Yeah, Argentus loves DW! ... sorry I don't care how much content the game has; the mechanics have to be good first for that to matter and they are not. It's the same repetitive trash it's always been.
It could be worse for sure, but I see two big differences with the games you said (there are many more).
They were born that way, on purpose. You could say all-female brawlers are almost a sub-genre, especially in japan.
DoA wasn't born that way, and this is the first difference.
Second is the paradoxical and ironic lack of coherence of Tecmo. DoA always suffered from the "meh, it's only good for tits" syndrome. TecmoKoei promised to finally change things with DoA5 and focus on the game, not on the fan service or the tits.
And to a degree they did deliver, I don't think the game has ever had such a deep gameplay as DoA5 and successive episodes.
But at the same time it slowly transformed into the MOST fan-service and naked-female-focused title of the series.
Which is even more ironic than it would've been otherwise, given the premises Tecmo gave us.
I don't think there's a "right" or "wrong" approach in this; some people like it, some people don't.
But their lack of coherence without any given public explanation, well, I find it irritating to say the least.
Except here's the thing: Why can't it not be both?
I will also put in part of what you stated as well about it and honestly I have to say it again:
How does this really kill off the "I'm a Fighter" slogan? You said it yourself that they delivered in making it the deepest DOA fighter and the tourney scene is far better than it ever has been. So what if it's also the most fanservice heavy of them all?(Naked Female Focus? Huh? You mean PC mods?)
I never really got this and honestly, it fits exactly what I said earlier about how the community is killing the game itself. What @Darkton93 does is honestly cute but to this day, when you basically completely doubt everything because "lolcostumes and rep", why should people outside care? Street Fighter has an increase of fanservice, you honestly think that's stopping people from taking it seriously as a fighter? You think that if Street Fighter would become DOA levels, you really think that would stop the pros from playing it seriously? You think that would stop those dedicated to Street Fighter at all?
This is the main issue: The community is so ass-backwards that it invalidates what it's trying to build itself through their own actions. Team Ninja or Koei Tecmo sells what it sells, that should be for the casual community and that should have no effect on the professional community. The Professional Community should be showing how serious this game can be.
If anything, people need to wipe away the image of Dead or Alive 4 as the main issue WAY beyond silly fanservice concerns(again, I don't see people flipping their shit if a tourney for SF allow Chun-Li's Black Alternate everyone loves) since again, fools will be fools.
I keep saying this and honestly it's beginning to get more and more ridiculous as I have to continue saying this: If this is to please those that are never going to play the game, screw them. If you don't like the DLC, don't buy it and tell TN on the Facebook and go to Koei Tecmo on top of that. You want past DOA stages or new ones with the old DOA style? Go tell them. It's pretty obvious this TN has been open to suggestions WAY compared to the old TN with Itagaki so why not use that as an advantage?
I wanted to make 2 posts because the first one is mainly my overall thoughts on the community itself, this one is actually answering the user.
Can't talk about others of course but I can talk for myself and no, I absolutely wasn't hinting that.
I gave up the idea that Tecmo could change their approach and go back to the initial statements before the launch of DoA5 (which I liked so much).
I think this is the point for me and maybe for other people like me.
I liked those statements wholeheartedly, and they've been broken without advice or a "sorry!" from Tecmo.
I felt very disappointed, maybe even betrayed. So it's at least understandable I'm a bit "bitter" against Tecmo for stuff like this.
But as far as it concerns me, it ends there.
I will greet Naotora with open arms if she's a fun character to play. I can see some potential already, truth be said
You mean again the "I'm a Fighter" slogan? Again see the above, but I don't really see the slogan being broken to be frank but I already talked about it at length so there you go.
But again, I'm saying that there's a difference between disappointment and as you say, bitter because being bitter can easily lead to malice which just makes you harder to take seriously and tears down everything the community worked for.
If you want to do something, go send an email to Koei Tecmo or Team Ninja about your displeasure about too many fanservice costumes. Exploding about it on the gaming forums in which SW fans interested in wanting to see DOA and seeing all of this is going to have the opposite effect.
With the premise that Naotora isn't changing anything at all (that slogan has been dead for a long time)
It's the things Hayashi and others said about that sentence that's important to me, not the sentence alone without a context.
