Kokoro Combo Thread

Blackburry

Well-Known Member
Standard Donor
She has
:8::P::6::P: into dash :7::K: and :2::3::6::P: into dash :7::K:

Or if you wanna turn it up:
:8::P::6::P:, :2::3::6::P: into dash :7::K: BT :4::P:, :6::K::P:, :2::K::P:

You do not have to dash after 8P6P. Also I'm pretty sure that 7K is too slow to be guaranteed after 236P considering how slow it starts up and how shakable that stun is. If you dash then it DEFINITELY isn't guaranteed.

Most of Kokoro's "godlike" sitdown stuns were/are hella fraudulent. Guaranteed CB off a sitdown? She ain't Jann Lee sorry.
 

Saber

Well-Known Member
Nope. 8P6P into 236P into dash into 7K (and 7P) is guaranteed, even with SE at the fastest.

What makes her different from Jann Lee is that she has to dash forward, which not a lot of players know how to buffer since the buffer timing is strict. And while it doesn't come out as fast as Jann Lee's H+K, it's definitely guaranteed.

And those two are her only useful sitdown stuns. Every other one is crap, especially for those who rely on 2H+K to sitdown stun.
 

Musourenka

Active Member
Saber beat me to it, but:

8P6P or 236P by themselves only give you +25 With Fastest Slow Escape, making it nigh-impossible to follow up with a launcher. 8P6P into buffered 236P however, gives you +33 WFSE, so you have time to dash -> launch.

EDIT: BT P+K into 236P also works.
 

FlamingMuffin

Active Member
Another post CB

4P+K K 66P+KP+KP+K (light/mid)

New most powerful CB I've found (one extra point compared to my previous). Dead easy timing.
 

FlamingMuffin

Active Member
I had no idea P+K relaunches! Let the testing commence.

Found a forced tech on lightweights:

After any max :4::P::+::K: launch (post CB, HCH, etc)

:P::+::K: :K: :P::P::2::K::K: ~ +20

Thought it was worth a repost considering her 9P was nerfed, so the difference between her best CB juggle and this force tech is now only a 5 point difference. I'm definitely taking my +20 now.
 

Project Bokuho

Lady Helena's Pet
Premium Donor
How about this one?

:6: :6: :P: ... :6: :6: :P+K: :P+K: :2: :P: ... :7: :P: :F: (CB, I added :F: to prevent Kokoro from imputing the wrong attack after) ... :4: :P+K: ... :9: :P: :F: ... :9: :P: :F: ... :7: :P: :K: :P:

I added :F: in most of those inputs, because it gets out of Kokoro's attacks (such as :7: :P: or :9: :P: :F: ) faster.
 

TakedaZX

Well-Known Member
Just came to apologize guys. I would have updated the OP but I dropped Kokoro last year before I went to NEC. If you guys want to I can get this one closed and someone more faithful to her can start a new one. :/

Cause I know people would rather look at something like this post in my Hayate topic for combos over what's in the OP in this one.
 
How about this one?

:6: :6: :P: ... :6: :6: :P+K: :P+K: :2: :P: ... :7: :P: :F: (CB, I added :F: to prevent Kokoro from imputing the wrong attack after) ... :4: :P+K: ... :9: :P: :F: ... :9: :P: :F: ... :7: :P: :K: :P:

I added :F: in most of those inputs, because it gets out of Kokoro's attacks (such as :7: :P: or :9: :P: :F: ) faster.
I can't get the end to connect the 7p pushes them back so the following kp won't hit you can sub it with 4pkp
 
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