DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

DestructionBomb

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Standard Donor
Oh so she does have one, pretty good. Team NINJA has done pretty well to implement her moves so far.

The thing with Kachousen (236P) is that DOA5's format isn't based on projectiles. You can't exactly implement the zoning field of 2D fighter's projectile concepts into DOA when DOA was never towards that approach to begin with. She has the fan because it's a character design. The fan isn't a direct concept to her KOF counterpart because she's in a different game design. That stuff has to be toned down for DOA.
 

DestructionBomb

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Standard Donor
Considering her mobility and speed. Genra for that case, was a bit more deserving for having it, suited him really since he's slow. Mai in a general sense, shouldn't really need the KOF version.

Not to mention DOAD format probably isn't coming back since Shimbori didn't like it. DOAD was cool though.
 

iHajinShinobi

Well-Known Member
Standard Donor
Oh so she does have one, pretty good. Team NINJA has done pretty well to implement her moves so far.

The thing with Kachousen (236P) is that DOA5's format isn't based on projectiles. You can't exactly implement the zoning field of 2D fighter's projectile concepts into DOA when DOA was never towards that approach to begin with. She has the fan because it's a character design. The fan isn't a direct concept to her KOF counterpart because she's in a different game design. That stuff has to be toned down for DOA.

That doesn't take away from the fact that it is still a very solid tool for controlling space. Much like a fireball is in SF, the concept is to control your opponent's actions because it's on the screen. You WILL make an action, whether it is to block, crouch, free step, side step, hold, or something character specfiic. It doesn't matter, it makes you do something while eating up 1-2 seconds on the timer. And in this game we play with 60 second timer, not 99. That's a big difference.

If everyone is/was expecting the fan to be something so ridiculous, then no one here understands the concept of a fireball game.

There are many other uses the fan is going to have in this game as well but I don't have time to explain much further, I leave for work in a few minutes.
 

The Spine

Well-Known Member
This isn't a footsies type of game. DoA is a naturally aggressive game, 1-2 seconds will very rarely make a huge impact unless it's the final five seconds. (Which also rarely happens). The fireball game only works in 2D fighters because it actually has a usage for oki (meaties) and it a legit pressure too in zoning because 2D fighters have chip damage. Saying 1-2 seconds makes a big difference because of "fan oki" is essentially saying that taunting or back dashing is oki because it's wasting the time.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
This isn't a footsies type of game. DoA is a naturally aggressive game, 1-2 seconds will very rarely make a huge impact unless it's the final five seconds. (Which also rarely happens). The fireball game only works in 2D fighters because it actually has a usage for oki (meaties) and it a legit pressure too in zoning because 2D fighters have chip damage. Saying 1-2 seconds makes a big difference because of "fan oki" is essentially saying that taunting or back dashing is oki because it's wasting the time.
You sure Spine? Defensive play is just as important as aggressive play in DOA, especially since there's holds and charactes designed to be played in a non aggressive way.
 

The Spine

Well-Known Member
You sure Spine? Defensive play is just as important as aggressive play in DOA, especially since there's holds and charactes designed to be played in a non aggressive way.
Yes, defensive play is important, but DoA, like most fighters now, is a naturally aggressive game.
 

DestructionBomb

Well-Known Member
Standard Donor
That doesn't take away from the fact that it is still a very solid tool for controlling space. Much like a fireball is in SF, the concept is to control your opponent's actions because it's on the screen. You WILL make an action, whether it is to block, crouch, free step, side step, hold, or something character specfiic. It doesn't matter, it makes you do something while eating up 1-2 seconds on the timer. And in this game we play with 60 second timer, not 99. That's a big difference.

If everyone is/was expecting the fan to be something so ridiculous, then no one here understands the concept of a fireball game.

There are many other uses the fan is going to have in this game as well but I don't have time to explain much further, I leave for work in a few minutes.

What I'm trying to explain is that DOA doesn't consist of a fireball game. Never was. Which people can't take the base off it from other fighters period. It's a handy-tool because she needs that in character design. It doesn't revolve around it as part of an example because she has to eat up life bars in a manner with the same as the cast even if it's a tool to keep clocks in check or conditioning them to fall for your needs. What TN did was implement a way to not directly copy a fireball game, which is absolutely great what they did. What TN "avoided" was the same manner of function as the "KOF counterpart" because that logic flies out the window from DOA.

Tekken manages to implement that logic because Akuma by default has to implement in a free movement base of extra step notions which Harada stated himself. What crazy people wanted is that they wanted the function to be the same as KOF's version, which by default will not work because the game moves at a different pace and overall large free movement.
 
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