Indeed. That's my problem with her, she's crazy unsafe and people can predict mai next attack (<<<see what I did there? LOL).I've been struggling a lot with Mai against defensive players. I can't seem to get a stun off and people are really catching on to her 6PP and 6PK mixups. Like what do I do against defensive opponent to open them up? They just block and punish. I've tried delaying the last hit of 6PKPP/1KPP but to no avail since it's unsafe on block now. Mai is fast but I feel like her strings are really predictable in neutral.
What I do to open people up is 1P, 2KP, PPPK, PK, 6PK, 1K and 9PKK most people don’t expect the second hit.I've been struggling a lot with Mai against defensive players. I can't seem to get a stun off and people are really catching on to her 6PP and 6PK mixups. Like what do I do against defensive opponent to open them up? They just block and punish. I've tried delaying the last hit of 6PKPP/1KPP but to no avail since it's unsafe on block now. Mai is fast but I feel like her strings are really predictable in neutral.
They should adapt instead of assuming.236K is pretty nasty because it used to be unsafe in DOA5LR and now it's semi-safe. Most people think it's still unsafe though so when I feel scummy I just mash through their failed 6T attempt.
Well, Mai is pretty fast and strong up close and from afar. She’s also one of the three characters with a projectile. If she also was a very safe character she would’ve been quite OP. Besides being unsafe as hell her only weakness is her tracking.The 236K case sort of reminds me of Geese's Jaei Ken from Tekken 7. The move is only relatively safe but the last hit is a high. Even if you know the opponent is going to do it at some point, it may be awkward to deal with.
I like Mai in this game but I just don't quite understand why she has to be unsafe on hit from some of her strings. I get that they are special cancelable but if the opponent blocks...
That as well, but I think her damage compensates for her having a fairly quick projectile, and solid range.and her damage output is slightly below average but not in Marie Rose tier at least.
Either 2P+K and 4P?? They’re high crushes, otherwise a quick poke like P maybe? That way you can check if they block or not and can use 66T
Based on my own experience, most people don’t expect a 2P+K. The move looks like a low when starting up which can trick people into crouching. That’s the only reason I use 2P+K.Nice suggestion, but what's the value in landing 2P+K on hit/guard? I haven't found it to be too useful unless i'm missing something blaringly obvious (like i missed that 1P tracked...)?
I think Mai got buffed and got even better at zoning. 66K is a good move but with her old 66K back and still being able to cancel into moves after it makes her fairly stronger.She got her old 66K back as 46K! String ender and cancels and all!<3