Anyone remember MK Deadly Alliance, quest mode? It played like a tutorial with some lore context. Later games it became an RPG-like mode and then a full on action game in Armageddon. Yeah, the idea isn't the first in a fighting a game.I'm just quoting this to add context to my statement, but I'm so impressed with the DoA quest mode. The concept itself is bomb for a fighting game. Love that he compared it to studying because it definitely holds some truth to it with how fighting games are set-up. Learn what to use when, learn this combo, learn this match-up. It can feel overwhelming if you really wanna get into it.