Let's rewind time a bit. DoA was a series suffering a lot from the "it's just a game without depth that made its success around big bouncing tits".
People like me were working hard with RL people and online communites to fight against that bias, spreading information about the depth of the game, inviting people to see beyond a pair of tits etc. Nobody asked us to do so, we did it out of passion for the game of course.
Hayashi and his team started to promote DoA5 with the "I'm a fighter!" claim, saying that they wanted to focus on the fighting game, leaving aside the fan service focused on female characters and blah blah, a lot more of (empty) words.
People like me took those words as something very important. "Finally! It's happening! Finally other people will stop digging DoA under the dirt because it's the tits-game!"
In hindsight what happened is on one hand true (I think DoA became a better and deeper game and more people maybe are able to see that behind the bias of the past) and on the other hand the exact opposite, as DoA5 is likely the most fan-service game of the series xD
Without all that marketing/PR importance around the "we gonna get away with fan service this time!" claims probably a lot of us wouldn't feel this bitter today, we would just display a sour smile maybe.
But it's this series of hopes and consequent huge disappointment that made us a bit bitter.
Personally I can't get away completely from the bitterness I felt, but at the same time I love the game so #careface. I'm trying to put all of this sillyness behind me, as a matter of fact I'm gonna welcome Naotora witn open arms if she turns out to be an interesting character to play as and to play against
Wut?
Why are you people continuing to exagerate lol?
I only dropped a couple of sarcasting (and bitter) lines about something that's basically in the past for me (altough of course it left a scar, quite clearly).
How is that "exploding on a gaming forum" lol?
I'm afraid you're thinking about someone else or something lol
With the premise that Naotora isn't changing anything at all (that slogan has been dead for a long time)
It's the things Hayashi and others said about that sentence that's important to me, not the sentence alone without a context.
Let's rewind time a bit. DoA was a series suffering a lot from the "it's just a game without depth that made its success around big bouncing tits".
People like me were working hard with RL people and online communites to fight against that bias, spreading information about the depth of the game, inviting people to see beyond a pair of tits etc. Nobody asked us to do so, we did it out of passion for the game of course.
Hayashi and his team started to promote DoA5 with the "I'm a fighter!" claim, saying that they wanted to focus on the fighting game, leaving aside the fan service focused on female characters and blah blah, a lot more of (empty) words.
People like me took those words as something very important. "Finally! It's happening! Finally other people will stop digging DoA under the dirt because it's the tits-game!"
In hindsight what happened is on one hand true (I think DoA became a better and deeper game and more people maybe are able to see that behind the bias of the past) and on the other hand the exact opposite, as DoA5 is likely the most fan-service game of the series xD
Without all that marketing/PR importance around the "we gonna get away with fan service this time!" claims probably a lot of us wouldn't feel this bitter today, we would just display a sour smile maybe.
But it's this series of hopes and consequent huge disappointment that made us a bit bitter.
That's a copout level of reasoning and you know it. Dead or Alive is NEVER going to get out of the fanservice hole no matter how much they tried because ultimately that's what it is and that's what identity it has laid itself out on.
You are focusing so hard on the presentation of the game, you are ignoring the game itself and honestly, that's stupid.
It's exact level of thinking is why you have people praising Sports games to high heaven yet push down games like Samurai Warriors and Dynasty Warriors despite both of them being repetitive yearly titles that makes you do the same thing over and over. Why should DOA's presentation matter that much more than the gameplay itself? The gameplay is functional, they barely nerfed anything, the characters all can work and no one is ultra-dominant or ultra-weak and it's more about the player than the character, we got shit most fighters dream of...
And yet, you have people quitting over characters and costumes...
Does any of that make sense to you? Because honestly, it doesn't to me.
Because last time I checked, that doesn't stop Bayonetta at all from being a damn good action game. "But it's fanservice isn't as huge" but it was definitely a core part of her character and advertising and huge level of charm and does nothing to hamper the game itself.
So why suddenly should it be for this game? As EventStatus(and other FGC players) say that seriously should be plastered on this site:
"If you aren't respecting your game, why should anyone else?"
Wut?
Why are you people continuing to exagerate lol?
I only dropped a couple of sarcasting (and bitter) lines about something that's basically in the past for me (altough of course it left a scar, quite clearly).
