The flow of the battle remains intact longer and it just ends up being more FUN.
To rephrase my question now that I explained my views - Would TN consider making Parries a more prominent part of the system as a whole? Would this have any negative effects on the way the game runs? [if you guys on the forum see any lemme know k] Would it take DOA in a direction they are not comfortable with? Can it be done?
As a side note
The things I suggest in my second question can also be applied to the first. The Parries are used to gain tactical advantage over you opponent, instead of simply reducing their HP. This is also one of the major reasons why I want Evasion to be implemented, to add a few more tactics to the game as a whole.