Community Does the DOA community agree on anything?

Argentus

Well-Known Member
I don't think the whole community agree on anything. There can be no such thing as 100% agreement on a particular issue. However, I believe it's safe to say that the majority of the DOA players (including me) can agree on the fact that Christie is OP (or at the very least a solid character) and that Alpha does not need to be banned.

Not for balance reasons, anyway. I'd love to ban her just to get rid of one of the Kasumis. Plus out of principle I'm against playable bosses.

Anyways, I know how I'm seen so I'm not really gonna get too involved in this topic, but I will say one thing.

We can always agree that we'll disagree :D
 

KING JAIMY

Well-Known Member
Not for balance reasons, anyway. I'd love to ban her just to get rid of one of the Kasumis. Plus out of principle I'm against playable bosses.
To be honest, I agree with you. I'd rather not see Alpha anymore in DOA because I despise the character. But I would have no legitimate reason to ban her, due to the fact that she is balanced. Banning her would only be because of self-interest.
We can always agree that we'll disagree :D
Lol, nice one.
 

Tempest

Well-Known Member
Oh yeah I forgot about 46T. That's indeed a great pressure tool. 66K being teleportable on block isn't really that game-changing in my opinion because the throw can be fuzzy guarded/ducked and both strike follow-ups are unsafe on block. All in all, I still believe her most important limitation is her unsafety. She struggles really hard against a player with a solid defense.

Fuzzy guarding tenfu would be news to me though I haven't really put much time into figuring out more options against that move since you can sidestep it.

Yes Phase 4 has a very weird neutral due to a lack of safe buttons, but saying she struggles really hard is kind of over-selling it. She lacks any kind of strong free cancel pressure so unlike most of the cast you have to get your stun from making the right read on how your opponent will respond defensively. It's honestly up to the Phase player to be the one with the good defense, because your opponent will most likely have more opportunities to hit buttons while you try to condition them and figure out their play-style. Her damage doesn't entirely salvage this situation but it is what puts her above the weaker members of the cast and prevents her bad match ups from being one sided.
 

KING JAIMY

Well-Known Member
Fuzzy guarding tenfu would be news to me though I haven't really put much time into figuring out more options against that move since you can sidestep it.

Yes Phase 4 has a very weird neutral due to a lack of safe buttons, but saying she struggles really hard is kind of over-selling it. She lacks any kind of strong free cancel pressure so unlike most of the cast you have to get your stun from making the right read on how your opponent will respond defensively. It's honestly up to the Phase player to be the one with the good defense, because your opponent will most likely have more opportunities to hit buttons while you try to condition them and figure out their play-style. Her damage doesn't entirely salvage this situation but it is what puts her above the weaker members of the cast and prevents her bad match ups from being one sided.
Hmmm... you have some fair points. I'm not a Phase expert by any means, but I know she has her issues (even issues besides her lack of safety), which is why she is low tier in my opinion. If you want, we can take this to the ''Official Tier List with Discussion'' thread, since I don't want to go too far off-topic.
 

Chapstick

Well-Known Member
I forgot to also mention regarding her 236T that Kasumi gets up to 71dmg (KK7K PPKK but this is tough, 66K~K 66K~K PP6PK is easier and does 1pt less dmg) in open space from it while Phase gets 79. Those numbers on hiC are 106 for Kasumi 101 for Phase
 

deathofaninja

Well-Known Member
Premium Donor
News Team
I would like to hear Kwiggle's opinion on Phase 4 because he has actually proven himself with the character.
 

Chapstick

Well-Known Member
Any character in this game can be viable if you have good fundamentals and know how to work around their weaknesses and exploit the weaknesses of others. Do you expect him to say she's better than most of the cast which you seem to believe or what?
 

Tempest

Well-Known Member
I would like to hear Kwiggle's opinion on Phase 4 because he has actually proven himself with the character.
I talked with him at FR, like me he believes that Phase doesn't need to revolve her game play around critical burst, as you can get a lot of damage with this character from a stun launch.

Hmmm... you have some fair points. I'm not a Phase expert by any means, but I know she has her issues (even issues besides her lack of safety), which is why she is low tier in my opinion. If you want, we can take this to the ''Official Tier List with Discussion'' thread, since I don't want to go too far off-topic.
Fair enough, I just went along with the discussion because Phase was mentioned in the op.

I guess on topic the community can all agree on loving Doa in one way or another, and like every community we have our issues with being unified and productive.
 

deathofaninja

Well-Known Member
Premium Donor
News Team
Any character in this game can be viable if you have good fundamentals and know how to work around their weaknesses and exploit the weaknesses of others. Do you expect him to say she's better than most of the cast which you seem to believe or what?

I don't think she's the best, but on my tier list she's not nearly as low as some people say. I want to say that Honoka is the worst character in the game, but that's mainly because of her reach. I can't play this game with characters that can't extend themselves out.
 

Chapstick

Well-Known Member
I don't think she's the best, but on my tier list she's not nearly as low as some people say. I want to say that Honoka is the worst character in the game, but that's mainly because of her reach. I can't play this game with characters that can't extend themselves out.
"her speed alone made her better than most of the cast in 5U"

So this statement applies to Phase 4 who can get punished on just about everything but not Honoka because of her T rex arms. As of right now I think Phase is low mid to mid. She's not the garbage she was in the arcade version but she's still not fantastic.