How is that "exploding on a gaming forum" lol?
I'm afraid you're thinking about someone else or something lol
@Xhominid The Demon Within You have to keep in mind that not everyone (even on this site) is going to be super into the tournament scene. A couple people in the character expectation topic were like "Why do people even go to tournaments?" so the fact that we just had some isn't going to matter to those people. And that may also matter less to people who think the gameplay is beginning to get a little stale (guilty) and needs a shot of adrenaline. I dunno if Naotora is going to be that shot or not, though. --INCOMING LONG-ASS POST--
I also feel like people have tried to make themselves heard on a lot of things for a while now that never came to pass. So, either they weren't listening, or they listened and still opted to not do it for whatever reason. Hell, I managed to say things to Hayashi personally, and yet still we got witch maid (lol) costumes in the pipeline. They haven't gone off of the proverbial cliff or anything, but it's kind of like they're walking in that direction and people kind of feel like it's only a matter of time at this point. DOA isn't Senran Kagura, but it's not like Ayane didn't just get ported over there and we didn't just get a bunch of their costumes ported over here. Naotora...maybe isn't that revolutionary about-face.
I kind of think the I'm a Fighter thing died with DOAX3, really. It's a separate game, yes. But, it's still gonna be what people think about when it comes to DOA now, especially with the whole lolcontroversy thing that happened. We can and are trying to make people see beyond that stuff, but TN or TK or whoever often actively works against things like that. They are doing everything they can to make people that don't really play DOA for the bikinis and how amazing the sOfTnEsS engine makes the boob jiggle look feel as awkward as possible. Hell, Tom Lee looks like he feels awkward all the time. lol
Fanservice or no, for me personally, it kind of irks me that it feels like they don't really care that much about a good number of their cast (i.e. the men). I'm sure that SF and Tekken would make bank if they only released outfits repeatedly for Chun-li, Cammy, Asuka, and Lili and not worry about, for example, E. Honda and Bob fans. But, on the whole, they didn't. Everyone got stuff. Repeatedly. Rufus has just as many costumes in SF4 as Ryu does. What we have now, and I'm sure you've seen it, is fans of certain DOA characters feeling pretty damn left out of the fun because their character isn't super popular or is male. It's easy to say, "Well, them's the breaks. Money is money." But, clearly not every franchise is doing stuff like this.
Even though other fighting games may have numbers skewed toward the men, you'd be hard pressed to say "they should just get rid of all the women and people wouldn't notice a difference" like some DOA fans (maybe jokingly) say about the men. It's not like there isn't precedence as mentioned with multiple female only fighters in existence like Koihime Enbu, Arcana Heart, or Nitroplus Blasters. But, good luck getting people beyond a select few to take one look at something like that not blow it off immediately, something that I think people in the community have been making great pains to avoid with DOA.
If DOA wasn't...well, what it is, I don't think people would facepalm at the idea of another female character. But, we are where we are, so we know what Naotora showing up means. That basically none of the above is likely to change anytime soon. Well, maybe she at least won't get a gravure movie. But, if the guest character had been Ryo Hazuki or something, immediately everyone would've been "Wow, they care about something that isn't busty women?" It would be something that didn't seem so safe and expected/10. That is boring.
And yeah, the large majority of all of this is superfluous extras, but that's like 80% of their marketing. And like people always say, if people only cared about gameplay, Virtua Fighter would be super popular. And people are only going to put up with so much when there are other alternatives out there, despite gameplay being #1. I dunno if people who say they're going to quit actually will. But, you never know.
@Xhominid The Demon Within You have to keep in mind that not everyone (even on this site) is going to be super into the tournament scene. A couple people in the character expectation topic were like "Why do people even go to tournaments?" so the fact that we just had some isn't going to matter to those people. And that may also matter less to people who think the gameplay is beginning to get a little stale (guilty) and needs a shot of adrenaline. I dunno if Naotora is going to be that shot or not, though.
I know that not everyone here is tournament going or anything like that, same with those in any other FGC. My point is that the tourney scene does help show things about the game that people don't see normally and helps get people with the spirits to learn and get themselves better. And I do agree that the game is getting stale but again, I think that again matters to alot of FGs, even if they do get rehauls, they will still hit that stage regardless so again, the fact DOA5 lasted almost as long as SF4 is pretty crazy, it's more or less the fact that we just need to be a little more patient honestly...(which again, I get the obvious rebuttal but again, it takes time) Again, if DOA really is beginning to get stale for people(for this iteration), would getting another stage or even completely altering the game even remotely help at this point?
