MaxiKilla
Member
That move is more of an surprise thing. (Bait) I don't see how it's difficult to do.rising 4 6 P should be a GB, that's his most difficult move to perform and it's unsafe,or atleast make it a bit more safe
No he needs at least some sort of fake out for ds. People can sidestep it but the duration is quite long. So if someone try to sidestep counter I can quickly hit p, k, or 6p and hit them before their hit connects which is why I don't see why he needs a throw in his stance.Jann lee is very good like that, he is fast, damage are awesome, hold mid p and mid k are crazy. Remove dragon stance and reset his OH 18 frames and it s perfect.
Dragon stance is shit, its good ONLY next wall after throw, it would be useful if DS 6k would a critical burst
His strikes are there so he can adapt. That's why his close hits were buffed.Another issue with JL is he has moves that are unsafe and or have a lot of recovery frames. The recovery frames seems to be linked with guard stun (from what little test I've done.) Take Mila's 6pp. It is -11 on block but the recovery is 18 frames. By the time you block it you are to late. If you were not expecting it you will have very little chance at punishing it. Now take JL's 66k. -4 BUT the recovery is 27 (57 on hit lololololololololololololololz.) Due to it being 27 frames you have time to "feel" the fact that it was blocked. Even though it is safe it gives the opponent time to know that they blocked it and if they have a counter play to it they will use it. Where as if you block Mila's 6pp...you have little to know time to react.
JL has a lot of moves with a ton of guard stun. This makes it easier to react to him. Which in turn makes him easier to deal with. DOA is played at a very fast pace. JL lacks mix up (to be fair once stunned you can go crazy.) and has a lot of guard stun on many of his moves. This makes it so unless the connection is laggy (only applies online) he cannot just do string and make things happen. This also only matters when you are fighting good/knowledgeable players.
I do feel that they are trying to balance him seeing as he has a few safe options like 66k, P+K, and 236p (I know 236p can be punished by some characters.) Even 246p is only -9. For the damage it does it could be a lot more unsafe. Sadly if they are not going to remove some recovery on a few moves (Guard stun really...I just think that guard stun is linked to recovery) then maybe making them a bit safer would be a nice buff. One can only dream though lol.
So basically using the wrong strike at the wrong time is no reward. If he was like Akira then I could understand the reason for recovery. For some reason you can't tech a dragon kick. I don't see any balance in that.