AK The Savage
Member
Just finished editing it lol
Yes i see that,very useful stuff there thanks =P
Just finished editing it lol
I agree about Lei's sit down stuns. I rarely go for max-combos with her, because I find its pretty easy to get countered because Lei's sitdown stuns are pretty lame.
But what Lei lacks in guaranteed combo damage, she makes up for in throw damage and basic juggle damage. a simple stun>8K/3KP/6PK>3PP6PP or stun/214T is a simple mix-up and more damaging than most other chars longer combos.
One useful sitdown stun she does have is BT P+K. So a combo like 4P > BT P+K > 236P CB is fun if you really want to go for CB combos, and you can train your opponent not to mid-hold the BT P+K.
quick question,how does 3KP work after the launcher 8K? im sorta confused on that. i dont think ive ever seen that combo you listed before so im kinda interested in it lol
I think you misunderstood. I was listing the different launch options after a stun, and just separated them with the '/'. So for example after a stun you can do 8K or 3KP or 6PK or you can do stun > 214T if they counter. I just wanted everyone to see the different high/mid kick/mid punch mixups.
Ohhh ok gotcha my bad! So whats your go to combo after a launcher? Do you throw out your launcher as soon as possible to avoid trying to work the stun game? I see what you mean about getting countered alot using Fang,maybe i should try to launch faster instead of getting the thresh hold up high before i do it.
8K is probably her best launcher, because its fast, and launches pretty high, but it whiffs if your opponent counters low.
3P+K is a launcher I get a lot off CH, but not during stun.
imo, Lei's other launchers are all pretty meh, because most of them hit twice. Therefore my go-to is pretty much 66K for mid-kick launcher. 3KP, isn't bad either. If they counter the P, you don't take any damage (you do give your opponent a guaranteed throw if they know it though). 6PK for mid punch option. And 8K for high. K2K is pretty good here too.
Generally though, I like to see out what my opponent tends to counter the most, and if they counter too much, I just go for a hi-counter 214T
But yea, Lei doesn't lose too much in terms of damage if you just go for the quick launch. It's much safer and allows you to do less guess-work. If you want to do even less guess work, try working in her 64P. You can use the feint stun on CH or during stun, and get a free 66K afterwords.
Good grief! It seems like almost everybody in this community have godlike reflexes especially this Leifang player, my goodness This player is definiely good enough to go into tourney evens. I need to work hard on my reflexes but how?!
Thx! I really like to practise holds and especially Advanced holds! I have played for many years and I guess practise makes perfect@Leifang 12
How in the hell do you how to counter hold so quicky?!!?
Look forward to it gamertag: leifang12 PSNid: Leifang12Leifang12 we need to play!
Maybe I'll try to make it work! I also need to become better at doing CB in mid match! And do her sitdown stun more!I don't really have any remarks regarding Leifang12's Leifang in general. Only one suggestion actually. Instead of using a mid parry, trying using 6P+K See what you can wield from it.
Slow Escape/Stagger Escape is gone for Sitdown stuns so her 3P4P/2P+K suddenly becomes useful! In 1.02 the only thing safe you could do was 6PK! But in the 1.03 (glitched version) you can do more moves! I even thing you can do CB safely nowI've tried working with the sitdown, but it's not really useful in 1.02. You can slow escape pretty much everything significant from it, so I've excluded it from my game. If it's more useful in 1.03 I'll try to incorporate it again.