Team NINJA Social Media Updates for DOA6

prototypetom

Active Member
Obviously a lot going wrong - a lot that seems harder to get wrong than get right TBH....

But I'm loving the hell out of playing this. And if my efforts now are arning me patterns on costumes I might otherwise not get around to earning, I can live with that... if there's an update that'll allow me to target the ones I want for who I want later.

although last night night was thinking about inviting a friend over... and ummm... where's team battle???
 

d3v

Well-Known Member
Team Ninja (or Koei Tecmo) priorities are just wrong. This wouldn't happen with a serious publisher, they would delay the optional content to prioritize the base content being fixed but for them that optional content is the highest priority.
That's not how this works. Delaying optional content doesn't do anything towards helping fix issues because it's different people working on them. Unless of course, you actually think artists actually work on the code as well.
 
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Onryoki

Well-Known Member
Standard Donor
I don’t get the fuss about lobbies not being able on day one. Am I one of the few that really doesn’t care about online??? Y’all act like lobbies is such an important thing. Most of the time people talk shit or kick you out anyway so that not being able since day one isn’t a bad thing.
 

SaihateDYNAMO

Well-Known Member
I don’t get the fuss about lobbies not being able on day one. Am I one of the few that really doesn’t care about online??? Y’all act like lobbies is such an important thing. Most of the time people talk shit or kick you out anyway so that not being able since day one isn’t a bad thing.
Some people might actually want to play with their friends instead of laggy randos on ranked... I have like 4 people I wanted to play together with online but that can’t happen atm since lobbies aren’t in. This is a bad thing because there are people that actually play the online modes and consider that a large part of the game’s replay value, and having only ranked can be seen as a barebones experience.

Not defending TN for the exclusion of lobbies but uh....

The network play department of the DOA team is totally separate from the Costume Design/DLC department. These are completely different sets of people with completely different sets of skills that are working on seperate things. So what is even the point in getting worked up over DLC arriving before Lobbies? It literally just means the costume people are cranking their job out efficiently and promptly, while the network play people are either hitting roadblocks or just... Aren't very good at their jobs.

We already knew the costume design department was going to be on point lol
To me, if they roll out costumes as their first big upgrade before bug fixes and a whole missing mode it gives the impression that they see the costumes (aka making DLC money) as more important. Not a good look. The outfit department can make and finish the outfits but KT should hold them back until everything that is intended to be in the launch game is at least somewhat playable imo. I just find that annoying, plus the lack of a date? Ughh
 
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Macca Beam

Well-Known Member
one can clearly see that tn has there priorities messed up after what happened at the evo stream. the fact that it has be pulled speaks volumes lol.
you mean the stream where they showed gameplay for about an hour before talking about the season pass and memeing in photo mode?
the fact that it had to be pulled speaks volumes about the autism of the person who did it more than anything
 

The 4th phase

Well-Known Member
Standard Donor
you mean the stream where they showed gameplay for about an hour before talking about the season pass and memeing in photo mode?
the fact that it had to be pulled speaks volumes about the autism of the person who did it more than anything

I was referring tothe models lol, I was fine with the gameplay footage.
 

Jyu_Viole_Grace

Well-Known Member
That's not how this works. Delaying optional content doesn't do anything towards helping fix issues because it's different people working on them. Unless of course, you actually think artists actually work on the code as well.

I know how this works because I'm developer and I know how big companies prioritize their image toward customers.

We are reporting A LOT issues and bugs but if Team Ninja only can provide DLC costumes dates for customers that means their artists departement is way bigger than their developers and testing departements. That makes sense before release but not after release unless ... you need all your artists deparment because you will work in costumes every single month.

All these reports shouldn't be somethign to fix in next 18 months before a enhance release version, they should solve all these issues soon unless, of course, this isn't their main concern and fixes can wait meanwhile they work in multiple 92€ season passes. The highest priority looks like.
 
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Onryoki

Well-Known Member
Standard Donor
Some people might actually want to play with their friends instead of laggy randos on ranked... I have like 4 people I wanted to play together with online but that can’t happen atm since lobbies aren’t in. This is a bad thing because there are people that actually play the online modes and consider that a large part of the game’s replay value, and having only ranked can be seen as a barebones experience.
I play online as well and it is a shame that it isn’t available at day 1 but it’s not the end of the world. They’re adding it in like a week.
 

Xhominid The Demon Within

Well-Known Member
I know how this works because I'm developer and I know how big companies prioritize their image toward customers.

