@Argentus you don't have to agree with what I'm saying. I'm just stating facts as to why juggles are put into the game. If you don't like the idea about the juggles being in any fighting game, then how are you going to have anyone play with you if you're not wanting to play by how the game works? It's in every fighting game. So of course you're going to get questioned & answered about it. I speak for myself when I say that I'm not bashing. If this were someone else, then they would just flat out tell you that "You might as well not even play a fighting game". Not to mention that people "should & will" be rewarded for playing well. You have a character that revolves around take downs while others do not. The fact that your game comes from throw punishment comes from DOA & its mechanics, not every fighter. This takes away from competitive play & the games as a whole, not just DOA. That right there is a loss within itself.
Hold it. I'm confused on what you are saying.
It sounds like you are trying to say I have to juggle to be effective? Because that's just plain not true. Like, at all.
Regardless, I know why its there, but I honestly think fighters should evolve into a better damage alternative than "keep off the ground/hackeysack". But a lot of the problem is that its simply too ingrained for people to think in any other way. Like I'm self taught so I have no issue not needing juggles but most others who look up how to play? Well, for example, a few years ago I suggested a basic outline of a new fighter, one where there are no launcher, no juggles. There is only knock down, and knock back, not knock up.
The reaction to this? "Well how are you supposed to do damage without juggles?"
....by...hitting them? The hell kinda question is that?! Same way you already do damage, but minus juggles.
Too many people cannot even comprehend how to do damage per hit, only thinking in terms of combos and juggles, that I believe it hurts the fgc as whole, because players have to be basically spoonfed their damage as a result.
Like in mortal kombat, I won by punishing with power attacks with Sheeva. Most of the time I immediately got hat email along the lines of "u suck fucking scrub don't even know any combos"
Well obviously I don't fucking need combos, so whats itatter if I do or don't know any? (I do, by the way). Even with Mileena and Sub Zero I don't combo or juggle. I do fine with hit and run, punishes, and counter hits.
Same with Street Fighter, King of Fighters, blazblue, soul caliber, etc, etc. Never felt a need to use juggles. Only time I ever did was Naruto Ultimate Storm 3, but that's due to my character having an insane extended air combo, and actually needing it to counter the broken cancel dash mechanic.
Point being whole juggles are certainly advantageous, there is ultimately no actual need for them, and I personally find them to suck the fun out of games due to how boring they are.
Though for the record, I'm not condemning hitting airborne opponents, nor combos. Just, juggles. Combos can leave me just as helpless but at least they aren't as visually or mechanically monotonous
Anyways that's my early morning rant.