extravagant
Active Member
I'm sorry everyone but I have no idea what some of you guys are saying when you say 6K, 3P, 33T, and etc...
is there a guide for all these terms? xD
is there a guide for all these terms? xD
I'm sorry everyone but I have no idea what some of you guys are saying when you say 6K, 3P, 33T, and etc...
is there a guide for all these terms? xD
Christie and Kasumi both were
46T guarantees nothing. You're basically playing hitomis life afterwards. Realistically I wouldn't recommend using it ever unless you are trying to style. 66T is a far better option still.
What happened to Christie and Kasumi?
I don't think 46T should be written off just yet. 66T is the superior option for punishment and damage for sure but the statement you made is like saying Hitomi players should never use her 6T from neutral when she has 33T. It might just be a guessing game since it only grants frame advantage but play your cards right and you can really capitalize off it when you start opening people up because they feel like holding guard or pressing buttons after you get your frame advantage. It's like a force tech in a grab. I'm assuming 66T still grants the guaranteed BT combo? Was the damage untouched? And did you manage to get a damage value on 46T as well?
Is the new 66KK a 2 in 1? I don't think I saw a single person hold it. If so lmao...thats insane. We're gonna have a great time with that for sure lol!
I'll be making a post later today detailing some of her changes. I'm going straight to work after Summer Jam so yea but heres a few quick things
H+K doesnt do a turn around stun on normal hit. Only on CH. I mentioned that should be changed back to its a original form so maybe by release it will.
The new 66KK is beastly. Plain and simple it will be your goto tool if you feel like continuing a stun with mid K. You are guaranteed at least a 7K into combo every time.
3KK has zero new property changes as previously rumored.
2P is still friggin -1 on hit.
What do you mean by that, plz?P+K6 9PK 6P+K is a viable mixup option.
My skype's just my username.
Something I noticed, in the bikini video the person showing off 236T KK7K 6P+K 9PK 6P+K KK
hit the KK7K really low.. It could either be that the person couldn't dash right
(we all know team ninja people can't really play doa *cough* momiji juggle *cough*)
or that we can't dash as early as before- no more KK7K 6P+K PPKK?
However, if we can still dash as fast I think Kasumi could land a PKK7K instead.
After 9PK 6P+K mid juggle, I'm really wondering whether we could follow up instead of just the KK- it would help for people who prefer using the cartwheel as an ender, maybe if they knew how the other person would get up.
Clearly the bound isn't high enough for a 33P.
Ultimate combo POSSIBILITIES/IDEAS.
236T 66 PKK7K 6P+K 9PK 6P+K KK
33P+K (power launcher) 3P+K to slide under, then BT 4P for relaunch then maybe PKK7K 6P+K KK.
9PK 6P+K 6P6KK
mid juggle > 9PK P+K (most likely possible)
Gotcha. Yeah I came up with some myself (including some of the ones that you've named). I think there's no more possibility for KK7K 6P+K K PP6P6K by the way the height of the KK7K animation is. Then again, it may be that the person didn't time the height just right for the juggle so it's still in the equation for now. But if the newer ones are good enough to use with more damage potential, then it'll replace it automatically regardless of it being a possibility or not. The teleport dashes, I didn't hear of anything of them being nerfed except for her range on 33T (oboro).
You named off the ones I thought of for 236T but the other 1 I thought of was KK7K 6P+K 9PK PP6P6K. KK7K 6P+K 9PK 7K 6P+K KK. That's just a few more I thought of.
As for 33P, I'm still going to test it. It may work off 66KK (the one) but not 9PK. It could just be that it wasn't shown. I hope 9PK is a mid now. 46H's juggle potential is pretty high too because it launches higher than 236T.
For the 33P+K Power launch, I thought of KK7K 6P+K KK7K 6P+K KK, KK7K 6P+K 9PK 6P+K KK. Then there's KK7K 6P+K 9PK PP6P6K The ones with the PKK7K you already named off lol.
The person in the vid didn't time it right IMO. If KK7K 6P+K PPKK was reported to have the damage reduced to 71 it should mean KK7K still has enough height to it that we can hit some things. Also for those of you that didn't know already KK7K is superior to PKK7K in DOA5 because it has a higher launch and relaunch height thus leading to more damage in her throw and hold juggles in most cases. If 9PK 6P+K KK indeed becomes Kasumi's stongest juggle ender then PKK7K might be better than KK7K in some cases come 5U due to how low Helena was to the ground when 9PK hit.
For the power launcher I am seeing these
Open space
KK7K~6P+K FC PKK7K~6P+K 9PK~6P+K KK
236P KK7K~6P+K FC PKK7K~6P+K KK
I've got nothing for the wall.
Edited for Update:
In this combo video, it shows that 33P DOES work for the bounds as I expected. It also shows another new combo from 3PKK 2P 4PKK. It also shows the PPK 6K launcher combo.
I'm actually curious now if 33K would work from the bounds to relaunch since it's 16 frames & I seen Chosen 1 use Hayabusa's Punch launcher & his kick launcher going into a handstand on stream, which was filled up with a bunch of cornballs in the chat whining & complaining for no reason at all imo. Busa players now shouldn't complain about him not getting anything especially after that.
Hmm? Guaranteed after what?Food for thought here. Remember 4H+K bounds too, so 3H+K may be guaranteed this time.
4H+K.Hmm? Guaranteed after what?
It used to be guaranteed in ver 1.02.4H+K.