DARK SOULS

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Damnit missed out on the Petrified Somethings. The Twinkling Titanite was nice though. Shrine of Amana is a good place to farm it but two more for free is much appreciated.
 

XZero264

FSD | Nichol
Premium Donor
Petrified Something is going to be the biggest thing you missed out of those items. Next would be the Red Eye Orbs but I think you can eventually buy those.
 

Pictured Mind

Well-Known Member
Nothing in that chest was worth getting in my opinion. :l

Also, I almost killed O&S at level 1 but then I got my face hammered in. Just here to cry.
 

Pictured Mind

Well-Known Member
For anyone who has done Lucatiel's story; The last thing she says is so sad. :'(

I'm close to finishing DS2 with my third character so after completing it I will try to write down my opinions on the bosses (and the ones that didn't even feel like bosses).
 

Pictured Mind

Well-Known Member
Alrighty then. I have some experience with the game now. Tried a couple of different builds and beat some bosses. The only boss not included on my list is the Darklurker because I have not fought him yet. The order of bosses in my list might look a bit derpy because I'm using the one from the wiki. http://darksouls2.wiki.fextralife.com/Bosses

The Last Giant: I don't wanna start off by sounding like a bragging asshole, but he has never killed me. He is the first boss so it's logical that From doesn't want to scare players off, but he is way too easy. His moves are easy to read and he's slow as hell. Any type of build can abuse the "stay close and mash" strat. Very much like the Centipede Demon from DS, just mash until he stomps. Run away from stomp, repeat.

The Pursuer: Alright what kind of difficulty spike is this? You're lucky there are ballista's in his boss fight. He is pretty doable when you spent some levels and upgrade a weapon, but the average player doesn't even get a good weapon before his fight because it's so early in the game. I don't think I've ever taken the time to fight him the "legit" way. I just shoot him with a ballista.

Executioners Chariot: Fun little fight. It's different. It's easy once you make him crash. It has some very derpy AI tho. What I mean by that is that he will never attack me once I'm in the little gap at the side of the road, so to speak. Kind of like what Gwyndolin was in DS, different but not hard.

Looking Glass Knight: It's fun. This was the first fight in the game where I had to try over 4 times. He's hella resistant to a lot of things. I also like how he can summon other NPC's and even players. This felt like my first time in Dark Souls.

The Skeleton Lords: Eh. They go down before you know it. Fun little twist when they summon skeletons out of their corpse but those are even worse.

Flexile Sentry: At a low level this is a pretty good fight (let's not mention that you can cheese him behind the pillar). Small little room so you need to keep moving. I like it.

The Lost Sinner: This is a good fight. It's a strong and fast boss and it's hella dark. I don't just mean the area but the lore behind the character too.

Belfry Gargoyles: Fun little throwback to the previous game. I will probably never fight them again because you simply never have to go there.

Ruin Sentinels: I feel like this is the bane of new players everywhere. Kinda like Pikachu and Snorlax from DS. It's a solid difficulty. It feels like Dark Souls but cheaper. When you are at the bottom and there's more than one of them alive, it's hella annoying. They're pretty dodgeable so that's good.

Royal Rat Vanguard: What the fuck is this? Picture this if you will; You walk into a room with mad amounts of rats. You just start smacking em, waiting for a health bar to go down, or a boss to appear. Suddenly there falls another rat with a GIANT FUCKING MOHAWK from the ceiling. You smack it and it's dead before you know it. Hurr durr what an accomplishment.

Royal Rat Authority: It's pretty much like Sif from DS but with a shittier hitbox. It feels unfinished. I Always get hit from air here.

Scorpioness Najka: I like how you can finally summon an Original NPC here. She also reminds me of Quelaag, which is good. Fight was not really hard. Her spells are easy to dodge and she had mad recovery.

The Duke's Dear Freja: "Hurr durr there are only two parts that you can damage." Alright, let me spam projectiles.

Mytha, The Baneful Queen: How is anyone supposed to know you have to burn the mill down? I looked online for this and I don't regret it.

The Rotten: I like how you can summon two NPC's and just wait for them to kill it. It's a good boss. Easy to dodge and get some hits in.

Old Dragonslayer: Ornstein <3 I like this fight. You can strafe and roll the fuck out of him but it's Ornstein so it's cool. I like how it looks like he walks out of the fog too, like you're a boss for him (and you are).

Covetous Demon: LOL

Smelter Demon: Why is this guy optional? They make the actual good boss fight optional, but then you HAVE to do the easy one. Come on Dark Souls, this is not why I imagined.

Old Iron King: This is the easy one I was talking about. A really slow fuck chilling in the lava. Dodge, hit, repeat. Because he's in the lava he can't move far and is hella predictable.

