Hurricane Rev
Active Member
My top 10 Mila moves are the following.....
1P+K - It goes under high attacks and leaves the opponent in deep stun
4H+K - It is a good range move for keeping your distance from your opponent
9P - Its a great move for approaching your opponent with and its safe on block
7K - (with or without fully charging it) - This is my personal favourite move to use. You can either do the normal 7K which "somewhat" resets the opponent while they are in stun and you could possibly throw them because they wouldn't expect that. Or you can fully charge the 7K for the opponent to be in a Sit-Down stun. If you use this move while someone is in stun and they counter the wrong input, then you will get a Guaranteed Critical Burst.
7P - This is a great move to use while someone is in stun. The stun will make the opponent to fall on the floor unless they counter it. There are quite a few options that you can go for after this move
6T - a great throw move to use which you can get a guaranteed standing kick after the throw.
8K - This move is really good for launching your opponents with.
P+K (During Tackle Cancel) - This is a good move to use to leave your opponents in a stun that will put them on the floor, unless they counter out of it. You can almost go for anything after this move.
PP1KP - This is a great move to use for tricking your opponents with. Although, don't use it too much because they will start to know when you will do that move
6P+K - This move is a good range move and it can lead into some really good stuffs. For example...
6P+K > (If the person counter wrong) 7K > 6P+K (This is where you can get the guaranteed critical burst from )
And that's pretty much my top 10 moves with Mila.
1P+K - It goes under high attacks and leaves the opponent in deep stun
4H+K - It is a good range move for keeping your distance from your opponent
9P - Its a great move for approaching your opponent with and its safe on block
7K - (with or without fully charging it) - This is my personal favourite move to use. You can either do the normal 7K which "somewhat" resets the opponent while they are in stun and you could possibly throw them because they wouldn't expect that. Or you can fully charge the 7K for the opponent to be in a Sit-Down stun. If you use this move while someone is in stun and they counter the wrong input, then you will get a Guaranteed Critical Burst.
7P - This is a great move to use while someone is in stun. The stun will make the opponent to fall on the floor unless they counter it. There are quite a few options that you can go for after this move
6T - a great throw move to use which you can get a guaranteed standing kick after the throw.
8K - This move is really good for launching your opponents with.
P+K (During Tackle Cancel) - This is a good move to use to leave your opponents in a stun that will put them on the floor, unless they counter out of it. You can almost go for anything after this move.
PP1KP - This is a great move to use for tricking your opponents with. Although, don't use it too much because they will start to know when you will do that move
6P+K - This move is a good range move and it can lead into some really good stuffs. For example...
6P+K > (If the person counter wrong) 7K > 6P+K (This is where you can get the guaranteed critical burst from )
And that's pretty much my top 10 moves with Mila.