I also feel like people have tried to make themselves heard on a lot of things for a while now that never came to pass. So, either they weren't listening, or they listened and still opted to not do it for whatever reason. Hell, I managed to say things to Hayashi personally, and yet still we got witch maid (lol) costumes in the pipeline. They haven't gone off of the proverbial cliff or anything, but it's kind of like they're walking in that direction and people kind of feel like it's only a matter of time at this point. DOA isn't Senran Kagura, but it's not like Ayane didn't just get ported over there and we didn't just get a bunch of their costumes ported over here. Naotora...maybe isn't that revolutionary about-face.
The funny thing about that is that why is any of that seen as a bad thing? DOA being with Senran Kagura honestly makes sense in perspective and even then, while she is subjected to the typical style of it, she isn't put into the most blatant one made for it yet(the kissing stuff) and you can honestly say the same for the Ikkitousen females(Their series is dipped in fanservice but it's just as serious as most Shonen and Seinen)
I kind of think the I'm a Fighter thing died with DOAX3, really. It's a separate game, yes. But, it's still gonna be what people think about when it comes to DOA now, especially with the whole lolcontroversy thing that happened. We can and are trying to make people see beyond that stuff, but TN or TK or whoever often actively works against things like that. They are doing everything they can to make people that don't really play DOA for the bikinis and how amazing the sOfTnEsS engine makes the boob jiggle look feel as awkward as possible. Hell, Tom Lee looks like he feels awkward all the time. lol
I still believe the "I'm a Fighter" thing isn't really dead as people continuously say it is until the game goes completely into fanservice territory or back into the Pre-DOA5 levels again. And while the lolcontroversy happened(which was more of PlayAsia than TN or KT), the issue is that the community itself isn't helping either when they immediately double back and basically admit defeat rather than be like "There's a deep game behind it, stop caring about the fanservice" and just ignore it.
And I think Tom Lee is only embarrassed because Hayashi keeps playing the pandering card in Japan and since they carry it over for Western audiences, he doesn't have much to work with.
Fanservice or no, for me personally, it kind of irks me that it feels like they don't really care that much about a good number of their cast (i.e. the men). I'm sure that SF and Tekken would make bank if they only released outfits repeatedly for Chun-li, Cammy, Asuka, and Lili and not worry about, for example, E. Honda and Bob fans. But, on the whole, they didn't. Everyone got stuff. Repeatedly. Rufus has just as many costumes in SF4 as Ryu does. What we have now, and I'm sure you've seen it, is fans of certain DOA characters feeling pretty damn left out of the fun because their character isn't super popular or is male. It's easy to say, "Well, them's the breaks. Money is money." But, clearly not every franchise is doing stuff like this.
I would say something about this...but this isn't a DOA5 exclusive thing, this has happened in every DOA game. It's literally just how it is and like the fanservice, it's just not going to go away. And finally, SF is packaging itself with a "Hot Ryu" and "Hot Chun-Li" package, now you can say that's pandering to both sexes, only RYU is getting that treatment from the male side honestly. Tekken actually does give out more outfits for the females at times(including an Octopus costume for Anna in TTT2) and T7 is going that same route for the females(I remember their Idolmaster costumes only had one for Paul and Jin for the males...is it seriously THAT different from DOA5?)
Again, I'm not dismissing at all, just pointing out it's not as simple for most games either.
Even though other fighting games may have numbers skewed toward the men, you'd be hard pressed to say "they should just get rid of all the women and people wouldn't notice a difference" like some DOA fans (maybe jokingly) say about the men. It's not like there isn't precedence as mentioned with multiple female only fighters in existence like Koihime Enbu, Arcana Heart, or Nitroplus Blasters. But, good luck getting people beyond a select few to take one look at something like that not blow it off immediately, something that I think people in the community have been making great pains to avoid with DOA.
