NewbReview.com has released a nice article that helps break down the bad stereotypes of fighting game tournaments. The article is written by Jason Borlase who tells of his experiences in some of the most renown fighting game tournaments. I recommend it as a read to any friends who think that those who enjoy the tournament scene are egotistical, anti-social, and elitist. I honestly can't think of anyone who I've personally met that attended a true offline fighting game tournament and not been hooked. Here's a small excerpt but jump to the Full Article for a pleasant read:
Jason Borlase said:
Having entered two fairly large tournaments now and finishing in the top 16 of each (just thought that had to be...
The "Power Blow" button does not give a macro'd button notation. It is still unconfirmed whether it is a button by itself or some macro command like .
The advanced holds are confirmed to be mid punch and mid kick only. So could this mean that the Izuna Otoshi defensive hold has been nerfed to only occur in one of the five different holds instead of three of the four?
The free step dodge (sidestep) has been confirmed to be using similar notation to the recently released Soul Calibur V - /
More info to come I'm sure as news from the upcoming two weeks of press tours continues.
I recently read a featured article on my personal favorite game developer website, Gamasutra, where TwitchTV employee Justin Kan discussed how they grew the company from its Justin.TV beginnings.
As an overview, he talks about the explosion of streams specifically designed to broadcast not only game competitions, but marathons as well. There is also talk about how some players have found some revenue in providing such streams, and how the developers can utilize streams to make effective marketing. For example, 8WayRun has been doing a 24/7 stream of the recently released Soul Calibur V game to provide more exposure to the game, its website, and the community all-in-one.
At the end of the article, Justin Kan writes about future SDKs provided that will allow streaming directly from a game - PC and console. It's certainly something I'd like to see utilized for Dead or Alive 5, especially if it's going after a...
Team NINJA head Yosuke Hayashi and Ninja Gaiden Director Fumihiko Yasuda were recently interviewed in the February issue of Nintendo Gamer magazine. It was a short interview but here are the two biggest answers out of it:
In answering a question about the Wii U in terms of difficulty in development, Fumihiko Yasuda responded the following:
Fumihiko Yasuda said:
“It’s very easy to develop for. We’re finding it very similar to develop for Wii U as for the Xbox 360 and PS3. …They’ve asked us what we would like to see from the hardware, and when we give them feedback we can see that they’re definitely listening to it and making changes. The hardware is still constantly changing.
In the latest issue of Famitsu magazine, four screens of the upcoming Dead or Alive 5 demo we haven't seen yet were displayed. In them you'll find what I think is Hitomi's win pose showing her all dirty, as well as three other screens of her vs Hayabusa and Hayate vs Ayane.
Page will be updated with higher resolution screens, should they appear.