Phase 4 time:
I like the final effect from this photo, the elements in the foreground are the wood splinters that it's possible to lift playing in the Sky City Tokyo stage. However the pose of Phase 4 and the particular angele make me think to shuriken or kunai that the character is throwing toward the viewer. But very likely it's just my crazy mind XD
Same like before, but this time the blur-effect give me the illusion of weapons throw at high speed.
What you see over are instead the outcome of the most cool and strange bug that I've ever seen in the game: I was playing in Tag against the I.A when at the beginning of the second match suddenly the hit effects started to increase the duration of visibility on screen. I know that seems absurd but I saved the match and I will try to post it when my online will be again available.
The bug remained present in the saved replay, but strangely when you enter in photo mode the effect return ordinary. However the bug influenced not only the hit-effects but also the working of special ones as the teleporting or "smoke" animations of Phase 4, things that instead can be immortalized in screenshots and that I reported over. I can't just ask myself what would have been happened playing in the Depth stage during the falling elevator...
I can't resist to the combination of and hooded and melancholic character, enough said XD