And you know that's the ignorance of the people themselves and an overall problem of the FGC. And again, people only say that about DOA because it's honest of it's fanservice really and how past stuff focused only on the females. Which makes it funny since the males of DOA is just as good-looking as the females honestly. I think ultimately I think it's mainly just people joking and only a few being serious about it really.
If DOA wasn't...well, what it is, I don't think people would facepalm at the idea of another female character. But, we are where we are, so we know what Naotora showing up means. That basically none of the above is likely to change anytime soon. Well, maybe she at least won't get a gravure movie. But, if the guest character had been Ryo Hazuki or something, immediately everyone would've been "Wow, they care about something that isn't busty women?" It would be something that didn't seem so safe and expected/10. That is boring.
Wasn't he always requested though? And again, getting the rights to characters isn't all that easy really of course. They may have tried to get Ryo as a guest and failed miserably and just don't talk about it. There's also KT itself so again, it's never really all that simple.
And to me in my honest opinion 3 more females over males is not a serious problem in the slightest and the fact people have a problem with it just feels childish to me.
And yeah, the large majority of all of this is superfluous extras, but that's like 80% of their marketing. And like people always say, if people only cared about gameplay, Virtua Fighter would be super popular. And people are only going to put up with so much when there are other alternatives out there, despite gameplay being #1. I dunno if people who say they're going to quit actually will. But, you never know.
Isn't that all the marketing of the DLC content though? Because the general marketing of DOA5LR was pretty okay in terms of fighting game marketing EXCEPT for Japan and that was for the preorder content.
And I do agree with that, visuals and style do matter too and funny enough, DOA has an abundance of that even before the fanservice so again, I feel the issue is that people are so much on a single thing, they miss everything else and honestly, that's the biggest tragedy to me.
And to me in my honest opinion 3 more females over males is not a serious problem in the slightest and the fact people have a problem with it just feels childish to me.
it is childish, but this is a video game so any complaints about it are going to be childish and have no affect outside how much we like playing a game.
it just really sucks that it feel like we're going to have to wait till a full game releases to get anything really appealing to us, because outside of new characters at launch it seems like there is zero interest in making diverse or interesting characters. we're going to be waiting at least 5 years in between each game for even a chance of something creative.
Fighting game with bunch of big-boobed girls catering more towards Japan? Pick DOA
Fighting game that's more serious with muscular men, with good amount of jokes? Pick Tekken
Fighting game with gorilla-like humans? Pick Street Fighter
Fighting game with more western taste? Pick Injustice
They can't entertain everyone. So take one or two that fits your dick the most.
Just throwing this out there, and please note this doesn't apply to everyone. But for those that it does apply to, understand I'm not berating or attacking you.
The slogan "I'm a Fighter" isn't dead. Hell, it never died with DOAX3, much less the risque DLC costumes or disappointing (for some) character reveals. It is very much alive, even now.
The slogan still lives in our will to support the game as a fighter however we can despite our own ideals and desires... to rise above trials, tribulations, controversy, and disappointment. And I'd like to believe that's what FSD's slogan "We Are Fighters" was adopted from.
The idea that it ever died for some of you is in your own heads. When you think about it, some of you put it on yourselves to give up on the game entirely (or at least imply you're threatening to) because something like sexy costume DLC, the lack of male character costumes, or another female character reveal triggered you like an SJW.
I can understand if it was older players that had a certain character removed or if you're a newcomer that hasn't found that character they can connect with yet. For them, that's okay. But for everyone else, you should count your blessings on the fact you found a character you can connect with, because you never know if they'll be taken away. If TN won't capitalize on a certain existing character's awesomeness you see for yourself, find creative ways to promote how awesome they are like certain individuals on this site are doing.
You don't have to be strat-savvy or anything like that. You can do something as simple as spreading the word to draw people to said knowledgeable player in order to make people want to learn the character. And who knows? Maybe when enough people hype the character enough, TN just may consider making a costume to your liking and make them feel even more awesome.
But also understand that getting your favorite costume or a new character of your preference is not the point of why you're doing it. The real reward you're reaping is that you're keeping the hype alive long after the casual offerings run its course. The longevity and prosperity of this game begins and ends with you, the player, and how strongly and selflessly you support it and motivate the people all around you... no one else.
it is childish, but this is a video game so any complaints about it are going to be childish and have no affect outside how much we like playing a game.
it just really sucks that it feel like we're going to have to wait till a full game releases to get anything really appealing to us, because outside of new characters at launch it seems like there is zero interest in making diverse or interesting characters. we're going to be waiting at least 5 years in between each game for even a chance of something creative.
