Because most of us actually keep eyes on the industry, want to be game developers ourselves or have some experience like you do?
You do understand that bugs and issues are in alot of games and on top of that, usually happen not due to carelessness, but usually due to oversights or simple errors.
The Artists getting the DLC done is incredibly different than making sure shit works because you not only have to address every variable, you also have to make certain there isn't anything else that can straight cause it to crash and burn. Lobbies was going to be Day 1... except they didn't realize the number of bugs would force it into an unplayable state, that's not a result of carelessness, that's a result of an oversight.
If you are a developer or even a programmer, this type of shit is not rare or even uncommon, it's frighteningly common that sometimes even the simplest of bugs can straight out crash or render something inoperable.
Aliens: Colonial Marines is a fantastic example of an entire games' premise being fucked over... because of a simple mistype in the code of the game and being overlooked:
https://arstechnica.com/gaming/2018...typo-led-to-aliens-colonial-marines-awful-ai/
So when you are trying to conflate the $93 dollar season pass and DLC costumes to actual programming errors as if they are the exact same people, then I honestly want to know what kind of developer are you really? Because this is basic programming issues and entirely different teams 101 to anyone that has a passing knowledge of not only the gaming industry but business in general.
I'm technical engineer specialized in shading.
Issues happens, I didn't say otherwise. What I'm saying is, Team Ninja isn't taking this situation seriously.
This isn't DOA5 LR, a game without major isusses thanks to years of polishment trought vanilla and Ultimate versions. People didn't complain about season passes in that game because they had enough base content and the game was polished.
Right now they have:
-Around 8 frames input delay (less in Xbox)
-No lobbies.
-Censored break blows for three characters.
-Ridiculous RNG costumes unlock system.
-Amateur mistakes in models and graphics (lighting reflection in skin an hair materials, seams in necks, navels, awful lips sync, not even skyboxes in certain stages ...)
This situation with lobbies is due the small department working on it (Shimbori said it months ago). They thought they would be enough ... and they were wrong. Lobbies is a basic characteristic nowadays, you can't prioretize them as something that can wait post launch. If needed, you should hire co-workers to have it ready for release.
Tekken 7 and SoulCalibur VI also had issues with input delay but both Harada and Okubo recognized it quickly and promised to work on it. We are still wating for Team Ninja statments about this.
They already addressed this unlock system nonsense (and I still keep asking myself who thought this system would be OK for people spending 60/85€ in this game). Too late in my opinion, this should be fixed this week.
I think Master is an amazing CM, he does an amazing work sending people's concerns to the developer team but I'm still wating for Team Ninja declarations about this censorship in break blows ... and we know about this censorship before release. Once Team Ninja fix all previous things, this will be a hot topic again.
In a game with so many issues you can't tell people: "we know all this and we are slowly working to fix all that but meanwhile, here you have, monthly costumes thanks to our artist team that is working full capacity becase right there is where we invest most of our budget".
All this just shows where they invest money.
By the way, funny enough you used Aliens Colonial Marines as example because that game is a perfect example of wrong priorities. The reason why that game is a mess is because Gearbox used SEGA money to invest it in their own games. Gearbox didn't care about the game quality, the just wanted easy money taking adventage of SEGA.