Nice find, I do this every once in a while but not against high-level opponents.Found a new stuff, ignore this if you have known.
If Tenku P hits a [standing] oppnent,it will cause a bouncing state.Then 1PK.If they don't tech at the first time they will get hit by 1PK force tech,if they do,then if they dont duck defend they will still get hit by 1PK, but if they duck defend after tech it's end though.Also you can use 1PP which will knock them down,then immediately 1PK again,situation loops.Actually you can watch opponent's move during 1P and decide whether 1PP or 1PK.
This will fuck those who think they only need to duck/low attack/down hold when you are in tenku stance to only get a little damage of tenku p.
They will possibly enjoy a 100-based combo instead.
If they know this,then Tenku T or tenku free cancel comes.Only fuzzy guard can really deal with tenku,which is difficult for most people and still painful even for those who can since he needs to input a lot with good timing while you only need to 6PKK.
What is your main strategy to pick when facing high-level opponents?I will only turtle away and use 2HK,3K,66P,1PK or 44K to try to open their defence.Nice find, I do this every once in a while but not against high-level opponents.
The most important thing you should keep in mind is that you should adapt to your opponent and see how he reacts in certain situations. I usually use her jab strings, 2P, 3P, 6P, 8P, 6P+K, KK, KP and H+K up close in neutral and use slower moves like 66P, 44K, 3K, 1P, 2H+K, and 4K at range in neutral. Once you've established an offense, you don't necessarily have to play the stun game since her stun-launch damage is scary as it is. Moves I like to use during stun are 3P, 6P, 66P, 3K, PPP and 6H+K. I rarely go for CBs and once I've got them in a good stun. I usually launch them with 8K, 33P or Uzukaze PK and its string variants. A good defensive tool is 7K which is only 12 frames and is a good ''get off'' me move. Also if you're on defense but blocking rather than being in stun, you can use her 12 frame 2P to intercept a lot of your opponents' options. Hope this helps!What is your main strategy to pick when facing high-level opponents?I will only turtle away and use 2HK,3K,66P,1PK or 44K to try to open their defence.
Would love to get some advice from u bro.
This definitely helps!The most important thing you should keep in mind is that you should adapt to your opponent and see how he reacts in certain situations. I usually use her jab strings, 2P, 3P, 6P, 8P, 6P+K, KK, KP and H+K up close in neutral and use slower moves like 66P, 44K, 3K, 1P, 2H+K, and 4K at range in neutral. Once you've established an offense, you don't necessarily have to play the stun game since her stun-launch damage is scary as it is. Moves I like to use during stun are 3P, 6P, 66P, 3K, PPP and 6H+K. I rarely go for CBs and once I've got them in a good stun. I usually launch them with 8K, 33P or Uzukaze PK and its string variants. A good defensive tool is 7K which is only 12 frames and is a good ''get off'' me move. Also if you're on defense but blocking rather than being in stun, you can use her 12 frame 2P to intercept a lot of your opponents' options. Hope this helps!
Unfortunately I don't have enough knowledge about Ayane so I might be misinforming you if I would try to help you. Perhaps @iHajinShinobi is willing to teach you the Ayane match-up.anybody has some tips on how to handle ayane with momiji ? honestly , she is the only character i have trouble with , especially that notorious mid k , down k string ( the one which gives her +15 advantage) . any general tips that should be kept in mind when facing her ?
anybody has some tips on how to handle ayane with momiji ? honestly , she is the only character i have trouble with , especially that notorious mid k , down k string ( the one which gives her +15 advantage) . any general tips that should be kept in mind when facing her ?
i know that but many breakable objects in such stages are very close to the horizontal wall . with ryu , it's simple , break the object ,do CB or izuna . with her there is that problem that the initial 236 p+k slams u in the wall instead of going airborne . that hitbox is very strange if u ask me .
What do you guys usually do if you've hit confirmed BT 4K? There are no guaranteed follow-ups as far as I know if the opponent is stagger escaping at fastest but I would like to know what you usually do nonetheless. I rarely use the move if not at all anymore so I am not aware of a few effective follow-ups.