MasterHavik
Well-Known Member
So what the game was hated by everyone and it's still guessing. Hell even though top 4 said the game was trash.
The counters shouldn't bother you. And guaranteed damage is only when somebody does something that's unsafe, if they go about punishing you the right way, then you gonna lose damage. It depends on how unsafe your move is. Doesn't have anything to do with smaller health barAgain why does making lifebars smaller and more guaranteed damage make a game more competitive? Why nerf counters if it's only a 25% chance to hit and it puts you at risk of getting huge damage? Oh right because on the lifebars that we CHOSE it did alot of damage.
With the lifebars all I can compare it to is skipping to the last part of a match where 2 players have low hp. It's not fun to play like that I want some kind of health-bar that keeps me from getting screwed over by 1 combo and a random counter.
As said before the top players in DOA4 we're always consistent, even on largest life.
All it does is punish whoever gets hit first. That's not what DOA is about and that's not what I like about this game. I like the longer games where you learn to read your opponent.Because everyone sucks at defense and small/smallest will help you become at defense.
Because you're not supposed to try to get hit.
It sounds to me like you actually bank on it, or simply don't know how to avoid it.
But the in-stun adaption game is what makes DOA .. well DOA right?
I mean I get it it's more random if you can hold out of a stun but there's a good chance you screwed yourself over doing that. There was always the option to just launch them instead of letting them play that guessing game it was less reward for less risk..
And I don't get why you feel that someone deserves to lose just because they got hit once. I mean getting hit is a bad thing but why does it have to be such a huge deal that once you are back up standing any random counter or attack would probably kill you?
dude fuck a real fight. Sigh..... this why DOA is still miles away from VF and Tekken. they have some type of hold in their games, but it isn't everything like it is here.I personally I think the holds are a great thing. DOA feels like an actual fight to me due to holds because in real martial arts and in the movies people don't get hit 10 times in a row. They get hit like 2 or 3 times then they dodge the next hit or counter attack. IMO the holds add to what make DOA fights dynamic. I think the people that dislike holds need to get the thought of "If I hit something it has to become a combo" out of their head. They need to recall how combos were discovered: on accident in one of the classic street fighter games.
dude fuck a real fight. Sigh..... this why DOA is still miles away from VF and Tekken. they have some type of hold in their games, but it isn't everything like it is here.