Guardian Dragon: Pop a buff, rush in and he's dead before you know it. Like I said before, if he stomps just dodge out of the way and repeat your R1 spam strats.

Demon of Song: I love his design. I also hate his really fast charage move. That is the one time he killed me, when I didnt know he had that move.

Velstadt, The Royal Aegis: Very good boss fight. First time I saw him I died a lot before I met my old trusty pal, Sunlight Blade. The hitbox on his weapon is very messy tho.

Dragonrider and twin Dragonriders: Strafe and mash. You can also make the first Dragonrider fall off. The one with the bow has no health at all. Very derpy and easy bosses.

Prowling Magus and Congregation: They don't even have any attacks that will hit you. Why are they bosses? Is this the DS2 Pinwheel? :(

Giant Lord: Basically a buffed Last Giant. Stay under him, mash R1 on his legs, pop estus behind him when needed, repeat.

Throne Watcher and Throne Defender: Why is one of them watching while the other one defends? The names still puzzle me. I like this fight. Not too hard but that's because they prepare you for the final fight, RIGHT? :D

Nashandra: That was the most anti climatic ending ever. Of all time.


I hope no one realized that I got bored towards the end of typing this.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
The Pursuer: Alright what kind of difficulty spike is this? You're lucky there are ballista's in his boss fight. He is pretty doable when you spent some levels and upgrade a weapon, but the average player doesn't even get a good weapon before his fight because it's so early in the game. I don't think I've ever taken the time to fight him the "legit" way. I just shoot him with a ballista

using the Balista requires help and that help is as likely to kill you as it is to kill him. hes really not that difficult to require a lot of leveling you need to

A)know his pattern
B)use stamina wisely
C)be patient

the biggest part of beating him is stop freaking out about the tiny chip damage you're doing. it will take a 100 hits to kill this guy that's just the way it is, but hes so easy to avoid you have time for those 100 hits.
 

Brute

Well-Known Member
Standard Donor
Alrighty then. I have some experience with the game now. Tried a couple of different builds and beat some bosses. The only boss not included on my list is the Darklurker because I have not fought him yet. The order of bosses in my list might look a bit derpy because I'm using the one from the wiki. http://darksouls2.wiki.fextralife.com/Bosses

The Last Giant: I don't wanna start off by sounding like a bragging asshole, but he has never killed me. He is the first boss so it's logical that From doesn't want to scare players off, but he is way too easy. His moves are easy to read and he's slow as hell. Any type of build can abuse the "stay close and mash" strat. Very much like the Centipede Demon from DS, just mash until he stomps. Run away from stomp, repeat.

The Pursuer: Alright what kind of difficulty spike is this? You're lucky there are ballista's in his boss fight. He is pretty doable when you spent some levels and upgrade a weapon, but the average player doesn't even get a good weapon before his fight because it's so early in the game. I don't think I've ever taken the time to fight him the "legit" way. I just shoot him with a ballista.

Executioners Chariot: Fun little fight. It's different. It's easy once you make him crash. It has some very derpy AI tho. What I mean by that is that he will never attack me once I'm in the little gap at the side of the road, so to speak. Kind of like what Gwyndolin was in DS, different but not hard.

Looking Glass Knight: It's fun. This was the first fight in the game where I had to try over 4 times. He's hella resistant to a lot of things. I also like how he can summon other NPC's and even players. This felt like my first time in Dark Souls.

The Skeleton Lords: Eh. They go down before you know it. Fun little twist when they summon skeletons out of their corpse but those are even worse.

Flexile Sentry: At a low level this is a pretty good fight (let's not mention that you can cheese him behind the pillar). Small little room so you need to keep moving. I like it.

The Lost Sinner: This is a good fight. It's a strong and fast boss and it's hella dark. I don't just mean the area but the lore behind the character too.

Belfry Gargoyles: Fun little throwback to the previous game. I will probably never fight them again because you simply never have to go there.

Ruin Sentinels: I feel like this is the bane of new players everywhere. Kinda like Pikachu and Snorlax from DS. It's a solid difficulty. It feels like Dark Souls but cheaper. When you are at the bottom and there's more than one of them alive, it's hella annoying. They're pretty dodgeable so that's good.

Royal Rat Vanguard: What the fuck is this? Picture this if you will; You walk into a room with mad amounts of rats. You just start smacking em, waiting for a health bar to go down, or a boss to appear. Suddenly there falls another rat with a GIANT FUCKING MOHAWK from the ceiling. You smack it and it's dead before you know it. Hurr durr what an accomplishment.

Royal Rat Authority: It's pretty much like Sif from DS but with a shittier hitbox. It feels unfinished. I Always get hit from air here.

Scorpioness Najka: I like how you can finally summon an Original NPC here. She also reminds me of Quelaag, which is good. Fight was not really hard. Her spells are easy to dodge and she had mad recovery.