I've seen a few people atleast have their complaints be grounded in reality and not be childish in the slightest so I can't really say the above can suddenly not be applied to everyone else.
On the other hand, I think the problem isn't really the issues with creativity(as let's be frank, for as much as people cry about Marie and Phase 4, Marie is completely different looking than any other female and plays in a different style than Lei-Fang and Phase 4 plays like a more aggressive Kasumi. I'm not sure if Honoka is exactly like Raidou DOA1 wise and atleast Nyo got herself a new type of gameplay to somewhat separate herself from Bankotsubo.
As for males...I do gotta agree atleast. Raidou was only added in from the base package of DOA5LR while DOA5U added Ein, Leon and Jacky too(but for the former 2, they was always supposed to be added in, but TN seems to have fucked up with that).
Again, if DOA really is beginning to get stale for people(for this iteration), would getting another stage or even completely altering the game even remotely help at this point?
Would maybe help for a little bit. But, how are we altering the game in this hypothetical scenario? Omega SF4 levels? Might as well just move on to the next game in the series. Someone on the FB page commented that he thinks that the continuous DLC and such is just keeping them from moving on to the next game and that's why it needs to stop.
The funny thing about that is that why is any of that seen as a bad thing? DOA being with Senran Kagura honestly makes sense in perspective and even then, while she is subjected to the typical style of it, she isn't put into the most blatant one made for it yet(the kissing stuff) and you can honestly say the same for the Ikkitousen females(Their series is dipped in fanservice but it's just as serious as most Shonen and Seinen)
I think that for many, SK represents something with very little substance beyond cheesecake. And what substance it does have can easily be gotten via other games which will more than likely surpass it gameplay quality wise. SK's story is...passable I suppose, but not exactly mind-blowing by any means. I obviously can't invade the minds of every single SK fan and find out what brings them back to the game, but I suspect it's the fanservice. That's literally, as stated by its creator, why the game exists. By equating DOA and SK, are we not saying something similar about it? There very well may be "something underneath", but you certainly aren't going to get many to believe that by leaning so hard on fanservice promotion. It just makes it look shallow.
the issue is that the community itself isn't helping either when they immediately double back and basically admit defeat rather than be like "There's a deep game behind it, stop caring about the fanservice" and just ignore it.
That's true. But, I think it then becomes questions of to what extent should we ignore it, to what extent should we have to ignore it, and does TN or TK actually want us to or are they fine with us trying to ignore it. And, yes, they're not giving Tom Lee much to work with. That's the problem. Though, it's not like they're giving him nothing and that's important to make clear as well.
I would say something about this...but this isn't a DOA5 exclusive thing, this has happened in every DOA game. It's literally just how it is and like the fanservice, it's just not going to go away.
I mean, this is kind of defeatist. We can hope for improvements and not just rely on "this is how we've always done it". I mean, it's not like DOA++, DOA2, 3 and 4 were this imbalanced costume wise. DOA2U probably was, though I don't actually own it.
And finally, SF is packaging itself with a "Hot Ryu" and "Hot Chun-Li" package, now you can say that's pandering to both sexes, only RYU is getting that treatment from the male side honestly. Tekken actually does give out more outfits for the females at times(including an Octopus costume for Anna in TTT2) and T7 is going that same route for the females(I remember their Idolmaster costumes only had one for Paul and Jin for the males...is it seriously THAT different from DOA5?)
Various people have gotten extra outfits from game to game. You mention Anna's octopus outfit, but Julia, Miguel, and Heihachi got a specially designed outfit in that game as well. T5 and T6 had guest designers for random characters, too, and I think that's fine. I don't expect 100% parity. There are going to be a few characters that get a little extra love. But, if you go beyond, like, a 1-2 costume number difference, I would say that you're playing favorites a little too hard. We have, like a 30 costume difference in DOA5 between characters sometimes. That's a bit much. That's indicative of slight neglect. lol
They may have tried to get Ryo as a guest and failed miserably and just don't talk about it. There's also KT itself so again, it's never really all that simple
That was just an example off the top of my head. The point was that I think something to break the "status quo" would've given people more "hope" so to speak that we aren't just going to go off the cliff.
