At this point, they might as well just get rid of the 30-hit limit cap l0l
A lot of the earlier DOA animations were better for some reason.I noticed a lot of flaws when it comes to how the characters legs, body, and elbows are positioned. In some cases the heads are even backwards. A lot of the kicks are wrong when it comes to the supporting legs. sometimes it is tilted as if the character is going to fall over. I tried to re-animate one of Jann Lee's kicks View attachment 28486View attachment 28518
I noticed a lot of flaws when it comes to how the characters legs, body, and elbows are positioned. In some cases the heads are even backwards. A lot of the kicks are wrong when it comes to the supporting legs. sometimes it is tilted as if the character is going to fall over. I tried to re-animate one of Jann Lee's kicks View attachment 28486View attachment 28518
When active frames for a SSA and BB collide, the opponent loses the full BB meter. Should it be modified such that if a trade occurs, the person using BB loses one meter? Or decrease the SSA's damage to 29 instead of 30 that way the BB has higher priority? Currently both SSA and initial hit of the BB are at 30 pts of damage.
but it looks so coolWhen active frames for a SSA and BB collide, the opponent loses the full BB meter. Should it be modified such that if a trade occurs, the person using BB loses one meter? Or decrease the SSA's damage to 29 instead of 30 that way the BB has higher priority? Currently both SSA and initial hit of the BB are at 30 pts of damage.
Lobby chat doesn't seem to work correctly.
If I spectate match 1 and post a message, people who spectate match 2, 3, etc. or opt out of spectating won't be able to see it.
I don't think this is intended behaviour ><
@TyarenSo I was playing Arcade mode because why not and in the last moment I noticed this awful skinning issue in Kasumi's right leg due a what seemed to be a strange shadow:
Just wow
So I was playing Arcade mode because why not and in the last moment I noticed this awful skinning issue in Kasumi's right leg due a what seemed to be a strange shadow:
Just wow
So I was playing Arcade mode because why not and in the last moment I noticed this awful skinning issue in Kasumi's right leg due a what seemed to be a strange shadow:
Just wow
Oh, panning the camera around you can also see her low polygon butt. Why the hell did they do that? Why reduce polygons when finally going from last to current generation quality models? x__X
I would say the polygon count it's more or less the same:
But with DOA6 lightning is way easier to notice sharp and cutting edges
No, I checked myself before and the butt has noticably more sharp angles in DOA6. I easily saw this on your videos as well.
Legs and shoulders are also areas where I noticed less polygons on the female characters.
What I mean for "they look more or less the same" is that in DOA5LR, in close ups, you still can notice the low polygon count.