We are reporting A LOT issues and bugs but if Team Ninja only can provide DLC costumes dates for customers that means their artists departement is way bigger than their developers and testing departements. That makes sense before release but not after release unless ... you need all your artists deparment because you will work in costumes every single month.

All these reports shouldn't be somethign to fix in next 18 months before a enhance release version, they should solve all these issues soon unless, of course, this isn't their main concern and fixes can wait meanwhile they work in multiple 92€ season passes. The highest priority looks like.

Because most of us actually keep eyes on the industry, want to be game developers ourselves or have some experience like you do?
You do understand that bugs and issues are in alot of games and on top of that, usually happen not due to carelessness, but usually due to oversights or simple errors.

The Artists getting the DLC done is incredibly different than making sure shit works because you not only have to address every variable, you also have to make certain there isn't anything else that can straight cause it to crash and burn. Lobbies was going to be Day 1... except they didn't realize the number of bugs would force it into an unplayable state, that's not a result of carelessness, that's a result of an oversight.
If you are a developer or even a programmer, this type of shit is not rare or even uncommon, it's frighteningly common that sometimes even the simplest of bugs can straight out crash or render something inoperable.

Aliens: Colonial Marines is a fantastic example of an entire games' premise being fucked over... because of a simple mistype in the code of the game and being overlooked:
https://arstechnica.com/gaming/2018...typo-led-to-aliens-colonial-marines-awful-ai/

So when you are trying to conflate the $93 dollar season pass and DLC costumes to actual programming errors as if they are the exact same people, then I honestly want to know what kind of developer are you really? Because this is basic programming issues and entirely different teams 101 to anyone that has a passing knowledge of not only the gaming industry but business in general.
 

Jyu_Viole_Grace

Well-Known Member
Because most of us actually keep eyes on the industry, want to be game developers ourselves or have some experience like you do?
You do understand that bugs and issues are in alot of games and on top of that, usually happen not due to carelessness, but usually due to oversights or simple errors.

The Artists getting the DLC done is incredibly different than making sure shit works because you not only have to address every variable, you also have to make certain there isn't anything else that can straight cause it to crash and burn. Lobbies was going to be Day 1... except they didn't realize the number of bugs would force it into an unplayable state, that's not a result of carelessness, that's a result of an oversight.
If you are a developer or even a programmer, this type of shit is not rare or even uncommon, it's frighteningly common that sometimes even the simplest of bugs can straight out crash or render something inoperable.

Aliens: Colonial Marines is a fantastic example of an entire games' premise being fucked over... because of a simple mistype in the code of the game and being overlooked:
https://arstechnica.com/gaming/2018...typo-led-to-aliens-colonial-marines-awful-ai/

So when you are trying to conflate the $93 dollar season pass and DLC costumes to actual programming errors as if they are the exact same people, then I honestly want to know what kind of developer are you really? Because this is basic programming issues and entirely different teams 101 to anyone that has a passing knowledge of not only the gaming industry but business in general.

I'm technical engineer specialized in shading.

Issues happens, I didn't say otherwise. What I'm saying is, Team Ninja isn't taking this situation seriously.

This isn't DOA5 LR, a game without major isusses thanks to years of polishment trought vanilla and Ultimate versions. People didn't complain about season passes in that game because they had enough base content and the game was polished.

Right now they have:

-Around 8 frames input delay (less in Xbox)
-No lobbies.
-Censored break blows for three characters.
-Ridiculous RNG costumes unlock system.
-Amateur mistakes in models and graphics (lighting reflection in skin an hair materials, seams in necks, navels, awful lips sync, not even skyboxes in certain stages ...)

This situation with lobbies is due the small department working on it (Shimbori said it months ago). They thought they would be enough ... and they were wrong. Lobbies is a basic characteristic nowadays, you can't prioretize them as something that can wait post launch. If needed, you should hire co-workers to have it ready for release.

Tekken 7 and SoulCalibur VI also had issues with input delay but both Harada and Okubo recognized it quickly and promised to work on it. We are still wating for Team Ninja statments about this.

They already addressed this unlock system nonsense (and I still keep asking myself who thought this system would be OK for people spending 60/85€ in this game). Too late in my opinion, this should be fixed this week.

I think Master is an amazing CM, he does an amazing work sending people's concerns to the developer team but I'm still wating for Team Ninja declarations about this censorship in break blows ... and we know about this censorship before release. Once Team Ninja fix all previous things, this will be a hot topic again.

