BLACKSTAR
Member
Thing is that even if you enter flamingo on block in VF, even if you're at frame advantage, a low jab is still fast enough to beat out your (FL)3K crumple. That's why you really need that 4K to stuff lows regardless of frame adv/disadv...
This happens with all her transitions into flamingo except for maybe a max range 4K. Entering flamingo with 4K gives you the most frame advantage, and it seems to be the case again in DOA5 as well
you mentioned the thing with lows. if the opponent (in VF) is going to threaten you with a low while in FL, and you read it, you KNOW it's going to be a 2P. pretty much nobody has a fast low outside of 2P -- everything else low that they can do will likely be beaten out everytime (part of the reason FL is scary in VF). so, in my mind, if they are bold enough to 2P me, I'm gonna go for the FL P+K and BLOW HIM UP with a 70+ combo. 2P'ing my FL is high-risk/somewhat-low-reward for them because the only thing they will get is knocking me out of FL, while they risk getting at least a third of their life taken away from them.
Now FL 4K pretty much requires the same yomi to execute successfully, though its somewhat more safe to use (FL P+K probably won't be punished before you can flip out (IMO) if you don't spam it/they don't expect it). So it's the same requirement with less reward in my eyes. But FL 4K is better to use in lower health (50% or below) since it's safer, when you just want some space, when you've already blown your FL P+K cover, or ESPECIALLY when you're near a wall (where you can hit them with a 100+ dmg combo for their troubles)
But then again, DOA might change the entire use of FL, since DOA seems more mixup heavy. And these stupid Sarah nerfs arent helping my outlook (they are actually making me worried). Holdable Just Frame K's? How stoopid is that?! that's screaming 'plz don't use me @ high lvl' for one of Sarah's best FL options