The Duke's Dear Freja: "Hurr durr there are only two parts that you can damage." Alright, let me spam projectiles.

Mytha, The Baneful Queen: How is anyone supposed to know you have to burn the mill down? I looked online for this and I don't regret it.

The Rotten: I like how you can summon two NPC's and just wait for them to kill it. It's a good boss. Easy to dodge and get some hits in.

Old Dragonslayer: Ornstein <3 I like this fight. You can strafe and roll the fuck out of him but it's Ornstein so it's cool. I like how it looks like he walks out of the fog too, like you're a boss for him (and you are).

Covetous Demon: LOL

Smelter Demon: Why is this guy optional? They make the actual good boss fight optional, but then you HAVE to do the easy one. Come on Dark Souls, this is not why I imagined.

Old Iron King: This is the easy one I was talking about. A really slow fuck chilling in the lava. Dodge, hit, repeat. Because he's in the lava he can't move far and is hella predictable.

Guardian Dragon: Pop a buff, rush in and he's dead before you know it. Like I said before, if he stomps just dodge out of the way and repeat your R1 spam strats.

Demon of Song: I love his design. I also hate his really fast charage move. That is the one time he killed me, when I didnt know he had that move.

Velstadt, The Royal Aegis: Very good boss fight. First time I saw him I died a lot before I met my old trusty pal, Sunlight Blade. The hitbox on his weapon is very messy tho.

Dragonrider and twin Dragonriders: Strafe and mash. You can also make the first Dragonrider fall off. The one with the bow has no health at all. Very derpy and easy bosses.

Prowling Magus and Congregation: They don't even have any attacks that will hit you. Why are they bosses? Is this the DS2 Pinwheel? :(

Giant Lord: Basically a buffed Last Giant. Stay under him, mash R1 on his legs, pop estus behind him when needed, repeat.

Throne Watcher and Throne Defender: Why is one of them watching while the other one defends? The names still puzzle me. I like this fight. Not too hard but that's because they prepare you for the final fight, RIGHT? :D

Nashandra: That was the most anti climatic ending ever. Of all time.


I hope no one realized that I got bored towards the end of typing this.
Sounds like overall you had similar experiences to me.

And no, the ballista does not require help or anything like that. Just know how to position/time it right and any player can do it.
 

Pictured Mind

Well-Known Member
Sounds like overall you had similar experiences to me.

And no, the ballista does not require help or anything like that. Just know how to position/time it right and any player can do it.

Haha I like how similar some of our boss fights are. Especially at the end... it still annoys me how stupid easy Nashandra was.

Gwyn was also a pretty easy final boss if you could get the parry timing down or poised through everything (that's basically how to beat the first DS, you poise through everything). Nashandra was easy from the start. Any type of character build can spam whatever they have. Hurr durr you get cursed, keep mashing. Get cursed again? Pop estus and mash again.

#NobodyCaresMashHarder
 

XZero264

FSD | Nichol
Premium Donor
Go back to Smelter area and fight the Pursued without the ballista. Plus if you go through the game using the wiki you are deliberately taking away from the experience which really should not be done.. Plus some of the bosses have been nerfed since launch (which was stupid).

Dont forget to also do the NG+ runthroughs where bosses and areas are changed around. The extra phantoms are quite fun.


Any thoughts on the dlc yet? I'm back home tomorrow so I can finally play it.
 

RoboJoe

Well-Known Member
Killed NG+ Sinh on my Vanquisher's Seal build. Took forever. I was going to go up to NG+7, but Sinh spends more time airborne then Kalameet ever did so it just takes too long to be interesting. Flynn's ring works well with this build.
 

Pictured Mind

Well-Known Member
Go back to Smelter area and fight the Pursued without the ballista. Plus if you go through the game using the wiki you are deliberately taking away from the experience which really should not be done.. Plus some of the bosses have been nerfed since launch (which was stupid).

Dont forget to also do the NG+ runthroughs where bosses and areas are changed around. The extra phantoms are quite fun.


Any thoughts on the dlc yet? I'm back home tomorrow so I can finally play it.

Like I said, this wasn't my first character. I just feel like I now have more experience with the game so I'm less biased. I know they nerfed bosses, they even nerfed the Giant. : (

The point I was trying to make about the pursuer is that you don't have any good gear or levels yet. When you fight the Pursuer in the Smelter Demon room you most likely have an infused +10 weapon with 40 dex or whatever. It makes the fight a lot easier.

I like what they did with NG+ in this game. It's worth it to go through NG+ now. In the previous game you basically started out with a +15 weapon, a weapon buff and all your gear while the enemies are just a little stronger. In DS2 there are actual differences.

I haven't played the DLC yet. I will most likely not even get it until much later.
 
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