Characters Phase 4's Gigantic combo thread

BlankOctober

Well-Known Member
Standard Donor
Okay you're right about the 7K, but you won't really be able to get that whole teleport combo off of it.
 

synce

Well-Known Member
Nice juggle, I think it's the most damaging yet... Change the setup, throw a wall in there and there goes 170 HP. This girl is delicious
 

BlankOctober

Well-Known Member
Standard Donor
Phase 4 force tech: through the stun system using pokes, (P+K, 6PP, etc), at level 3, you get PP6K2K/6K2K at +11. You have to delay the 2nd kick & hit them on the ground.
Yeah, I've been labbing with this. Good find!
 

tekkin88

Member
Another fun lightweight juggle has to do with using TEN K while the opponent is still in stun

8K ~ TEN P ~ P ~ 66K ~ TEN K ~ 4P ~ 6PK ~ TEN K ~ CHI P (100 NH)
 

BlankOctober

Well-Known Member
Standard Donor
Check this out: :6::6::P: > :6::6::K::5::P+K:, :P: > :P: > CB > :3::3::K: > :4::P: > :6::P::K::5::P+K:,:H+P:

Now note that this isn't totally guaranteed as your opponent can guess out of this, but the Tenfu P will mess a lot of folks up. You can elect to just do an empty Tenfu cancel to try to force a reaction, and stun launch. Dirty.
 

BlankOctober

Well-Known Member
Standard Donor
Also after even a RAW :4::P:: :1::P::P: (possiblity of teleport cancel antics), :3::P: (possiblity of teleport cancel antics), and :6::K: are each guaranteed. Thanks to J.D.E. for the find earlier. USE IT!
 

synce

Well-Known Member
Anyone else having consistency issues trying to connect 4K, CHI K, TEN P after 33K? I can easily do the juggle raw or after 7K but 33K seems to really screw with the timing of CHI K into TEN P cancel. I think maybe because 33K sends opponent so far back, very annoying
 

J.D.E.

Well-Known Member
Standard Donor
Guaranteed from 4P in the limbo stun (stance dependent sometimes go into another animation depending on how it lands): 6K, 33K, 3PP+K, P+KP+K, 1PPP+K
 
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Nuke-Nin

Well-Known Member
Anyone else having consistency issues trying to connect 4K, CHI K, TEN P after 33K? I can easily do the juggle raw or after 7K but 33K seems to really screw with the timing of CHI K into TEN P cancel. I think maybe because 33K sends opponent so far back, very annoying
My problem is the P+K timing on CHIFU K
 

D3taylz

Member
My problem is the P+K timing on CHIFU K
I strill struggle with P+K and P6P ~ Chifu and for some reason I can do Chifu~K -> Tenfu~P pretty consistently but fail miserably if I try Chifu~K into Tenfu~T, smh lol!

We'll get it down though and then...we will rule the world!
 

synce

Well-Known Member
Yeah I believe P+K has the strictest timing.. I want to say it's a 2 frame link since it's 14(2)29 but it feels a little more lenient than that

BTW if anyone else is having the issue I had with 33K just delay the cancel a bit. Once you master the timing on cancels after 33K P4 becomes ultra gross. 145 damage without even doing CB
 

Nuke-Nin

Well-Known Member
I strill struggle with P+K and P6P ~ Chifu and for some reason I can do Chifu~K -> Tenfu~P pretty consistently but fail miserably if I try Chifu~K into Tenfu~T, smh lol!

We'll get it down though and then...we will rule the world!
oh yeah P6P/P+K you have to instantly press it afterwards like how you would press PK its hard to master but worth it
 

Nuke-Nin

Well-Known Member
Yeah I believe P+K has the strictest timing.. I want to say it's a 2 frame link since it's 14(2)29 but it feels a little more lenient than that

BTW if anyone else is having the issue I had with 33K just delay the cancel a bit. Once you master the timing on cancels after 33K P4 becomes ultra gross. 145 damage without even doing CB
I like to use 8K(STANCE)P as that puts me closer to the opponent higggghhhh up in the air
 

BlankOctober

Well-Known Member
Standard Donor
Just a tidbit here: :8::H+P: against an airborne opponent raw gets the air throw. It barely scales, so in combos where after :6::P::K: the Tenfu T won't connect, omit the :6::P::K: and maybe just go for :8::H+P:.
 

Nuke-Nin

Well-Known Member
Just a tidbit here: :8::H+P: against an airborne opponent raw gets the air throw. It barely scales, so in combos where after :6::P::K: the Tenfu T won't connect, omit the :6::P::K: and maybe just go for :8::H+P:.
Omit the 6PK? what do you mean? If we use that then wouldn't we need to use her Cancel? which would not allow us to use the grab, and I heard! it's so cool to use (esp. online LOL)
 
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