In a game with so many issues you can't tell people: "we know all this and we are slowly working to fix all that but meanwhile, here you have, monthly costumes thanks to our artist team that is working full capacity becase right there is where we invest most of our budget".

All this just shows where they invest money.

By the way, funny enough you used Aliens Colonial Marines as example because that game is a perfect example of wrong priorities. The reason why that game is a mess is because Gearbox used SEGA money to invest it in their own games. Gearbox didn't care about the game quality, the just wanted easy money taking adventage of SEGA.
 
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Xhominid The Demon Within

Well-Known Member
I'm technical engineer specialized in shading.

Issues happens, I didn't say otherwise. What I'm saying is, Team Ninja isn't taking this situation seriously.

This isn't DOA5 LR, a game without major isusses thanks to years of polishment trought vanilla and Ultimate versions. People didn't complain about season passes in that game because they had enough base content and the game was polished.

Right now they have:

-Around 8 frames input delay (less in Xbox)
-No lobbies.
-Censored break blows for three characters.
-Ridiculous RNG costumes unlock system.
-Amateur mistakes in models and graphics (lighting reflection in skind an hair materials, seams in necks, navels, awful lips sync, not even skyboxes in certain stages ...)

Yes and most of these aren't due to incompetence as you honestly believe they are. Most of these are due to the fact that they was not given the remote amount of time or the money to work on those to the best of their ability. And it's very obvious this was a deadline that Koei Tecmo wanted the game out there now, not later.

The only thing that you can even say is due to them actually doing so is the censored Break Blows. Everything else can be filed under general oversights.

This situation with lobbies is due the small department working on it (Shimbori said it months ago). They thought they would be enough ... and they were wrong. Lobbies is a basic characteristic nowadays, you can't prioretize them as something that can wait post launch. If needed, you should hire co-workers to have it ready for release.

That doesn't matter and you are missing the entire point. They cannot pull people from creating the costume DLCs into trying to make the lobbies come out faster BECAUSE THEY ARE NOT PROGRAMMERS, ONLY DESIGNERS. If you want more people to work on the Lobbies faster, they would need to lobby(hehe) to Koei Tecmo to ask for more programmers with that specific knowledge in hand. What you are asking for is for more incompetence than actually trying to get the problem done in a timely fashion.
Again, the fact that the lobbies had enough errors that they had to pull it out of Day 1 meant that it wasn't that they knew well in advance, it's that a last second oversight completely fucked over the lobby system and they had no choice but to pull it out and Koei Tecmo would allow no more delays.

Tekken 7 and SoulCalibur VI also had issues with input delay but both Harada and Okubo recognized it quickly and promised to work on it. We are still wating for Team Ninja statments about this.

Isn't lobbies more important? The quintessential need of all fighting games as you just stated? You do realize that again, they need to lobby to Koei Tecmo to give them the people to fix these problems because they are already working on the lobbies. You are asking for the impossible and you should really know that(again blaming Team Ninja for oversights when they are already dealing with oversights)

They already addressed this unlock system nonsense (and I still keep asking myself who thought this system would be OK for people spending 60/85€ in this game). Too late in my opinion, this should be fixed this week.

-_- *Sigh* They couldn't fix it this week because that would require them to run by Sony and Xbox Live for that sort of shit. Did you forget that Overwatch has this exact problem with how they cannot just force patches of that magnitude without Sony and Microsoft's knowledge which can take a month in advance? Again, have you honestly played any game where this problem has happened before or do you only play PC?

I think Master is an amazing CM, he does an amazing work sending people's concerns to the developer team but I'm still wating for Team Ninja declarations about this censorship in break blows ... and we know about this censorship before release. Once Team Ninja fix all previous things, this will be a hot topic again.

Yeah, hot topic... no one is really talking about it anymore or really even whining about it. Some hot topic...

In a game with so many issues you can't tell people: "we know all this and we are slowly working to fix all that but meanwhile, here you have, monthly costumes thanks to our artist team that is working full capacity becase right there is where we invest most of our budget".

So what? They basically force another team to stop doing what they are doing and potentially setback work for weeks potentially just so they can make people like you feel better? What a crock of shit. They are different teams with different makeup and not even technical in the same shit, what in the hell do you actually expect them to do? Lose money and potentially a job for a blunder that didn't happen in their department? The fuck is that shit?

All this just shows where they invest money.

Because they are a business... wow, you must be seriously new to business if you think this sort of shit never happens before or to this day.

By the way, funny enough you used Aliens Colonial Marines as example because that game is a perfect example of wrong priorities. The reason why that game is a mess is because Gearbox used SEGA money to invest it in their own games. Gearbox didn't care about the game quality, the just wanted easy money taking adventage of SEGA.

