I failed Lisa's game... 1st time playing online after having studied her key moves, gotten her key combos down, and read through some of the threads on this board and stuff, and I got my ass handed to me, like I couldn't even think of a way to adapt and win.
I am new to doa series in general, and I can't get used to the triangle system. she's a grappler, but even when I use grabs on an opponent who just finished an attack string that seems to be negative on block, I still got hit by standing attacks.
tried to see if her 11 frame punch could hit someone after blocking their attack string, and I still got hit from standing attacks that weren't crush moves.
I tried crush moves, and I got hit out of them every time.
her 12 frame 4f+k couldn't be used as a gtfo crutch move, and I can't find the right time to use 7k so that every time I use it I got hit out of it.
any lisa player mind just add me in and play a few games and tell me what I am doing wrong?
I have not played a fighting game where grabs couldn't connect on a target when they are not in idle/guard state. it seems as long as they are pressing attacking buttons, even if they are on negative, grabs just won't work on them. in other fighting games, even when opponent is attacking, if my throw is faster than theirs, I can grab out of their attacks before they land theirs. can doa do this? am I doing it wrong?
also, I don't have good execution so I mash quite a bit, this usually works in other fighting game because the attack string usually consist of 2 punches max, but in this game the attack string could be 5 or 6 punches, and having pressed 1 more than necessary means death.
H cancel doesn't help either. say I already pressed K 4 times, the game already buffered it, even if I mash H on the 3rd kick animation, the 4th kick will still come out and I lose my combo or worse I get held...
I hate to break it to you but Lisa is not a character for newer players. Her ability to use the triangle system is highly gimped in the current metagame as it favors those who have strong mixup potential and safety so you need to experiment extensively to know what works for her.
As for your throwing troubles, remember the triangle system, holds beat strikes, throws beat holds and
strikes beat throws. This is the reason you cannot catch out strikes even before the active frames connect. What DOA has to compensate are offensive holds, which do catch out strikes, they work like holds however but also work on idle or blocking opponents just as throws do, they can be punished by throws but usually require quick reaction to do so. Lisa has tonnes of them but her main ones are
,
and
.
cancelling doesn't work that way unfortunately and it's essential you get to grips with it for comboing. DOA has a very forgiving buffering system but many many many strings are highly delayable, you use
cancelling to prevent going back into the previous string you've used. Button mashing is a bad habit in
any fighting game my friend, get to grips with not using it, it'll help a lot trust me.
is used from mid range as a spacing move, never use it up close unless linked as a combo.
Grapplers in DOA have always been out of favor simply because throws have only two major priorities, to punish unsafe moves and to punish holds where they benefit with a +50% damage increase. To punish an unsafe move with a throw, the advantage you gain from a blocked move has to be at least 1 frame more than the startup frames of the throw itself (So to punish with
which has a 6 frame startup, Lisa has to block a move that is -7). Punishing still requires strict timing so it's not always reliable, especially online where framerates vary.
It just sounds like you need more experience of the game to know how to use whats right for you. You should definitely try out characters like Kasumi, Jann Lee or Hayate. Very beginner friendly characters that execute high damage without having to worry too much about the greater scheme of the game. The best thing you can do is get hold of how the comboing system works 1st as opposed to the triangle system, then learn that.
Unfortunately I'm on XBOX where nobody plays, otherwise I'd love to play with you