Isn't that all the marketing of the DLC content though? Because the general marketing of DOA5LR was pretty okay in terms of fighting game marketing EXCEPT for Japan and that was for the preorder content.
I think that with how connected everything is, whether they market something only for Japan doesn't really matter that much. It's not like we won't know about it. It's not like we didn't know about the pre-order outfits. They've only "revealed" Naotora at a Japanese event and everyone still knows about it now. And that's why I think not releasing DOAX3 anywhere but Asia isn't going to help their reputation or anything if that's what they were going for, just create animosity. It's not like we won't see the Marie Rose pole-dancing video on YouTube eventually. lol
And I do agree with that, visuals and style do matter too and funny enough, DOA has an abundance of that even before the fanservice so again, I feel the issue is that people are so much on a single thing, they miss everything else and honestly, that's the biggest tragedy to me.
While it does suck that some things get "lost" in the fanservice, I think that TN/TK has the power to control the conversation about what all their product has to offer, but they're not really because just focusing on the fanservice is making them money via DLC.
The slogan "I'm a Fighter" isn't dead. Hell, it never died with DOAX3, much less the risque DLC costumes or disappointing (for some) character reveals. It is very much alive, even now.
The slogan still lives in our will to support the game as a fighter however we can despite our own ideals and desires... to rise above trials, tribulations, controversy, and disappointment. And I'd like to believe that's what FSD's slogan "We Are Fighters" was adopted from.
Would maybe help for a little bit. But, how are we altering the game in this hypothetical scenario? Omega SF4 levels? Might as well just move on to the next game in the series. Someone on the FB page commented that he thinks that the continuous DLC and such is just keeping them from moving on to the next game and that's why it needs to stop.
You are the one that asked. I honestly want DOA to move onto DOA6 as well but atm, we really shouldn't be rushing them either lest they make DOA6 worse.
I think that for many, SK represents something with very little substance beyond cheesecake. And what substance it does have can easily be gotten via other games which will more than likely surpass it gameplay quality wise. SK's story is...passable I suppose, but not exactly mind-blowing by any means. I obviously can't invade the minds of every single SK fan and find out what brings them back to the game, but I suspect it's the fanservice. That's literally, as stated by its creator, why the game exists. By equating DOA and SK, are we not saying something similar about it? There very well may be "something underneath", but you certainly aren't going to get many to believe that by leaning so hard on fanservice promotion. It just makes it look shallow.
And you can say the same for those who judge games specifically on those bases that make them as equally as shallow. And again, Senran Kagura isn't really a fighting game, it's more like a Hack N' Slash and even then, just because the creator chose to make it heavily fanservice and made it as such, does that really stop it from being a good Hack N'Slash or the heavy fanservice stops it from being such? If we flipped it the other way around, should Mortal Kombat be taken less seriously because of the gratuitous violence the creators also pretty much adore at this rate?
That's true. But, I think it then becomes questions of to what extent should we ignore it, to what extent should we have to ignore it, and does TN or TK actually want us to or are they fine with us trying to ignore it. And, yes, they're not giving Tom Lee much to work with. That's the problem. Though, it's not like they're giving him nothing and that's important to make clear as well.
Honestly, you answered your own question on both accounts. Yeah there should be limits, but let's be honest, does this really effect gameplay? Does this really send us back to pre-DOA5 where the game is overall a true joke series? If that's not the case, then there's no real case to drop a game, but you can have issues with it and just plain up stop buying the DLC and try to get yourself heard and try again if you really do like the series. And again, Tom Lee doesn't have much to work with honestly falls under Hayashi and possibly even KT itself. And as you also stated, Tom Lee himself is the one pushing for the Competitive Scene and since KT and TN is also listening...you are right in that regard too.
I mean, this is kind of defeatist. We can hope for improvements and not just rely on "this is how we've always done it". I mean, it's not like DOA++, DOA2, 3 and 4 were this imbalanced costume wise. DOA2U probably was, though I don't actually own it.
DOA2U actually was...and I'm not trying to sound defeatist, I'm just pointing out the facts. In actuality, I do want to see more costumes for the males...but people honestly need to push for it. They did do some level of a small resurgence in the past, just gotta find a way to keep it going.