Yes but it's ironic you seem to realize that and don't realize that it's not similar in the slightest to what's going on here. What exactly is Team Ninja taking advantage of Koei Tecmo? What exactly? What project are they pooling from their own COMPANY!? Gearbox is not a part of SEGA which was why they was able to take advantage, what exactly does this have to do with Koei Tecmo not giving the proper deadlines or money for Team Ninja to effectively make DOA6 the best they can?
 

Jyu_Viole_Grace

Well-Known Member
Yes and most of these aren't due to incompetence as you honestly believe they are. Most of these are due to the fact that they was not given the remote amount of time or the money to work on those to the best of their ability. And it's very obvious this was a deadline that Koei Tecmo wanted the game out there now, not later.

The only thing that you can even say is due to them actually doing so is the censored Break Blows. Everything else can be filed under general oversights.

Where did I say it's due incompetence?, please tell me. All this time I'm saying all this is due wrong priorities when it comes to address this situation.

I only hinted "incompetence" in one single point. When I appointed graphical issues.


That doesn't matter and you are missing the entire point. They cannot pull people from creating the costume DLCs into trying to make the lobbies come out faster BECAUSE THEY ARE NOT PROGRAMMERS, ONLY DESIGNERS. If you want more people to work on the Lobbies faster, they would need to lobby(hehe) to Koei Tecmo to ask for more programmers with that specific knowledge in hand. What you are asking for is for more incompetence than actually trying to get the problem done in a timely fashion.
Again, the fact that the lobbies had enough errors that they had to pull it out of Day 1 meant that it wasn't that they knew well in advance, it's that a last second oversight completely fucked over the lobby system and they had no choice but to pull it out and Koei Tecmo would allow no more delays.

So the reason why they couldn't include lobbies doesn't matter?.

Seriously, who is saying they have to pull artists?. I'm talking about wrong priorities all this time, not hiring these artists to work with engineers. Also, isn't like they have to sent smoke signals to Tecmo Koei asking for reinforcements.

Shimbori is also this game producer so it's his work to inform Koei about possible problems and he said months ago that Koei engineers were already helping in the game development.

Isn't lobbies more important? The quintessential need of all fighting games as you just stated? You do realize that again, they need to lobby to Koei Tecmo to give them the people to fix these problems because they are already working on the lobbies. You are asking for the impossible and you should really know that(again blaming Team Ninja for oversights when they are already dealing with oversights)

Nince strawman but yes, playing with your distant friends is something that people expect nowadays.

And again, asking to Koei Tecmo for what?, to tell people they recognize 8 frames delay as something they have to fix?. They said nothing about this so we don't even know if they plan to improve it.

-_- *Sigh* They couldn't fix it this week because that would require them to run by Sony and Xbox Live for that sort of shit. Did you forget that Overwatch has this exact problem with how they cannot just force patches of that magnitude without Sony and Microsoft's knowledge which can take a month in advance? Again, have you honestly played any game where this problem has happened before or do you only play PC?

Fair enough, I tend to play on Steam. There that wall doesn't exist.

Yeah, hot topic... no one is really talking about it anymore or really even whining about it. Some hot topic...

Because people just found out all this but look at some weeks ago and how it was a hot topic.

So what? They basically force another team to stop doing what they are doing and potentially setback work for weeks potentially just so they can make people like you feel better? What a crock of shit. They are different teams with different makeup and not even technical in the same shit, what in the hell do you actually expect them to do? Lose money and potentially a job for a blunder that didn't happen in their department? The fuck is that shit?

Again, I'm not saying the artist team should be fired or transferred to other departments to do nothing. I think I was sufficiently clear about this.

Here the problem is priorities. Shimbori had to know all these issues (aside of people don't liking their absurd unlock system, which makes no sense but ...) in advance at least a month ago.

That's enough time to plan and start working full capacity in almost all these issues and provide people a release windows. And that is what I'm talking about all this time. They still don't have dates for these fix but they have exact dates for DLCs. Wrong. Priorites.

Because they are a business... wow, you must be seriously new to business if you think this sort of shit never happens before or to this day.

Good business implies customers being happy and look at this mess. Do you really think right now people main concern is know DLCs release dates?. Unhappy people won't spend more money, that's a basic marketing rule.

