Momiji is arguably one my best characters right now. As a matter of fact, right now she is top 2. I just hate that whenever that I try to practice her through the online netcode, my inputs are non-existent. For an example, when I low throw punish, instead of getting 2T (just taking the throw damage) I get a launching 1T (because I haven't found anything that works from it), it's pretty irritating. Also, when I would start holding mid kicks, I was supposed to get a 6PK out of it but instead, it would get blocked. Not to mention the guard breaks lol
Then after breakable objects, instead of getting a 236P+KPP684T (which is inescapable), I got held like 3 times last night. Realistically, if you're hitting buttons like that, you're eating more damage. I'm not here to complain though. It's just annoying how online rewards piss-poor play & dysfunctional for players who want to use it for practice properly aka learning experience. I try to tolerate it because I enjoy my friends as they do me & talk to them as well & don't post a lot here because there's really no point in complaining about it since everyone who knows DOA that online is bad.
Has anybody found a follow up from the low throw punish (1T)? That was one of the questions that I had. The other was ways to use tech from hard knockdowns (1PK & 2H+K).
This is incredibly frustrating because the holds that only give you frame advantage instead of damage. It doesn't help that Momiji has the reputation as a "mashy, jump spamming bitch" online. Christie's another one who's impossible to use right online. Guess what works for both characters? Mindless mashing -_-.
I noticed that DOA online always benefits the worse player.