Btw I don't think this is off topic, this thread was made because of the tier list and partly Phase 4
 

Jyakotu

Well-Known Member
Standard Donor
Hey, I said my piece, so I have nothing more to say. I love DOA, I love certain people in the community, don't care for certain people in the community, and just play the game how I see fit. Our community can agree that, despite flaws, DOA is an excellent fighting game and that we are proud that Team Ninja has supported the game for so long. Like I say, nobody's actions or words will stop me from enjoying and competiting in this game. Every community has problems, but each community can usually put differences aside and support the game. And, if anything, learn that people offline are usually not how they appear to be online.
 

Pictured Mind

Well-Known Member
I just want to say this; Sometimes I feel like people give a character more credit than the actual player. If Xcalibur, Emann or Kwiggle wins with a "bad" character it's not because the character is actually really good, it's because they (the players) understand the character match ups and the fundamentals of the game on a level where they can win with characters that aren't as good.
 

Awesmic

Well-Known Member
Standard Donor
My name was brought up here for some reason, so...

If you're asking for my input on what the community agrees on, I dunno... perhaps disagreeing on certain strategies?

That 60 seconds, normal life, best of 5 rounds is the best way to go in tournies?

That PC modding is a godsend for those like me who felt robbed of a favorite costume, or modifications to certain stages?

That universal offensive holds, no true sidestepping, no true frame advantage, and holding during a wall stun was what caused DOA4 to not be competitively viable?

That the initial recovery Rachel's 2k had in DOA5U when whiffed was too quick?

That certain guard breaks in DOA5 vanilla having the same advantage even when not fully charged was braindead?

That we want to see a DOA3 Ultimate with online play that is based on 3.1?

That future games should make way for more thoughtful costumes as paid DLC while simplifying other certain costumes (mainly those known to have palette swaps) to be customizable?
 

tokiopewpew

Well-Known Member
Standard Donor
You should avoid opening a moderately-sized paragraph with "I have nothing more to say."

My thoughts exactly. Amazing how people prefer to go off-topic instead of just ignoring posts that were clearly made without having anything useful to contribute to a threads topic. I've seen this in multiple threads for quite a long time now.

And no, for my understanding, the talk about Phase IS off-topic because both the title and the OP of this thread contain questions that are clearly not about this character. She was just mentioned as an example.


However, since we are talking about agreeing and disagreeing ... I would heavily disagree to this:

Well, she is pretty much the same. The only noteworthy change is the speed change from her fastest mid: i12 --> i11.

Everyone feel free to PM me about that.


To the given questions in the OP, I would say that there still enough people who have their own opinion on things and would argue for days about it if they would been asked directly.

I cannot speak about facebook or twitter since I'm not around there, but for this page and the doa steam forum, I think the reasons why you dont see these people post there often are the problem above as well as the fact that a lot of people seem to be a bit narrow-minded when it comes to point of views about characters and tier lists, and this is actually the exact opposite of "agreeing to everything". The japanese tier list Mr. Wah posted some days ago is a good example. I don't really have seen anyone saying "I fully agree to this list!!!!!". And I'm pretty sure that the guys who made this list wouldn't be able to bring most of the people around here to agree to it.

And that's fine though. You just have to differ between those who disagree for the sake of disagreeing and those who reinforce(d) their position with actual facts and explenations one can follow with. Which should be pretty easy for everyone as long he has at least a bit of understanding of the game and his own opinion on things.

So ... to answer the title's question from my point of view: I don't think so.
 
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iHajinShinobi

Well-Known Member
Standard Donor
And, if anything, learn that people offline are usually not how they appear to be online.

You just told on yourself here.

Anyway, to the general public; I've said this numerous times before in the tier list thread, and in the NorCal and SoCal matchmaking threads, and towards a lot of people at events.

Our forum is kind of ass, let me clarify. It's not that the forum itself is off, or our staff is off. It's us, its as simple as that. We are not doing a very good job planning and organizing our forum enough to cater to those willing to learn. Yes, there are some of us here who contribute and are trying their best to voluntarily give to the community (FreeStepDodge). But it's been about 2-3 years now since DOA5 Vanilla, and our forum is still so very far behind on information about the game and it's characters (all of them). When I think about Smash 4 and Smashboards, I sometimes get jealous at how productive they really are with a game that's not actually a year old yet.

Their parts of the forum for Smash 4 information is flourishing since the game's release. Meanwhile here, a lot of players still don't understand the ground game that well in DOA5. And it's our own fault for not explaining or better explaining something. We share the tech about force techs and the like, but I'm not sure anyone has actually explained how you actually go about manipulating the ground game in the game (an actual tutorial). Think about it, how useful can force techs be for someone if they don't understand how to make it work? How to time your ground hits to make them effective?

I normally explain these things to players a lot on my own time with them, but we need more tutorials on different things in the game now.

The point I'm making is that our productivity has to increase a lot more. Whether it is a written guide or video guide to something, even something simple, it can be done. Something outside of a combo video, because that does not actually teach you how to play the game.
 
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Lulu

Well-Known Member
I just want to say this; Sometimes I feel like people give a character more credit than the actual player. If Xcalibur, Emann or Kwiggle wins with a "bad" character it's not because the character is actually really good, it's because they (the players) understand the character match ups and the fundamentals of the game on a level where they can win with characters that aren't as good.

Well to be fair... XcaliburBlades does use his Alpha against good players who know their characters even in Finals...... she can't be that weak.... well atleast she wasn't until The Danger Zone. :eek: it takes some serious to bring out Alpha on that stage..... lol they should let you play the AI's version of Alpha to make things fair again.
 
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