DR2K
Well-Known Member
A scrub cap?
Are you losing because someone is spamming low holds?
Yes a hat. Think Tekken item attack.
No.
A scrub cap?
Are you losing because someone is spamming low holds?
Then why does it matter?
Recovery frames are already more than the other two. As stated before by me and Django, it's not HARD to react with a low throw. 2H+P. It's just that simple.I'd like their recovery frames at least doubled, highs to hit them, or allow throws to put low holds in a special sit down stun. . . and the losing character has to wear a scrub cap for the remainder of the match.
Lol why does this topic exist?
Oh, you mean by saying low throw punishment is inconsistent because the lack of long recovery forces you to guess when to low throw? If you have successfully read your opponent's patterns (as I've suggested), then your "guess" becomes significantly more effective than just throwing it out.
Maybe instead of getting annoyed with certain nuances of a game mechanic and calling out for a change that will reward you for mashing throw against a stunned opponent, how about investing more time and effort into evolving your play around said mechanic where you are then able to do what few others do.
Complain less. Train more.
This.I'm sorry D I know you helped me out in my new topics, and questions. I have thought about it this is the only right answer. He's right you just gotta keep working hard soon after practice punishing the low holds will come easy. I think most gamers nowadays are too quick to complain. I'm speaking in general not just you D, but gamers are starting to look like spoiled fat kids crying because we can't beat something everyone included.
What? Do you mean aerial grabs like Ryu's 2P+K, 8H+P?What about jumping holds (Ayane, Lisa, Busa, etc.)?
Lol why does this topic exist?
I'm sorry D I know you helped me out in my new topics, and questions. I have thought about it this is the only right answer. He's right you just gotta keep working hard soon after practice punishing the low holds will come easy. I think most gamers nowadays are too quick to complain. I'm speaking in general not just you D, but gamers are starting to look like spoiled fat kids crying because we can't beat something everyone included.
TakedaZX said:What? Do you mean aerial grabs like Ryu's 2P+K, 8H+P?
If you feel that way I respect that. Most others don't, atleast on FSD. Our advice still stands though.Because I don't think low holds should have more utility than a hold needs to have. It's bad design.
If you feel that way I respect that. Most others don't, atleast on FSD. Our advice still stands though.
In all reality the name of the topic is low holds should not beat standing throws. Then you "recommended" and unholdable stun for doing a standing throw on someone who low holding.Guess right isn't sound advice or a good argument. Not a single piece of advice was able to answer why low holds should do more than hold lows.
...In all reality the name of the topic is low holds should not beat standing throws.
You're basically saying that if you ever hear a "HUH" during a stun, you just tap throw and get your Hi Counter.
That sounds great, but I don't know if that would be balanced. You think so?
You're basically saying that if you ever hear a "HUH" during a stun, you just tap throw and get your Hi Counter.
That sounds great, but I don't know if that would be balanced. You think so?
Guess right isn't sound advice or a good arguement("argument"). Not a single piece of advice was able to answer why low holds should do more than hold lows.
Guess right isn't sound advice or a good arguement. Not a single piece of advice was able to answer why low holds should do more than hold lows.
the hi throw whiff argument is invalid cause then i can say, "why do low throws whiff on the other 3 holds."
but i wouldn't mind 2-6 more recover frames on low hold when it done while stunned.
I said react, not guess.
It's balanced. I'm sure anyone could see that.
So yea, low holds can instant tech crouch out of a stun. That's great.
I gave you plenty of reason showing how the low counter system is "balanced" and why what you recommanded(topic title) is invalid. You can't simply wish away something in the game just because you don't like the design. The counter system is what DOA is known for and it's what's make the game so much different from other fighters. If it's not unbalanced or anything WHY should they change it? Changing it means having to change other mechanics in the game which would be game changing(or possibly breaking even) . This topic just sounds like a way for you to whine because no matter what anyone say unless they agree with you you'll shrug it off without having a good reason while trying to make everyone else find one. I don't see a reason to change it. If you do go ahead and share because you haven't yet.
It's already been proven that you can not based on offline tournament footage. It's prediction based. Add more recovery frames and you have an argument.
Your argument is that low holds can be beaten. Great job guys. Who said otherwise? My problem with them is their tech crouching ability, and nothing in the thread has been able to counter that.