Interesting. I'm reading that a lot of vintage mechanical keyboards have individually detected keys, IBM model F's being an example. What I do know is that I'm not buying a fightstick, and a mechanical keyboard would be awesome considering how much I type anyway, so I think my agenda goes like m'yah:
1. Hit the Goodwill down the street
2. Find the right mechanical keyboard
3. Modernize the connector to PS/2 port
4. Paint Hayabusa and some fire on it. [EDIT: It might have to be Stick-Hayabusa and scribble-fire, I don't really paint :-/ ]
Thanks for the rollover tip.
Curious about this. Keyboards supposedly do non-diagonals perfectly because 4 and 6 are just a button press.
That was just my personal preference back when I played One Must Fall 2097 on a tactile keyboard as a kid. I had movement bound to the directional keys, and felt that circle-inputs were way easier than double taps because of the difference between sliding you finger across the row versus hammering on a single squishy key. I could throw out half-circle-fwd+P on a dime, but 6,6,6+P almost never worked for me.
It may just be that I had a bigger vested interest in learning the former move, since it was an unblockable launcher that you could use while airborne to effectively double jump, or cancel recovery frames of the prior move, or to break out of your own hit stun (!). And, it looked like a fangirl glomp. The latter move just made you push someone down.