Okay you're right about the 7K, but you won't really be able to get that whole teleport combo off of it.
Okay you're right about the 7K, but you won't really be able to get that whole teleport combo off of it.
the flashiest, most teleportiest combos ever lol
66K TEN P ~ 6PK TEN K ~ CHI K ~ TEN K ~ CHI P (86 DMG) five teleports
66K TEN P ~ 3P CHI P+K (CB!) ~ 4K CHI K TEN P ~ 8K TEN K CHI P (107 DMG) six teleports
Yeah, I've been labbing with this. Good find!Phase 4 force tech: through the stun system using pokes, (P+K, 6PP, etc), at level 3, you get PP6K2K/6K2K at +11. You have to delay the 2nd kick & hit them on the ground.
My problem is the P+K timing on CHIFU KAnyone else having consistency issues trying to connect 4K, CHI K, TEN P after 33K? I can easily do the juggle raw or after 7K but 33K seems to really screw with the timing of CHI K into TEN P cancel. I think maybe because 33K sends opponent so far back, very annoying
I strill struggle with P+K and P6P ~ Chifu and for some reason I can do Chifu~K -> Tenfu~P pretty consistently but fail miserably if I try Chifu~K into Tenfu~T, smh lol!My problem is the P+K timing on CHIFU K
oh yeah P6P/P+K you have to instantly press it afterwards like how you would press PK its hard to master but worth itI strill struggle with P+K and P6P ~ Chifu and for some reason I can do Chifu~K -> Tenfu~P pretty consistently but fail miserably if I try Chifu~K into Tenfu~T, smh lol!
We'll get it down though and then...we will rule the world!
I like to use 8K(STANCE)P as that puts me closer to the opponent higggghhhh up in the airYeah I believe P+K has the strictest timing.. I want to say it's a 2 frame link since it's 14(2)29 but it feels a little more lenient than that
BTW if anyone else is having the issue I had with 33K just delay the cancel a bit. Once you master the timing on cancels after 33K P4 becomes ultra gross. 145 damage without even doing CB
Omit the 6PK? what do you mean? If we use that then wouldn't we need to use her Cancel? which would not allow us to use the grab, and I heard! it's so cool to use (esp. online LOL)Just a tidbit here: against an airborne opponent raw gets the air throw. It barely scales, so in combos where after the Tenfu T won't connect, omit the and maybe just go for .