Team NINJA Social Media Updates for DOA6

Jared

Member
I wonder if Helena will be able to do a BKO 4PK to extend after that bound. They look close enough. I really hope it's not just that single hit knock-back move that she gets there.
 

deathofaninja

Well-Known Member
Premium Donor
News Team
Helena's combo there didn't do a lot of damage, but you can see the that through better options, combos are now a lot easier to connect. During the beta I played as Diego for the first time, and it was rare that I dropped anything and I did have more fun with the combat than DOA5s without big level interactions to satisfy me further.

Since playing DOA6, I wonder if my dropped combos in DOA5 were really my fault or not. Besides that, I've watched every offline tournament that's ever happened for DOA5 available to me. I've seen every pro drop a combo, and plenty of them seemed like silly drops.

I don't see how people can get around saying that this game is for beginners either. It requires plenty of strategy to win a fight using the meter, and your opponent is playing under the same set of rules as you are. I had three Critical Burst options as Alpha-152... you guys were not on an equal playing field in that mechanical sense and I'm happy that CBs are gone.
 
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