Various people have gotten extra outfits from game to game. You mention Anna's octopus outfit, but Julia, Miguel, and Heihachi got a specially designed outfit in that game as well. T5 and T6 had guest designers for random characters as well. I think that's fine. I don't expect 100% parity. There are going to be some main characters that get a little extra love. But, if you go beyond, like, a 1-2 costume number difference, I would say that you're playing favorites a little too hard. We have, like a 30 costume difference in DOA5 between characters. That's a bit much. That's indicative of slight neglect. lol
I think that with how connected everything is, whether they market something only for Japan doesn't really matter that much. It's not like we won't know about it. It's not like we didn't know about the pre-order outfits. They've only "revealed" Naotora at a Japanese event and everyone still knows about it now. And that's why I think not releasing DOAX3 anywhere but Asia isn't going to help their reputation or anything if that's what they were going for, just create animosity. It's not like we won't see the Marie Rose pole-dancing video on YouTube eventually. lol
Just because people can see it on Youtube doesn't really change anything. If DOAX3 isn't being marketed, how is people really going to know past digging it up? Yes, you can find things on the internet if you try, but if you never cared, how would you figure it out? There is still people who don't know anything BECAUSE they don't scour the Internet for everything, so how would they know of DOAX3's existence, let alone bother to actually get riled up if it never comes out here.
While it does suck that some things get "lost" in the fanservice, I think that TN/TK has the power to control the conversation about what all their product has to offer, but they're not really because just focusing on the fanservice is making them money via DLC.
And again, it's how companies operate. It sucks but it's how business works. Either gotta work with the Capitalist lingo or go home(aka do something about the Demand).
And again, Senran Kagura isn't really a fighting game, it's more like a Hack N' Slash and even then, just because the creator chose to make it heavily fanservice and made it as such, does that really stop it from being a good Hack N'Slash or the heavy fanservice stops it from being such? If we flipped it the other way around, should Mortal Kombat be taken less seriously because of the gratuitous violence the creators also pretty much adore at this rate?
I think that MK also tries a great deal to market itself on characters and story. In the majority of promos, they specifically cut away from fatalities (maybe for obvious limitations, but still). And they specifically created videos talking about the gameplay changes and what the variations system did for each character when they were revealed. And I do think that kind of helped them, though they do indeed still have their mountain to finish climbing. I also kind of think that since fighting in itself is "violence", violence taken to extreme in your game isn't as much of a hard right as extreme sexual fanservice. Hence why people thought that Sonya and Mileena's MK9 attire was a bit much, for example. They're not about to put people getting their neck snapped in Sexy beach or anything, but DOA seems to enjoy knocking people in bikinis off of buildings. lol
Regardless, my point was that if there is "depth" there, you shouldn't be going out of your way to market it like there isn't.
Honestly, you answered your own question on both accounts. Yeah there should be limits, but let's be honest, does this really effect gameplay? Does this really send us back to pre-DOA5 where the game is overall a true joke series? If that's not the case, then there's no real case to drop a game, but you can have issues with it and just plain up stop buying the DLC and try to get yourself heard and try again if you really do like the series.
I think that if you like the gameplay, then play it. But, if there is another game whose gameplay you do like and yet the peripheral stuff doesn't annoy you as much, then why wouldn't you play that game instead? Those are the people TN maybe need to be concerned with.
If you like DOA's gameplay so much more than anything else, then yeah, you're going to stick around.
Just because people can see it on Youtube doesn't really change anything. If DOAX3 isn't being marketed, how is people really going to know past digging it up? Yes, you can find things on the internet if you try, but if you never cared, how would you figure it out? There is still people who don't know anything BECAUSE they don't scour the Internet for everything, so how would they know of DOAX3's existence, let alone bother to actually get riled up if it never comes out here.
We're no strangers to FSD~
You know the rules and so do I~
A new character is what we thinking of~
You wouldn't get this from any other game~
Naotora just wanna tell you how she's feeling~
Gotta make y'all arguing~
so the new stage will be somewhere in SW universe which could be
a huge tundra plain with lot of SW war equipment, dead horses lying around?
a castle with trap doors? (i swear got one in doa3)