Yes but it's ironic you seem to realize that and don't realize that it's not similar in the slightest to what's going on here. What exactly is Team Ninja taking advantage of Koei Tecmo? What exactly? What project are they pooling from their own COMPANY!? Gearbox is not a part of SEGA which was why they was able to take advantage, what exactly does this have to do with Koei Tecmo not giving the proper deadlines or money for Team Ninja to effectively make DOA6 the best they can?

What? I said that ironically that game is a example of wrong priorities, I didn't imply anything about what you're saying.
 

Xhominid The Demon Within

Well-Known Member
Where did I say it's due incompetence?, please tell me. All this time I'm saying all this is due wrong priorities when it comes to address this situation.

I only hinted "incompetence" in one single point. When I appointed graphical issues.

You say that they aren't taking this seriously... despite already doing a maintenance last night to fix one of the biggest issues people have with DOA6 and further modified it above their beforehand 10x as they realized it wasn't enough. How is that not just another variant of incompetence if you are saying they aren't taking it seriously? Honestly explain this.

So the reason why they couldn't include lobbies doesn't matter?.

Seriously, who is saying they have to pull artists?. I'm talking about wrong priorities all this time, not hiring these artists to work with engineers. Also, isn't like they have to sent smoke signals to Tecmo Koei asking for reinforcements.

Shimbori is also this game producer so it's his work to inform Koei about possible problems and he said months ago that Koei engineers were already helping in the game development.

Yes, the reason for why they couldn't include lobbies DOES matter, I like how you ignore WHY it was taken out to begin with and then try and blame Team Ninja for problems not only out of their control, but for a situation they couldn't win with KT.
You are saying yourself to pull artists because paraphrasing "Them putting out DLC with a date and time at a time like this is terrible" those was your words, at the very least on up to them.

And you think Shimbori DIDN'T do that? You don't think Koei Tecmo could have just denied him after asking for another delay? You really think these situations never happen or it must be because of Shimbori's incompetence narrative?

Nince strawman but yes, playing with your distant friends is something that people expect nowadays.

That's not a strawman, that's the truth. They need to get more people to work on multiple problems because we know the differences of how Harada was able to work on the frame lag issues of Tekken 7 vs. how long it took the SFV team to do the same... and one was definitely not instant and the other most likely had people out the ass fixing it.
We already see that there are other problems with DOA6, more pressing issues so unless KT is willing to splurge in getting more programmers to quickly fix these problems... which we know they won't do, we have to wait.

Because people just found out all this but look at some weeks ago and how it was a hot topic.

Except it's not a hot topic. Some people got pissed, some people mocked and some people laughed about it. And now with all of these problems, those are barely in focus at all, you think people will seriously care still when most SFV fans stopped talking about the censorship done to R.Mika? To Cammy or Chun-Li? That's the most recent example.

Again, I'm not saying the artist team should be fired or transferred to other departments to do nothing. I think I was sufficiently clear about this.

No you was not.
In a game with so many issues you can't tell people: "we know all this and we are slowly working to fix all that but meanwhile, here you have, monthly costumes thanks to our artist team that is working full capacity becase right there is where we invest most of our budget".

Here the problem is priorities. Shimbori had to know all these issues (aside of people don't liking their absurd unlock system, which makes no sense but ...) in advance at least a month ago.

And you think Team Ninja will be able to work on priorities when their company also dictates to them what they need and must do? I feel you are highly ignoring that little problem and just making yourself look worse.

That's enough time to plan and start working full capacity in almost all these issues and provide people a release windows. And that is what I'm talking about all this time. They still don't have dates for these fix but they have exact dates for DLCs. Wrong. Priorites.

No it's not, I don't know how many times I keep having to tell you this and it seems you just. Don't. Understand!
They cannot single focus on something if they don't have the people, don't have the time and don't have the budget, especially if their company wants something else done. You legitimately cannot do so because you only have so many people to pool and so much of the deadline to have to make sure everything else is working properly, you keep missing that. And that's not adding in oversights happening which can cause massive bugs and otherwise screwing them over. "B-But they didn't put in a date", no shit they won't put in a date because what if the problem gets worse and they have to push it back again? Wouldn't that piss people off MORE? I wouldn't tell people when a fix is happening unless it's for damn certain the fix WILL WORK. Business 101.

Good business implies customers being happy and look at this mess. Do you really think right now people main concern is know DLCs release dates?. Unhappy people won't spend more money, that's a basic marketing rule.

What does the release dates for the DLC have to do with anything? You keep on hammering this point and you are never once actually point to how it's a problem. They don't want to release an ETA on the fix past March because they want to be sure they got it done, how in the blue fuck does that somehow make the DLC a problem. Stop trying to hammer in a false point for nothing.
 

