DR2K
Well-Known Member
No. See now you're one sided ass view on the situation is pissing me off.
So low holds do more. Well guess what, their best source of punishment IS worth more damage. If you can't live with that, then it's your own problem.
Once again. Fucking learn to adapt kid, and stop crying because it's not easy or you're just gunna be drowning yourself in your own misery when TN doesn't listen to you because you're being unreasonable and won't understand the words coming out of our fingers right now.
Low holds < Big Damage Hi Counter Low Throws. Game Over.
You're not punishing low holds, you're guessing that they happened or are happening. They do not get punished with more damage. Since the other holds are susceptible to everything, but what they hold.
Cool tell me to guess more. You're seeing the problem here buddy? You still haven't addressed why holds should tech crouch. Why can't high holds evade lows? If it did I'm sure you could all easily tap intol your Ms. Cleo ball and predict everything all the time on reaction.
Point is there tech crouching ability can be "punished" which is balancing out. Also the fact that it is punished different from standing holds. Your argument was you want low holds to be more "punishable" which is why it would mess up the balance because it is punished enough. Other post will tell you why to the adding that the other holds are also punishable which balance everything out. Or do you still not get it?
Being able to punish something, especially since it's prediction based, does not = balanced. If that's how balance worked then there would never be a need to patch or rebalance anything ever.