prototypetom
Active Member
liked pretty much everything about it apart from lack of Christie winning.
Kinda makes me worried for Lisa's trailer
Not a big fan of the stage. It looks like a little "box" with cars all around and no way to see what there is behind. And a big lack of artistic research. Still waiting for old style stages like those in landscape with big panorama or Japanese temples in huge areas...
As much as I like the CONCEPT of this new stage, I agree with you on the “artistic research” part.
Made up for by the fact that she tendef to win in real fights against players.*Christie gets Vietnam style flashback to losing everyone of her fights in doa5*
Made up for by the fact that she tendef to win in real fights against players.
Classic DOA stages still graphically and artistically holds up in this modern day. DOA5 stages bored me to tears.Lisa will have the most awesome trailer of them all, deserving of the queen she is..
.
.
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In the last seconds of the trailer a big, fat burning tank truck will crash on her and Koei Tecmo will be like: Gotcha! Bitch's so dead, lulz.
Well, that's when Koei Tecmo EU cuts the trailer...
@Jadeinchains
This is a great point. Almost all stages lack the artistry and mastery that older DOA stages had until DOA4. They've become really basic and bland and boring to look at.
A good example is the beach stage in DOA3 and in comparison the beach stage in DOA5. Yes, both are beach stages, with a beach and palm trees and the sea... But you can do so much more with that setting if you actually set your imagination free and give it an artist's touch, instead of just throwing all the necessary parts together:
(Sorry in advance for the awful picture quality)
Dead or Alive 5:
It's a random beach alright.
Dead or Alive 3:
A very special and unique beach location. One you'd pay a million bucks to go on vacation to.
Here an artist was going the extra mile for extra atmosphere. The glowing sunset, the distinct rock formations in the ocean, the large flock of sea gulls circling above, the palms are much more elegant, swaying much more strongly in the sea breeze, so you atually feel the breeze. Not all palms are the same and stand straight, but they are all individual, some are slanted, some are curved and one has even tipped over a long time ago in a beautiful detail. That's masterful environmental story telling. This mastery lacks mostly in any DOA after DOA4. I guess when that big shift in the team occured after DOA 4 the original environmental artists left with Itagaki?
That's really sad, because DOA was the master of all fighting games what absolutely beautiful stages was concerned.
Lisa will have the most awesome trailer of them all, deserving of the queen she is..
.
.
.
In the last seconds of the trailer a big, fat burning tank truck will crash on her and Koei Tecmo will be like: Gotcha! Bitch's so dead, lulz.
Well, that's when Koei Tecmo EU cuts the trailer...
@Jadeinchains
This is a great point. Almost all stages lack the artistry and mastery that older DOA stages had until DOA4. They've become really basic and bland and boring to look at.
A good example is the beach stage in DOA3 and in comparison the beach stage in DOA5. Yes, both are beach stages, with a beach and palm trees and the sea... But you can do so much more with that setting if you actually set your imagination free and give it an artist's touch, instead of just throwing all the necessary parts together:
(Sorry in advance for the awful picture quality)
Dead or Alive 5:
It's a random beach alright.
Dead or Alive 3:
A very special and unique beach location. One you'd pay a million bucks to go on vacation to.
Here an artist was going the extra mile for extra atmosphere. The glowing sunset, the distinct rock formations in the ocean, the large flock of sea gulls circling above, the palms are much more elegant, swaying much more strongly in the sea breeze, so you atually feel the breeze. Not all palms are the same and stand straight, but they are all individual, some are slanted, some are curved and one has even tipped over a long time ago in a beautiful detail. That's masterful environmental story telling. This mastery lacks mostly in any DOA after DOA4. I guess when that big shift in the team occured after DOA 4 the original environmental artists left with Itagaki?
That's really sad, because DOA was the master of all fighting games what absolutely beautiful stages was concerned.
I just realized something with the merchandise portrayed in the trailer, don't know if anyone has said something already about the matter.
View attachment 26291
7+6+¿7?+¿6? = ¿28 characters?
I zoomed in and one badge is just blank, there’s nothing there so it’s 7+6+7+5= 25 characters.I just realized something with the merchandise portrayed in the trailer, don't know if anyone has said something already about the matter.
View attachment 26291
7+6+¿7?+¿6? = ¿28 characters?
7+6+¿7?+¿6? = ¿28 characters?
7+6+7+6 is 26. You can see in the bottom right corner that the very last spot is blank, so 25.Hum... 5+6+7+6 = 26, not 28 if I'm not wrong ... and It says 25 under the picture.
I think that badge might be for a secret character (probably Raidou) that will be unlocked after completing story mode and that's why it's blank.I zoomed in and one badge is just blank, there’s nothing there so it’s 7+6+7+5= 25 characters.
If someone is handy with editing pictures and such could someone try to remove the white from this picture?
View attachment 26292
No, Its blank meaning we’ll have 25 characters. If someone could remove the white from the picture ive poster we would know the characters that’ll make it.I think that badge might be for a secret character (probably Raidou) that will be unlocked after completing story mode and that's why it's blank.
we already know who’ll make it. kokoro, lisa, brad, eliot and new girl.No, Its blank meaning we’ll have 25 characters. If someone could remove the white from the picture ive poster we would know the characters that’ll make it.