Jyu_Viole_Grace

Well-Known Member
You say that they aren't taking this seriously... despite already doing a maintenance last night to fix one of the biggest issues people have with DOA6 and further modified it above their beforehand 10x as they realized it wasn't enough. How is that not just another variant of incompetence if you are saying they aren't taking it seriously? Honestly explain this.

They have partially fixed one of these issues. We are still waiting for lobbies release windows and statements about all other points.

So yes, they aren't taking this situation seriously and it not necessarily means incompetence. They would be incompetent if they can't solve it.

Yes, the reason for why they couldn't include lobbies DOES matter, I like how you ignore WHY it was taken out to begin with and then try and blame Team Ninja for problems not only out of their control, but for a situation they couldn't win with KT.
You are saying yourself to pull artists because paraphrasing "Them putting out DLC with a date and time at a time like this is terrible" those was your words, at the very least on up to them.

And you think Shimbori DIDN'T do that? You don't think Koei Tecmo could have just denied him after asking for another delay? You really think these situations never happen or it must be because of Shimbori's incompetence narrative?

I didn't ignore the reason why lobbies were delayed, I even said it ...

What I said is providing DLCs release dates BEFORE than anything else are wrong priorities. Explain where I imply what you're saying. The minimum we should have is lobbies release date.

Precisely I said it because I'm saying that's what Shimbori did for sure and he already said there are Koei engineers working in the game, so it isn't like Koei just say "no" to everything he ask, unless you want to go with the "everything is just Koei fault" route.

That's not a strawman, that's the truth. They need to get more people to work on multiple problems because we know the differences of how Harada was able to work on the frame lag issues of Tekken 7 vs. how long it took the SFV team to do the same... and one was definitely not instant and the other most likely had people out the ass fixing it.
We already see that there are other problems with DOA6, more pressing issues so unless KT is willing to splurge in getting more programmers to quickly fix these problems... which we know they won't do, we have to wait.

Ironizing that I stated lobbies being the quintessential of fighting games is a strawman.

And again, I'm not saying they have to solve the input delay tomorrow. First is first. They should let people know they will work on it, like Harada and Okubo did.

Except it's not a hot topic. Some people got pissed, some people mocked and some people laughed about it. And now with all of these problems, those are barely in focus at all, you think people will seriously care still when most SFV fans stopped talking about the censorship done to R.Mika? To Cammy or Chun-Li? That's the most recent example.

It was. "Some people" isn't exact representation because even western media were using it to damage the game before release. And yes, people will remember it once their current concerns are solved.

People gave up with SFV censorship because Capcom "explained" why they did it. People will keep pushing Team Ninja until they provide reasons about these changes.

No you was not.

Do you really think I'm imply that it in that quote? Or maybe Do I have to remark "slowly working"?

In this situation you can't ignore people complaints and not providing fixes release windows. That's what I was actually implying.

And you think Team Ninja will be able to work on priorities when their company also dictates to them what they need and must do? I feel you are highly ignoring that little problem and just making yourself look worse.

I guess you didn't read me in previous page when I said this wouldn't happen with a serious publisher, right?.

No it's not, I don't know how many times I keep having to tell you this and it seems you just. Don't. Understand!
They cannot single focus on something if they don't have the people, don't have the time and don't have the budget, especially if their company wants something else done. You legitimately cannot do so because you only have so many people to pool and so much of the deadline to have to make sure everything else is working properly, you keep missing that. And that's not adding in oversights happening which can cause massive bugs and otherwise screwing them over. "B-But they didn't put in a date", no shit they won't put in a date because what if the problem gets worse and they have to push it back again? Wouldn't that piss people off MORE? I wouldn't tell people when a fix is happening unless it's for damn certain the fix WILL WORK. Business 101.

They already provided a ETA, this month. Which means they know how to solve the issues and they already have the man power to solve it. So what you're imply doesn't make sense.

If they know how to solve it and they have the man power to do it they OBVIOUSLY are managing a internal precise release window.

What does the release dates for the DLC have to do with anything? You keep on hammering this point and you are never once actually point to how it's a problem. They don't want to release an ETA on the fix past March because they want to be sure they got it done, how in the blue fuck does that somehow make the DLC a problem. Stop trying to hammer in a false point for nothing.

Seriously? false point you say? Are you even reading user reviews, youtubers talking about the game and looking at people asking for refunds?.
 

Tyaren

Well-Known Member
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