Is online completely meaningless?

HiguraShiki

Active Member
Personally, I feel online helps. The only difference is that the timing can be screwed up. I think most people pull the online is pointless card because they just do not wan't to admit they lost. Don't get me wrong, there are times that people honestly do screw up due to lag, but I have seen more people get completely outplayed or beaten, then they go and blame the loss on the fact that it is online and not offline.

Not only that, but online gameplay is what made the FGC grow over time. So is online meaningless? Not to me.
 

dawnbringer

Active Member
There are two different topics going on. One is "Do wins online mean anything in competitive sense?", and the second is "Is online play functionality useful?"

I don't see anyone disagree with the second topic, and no one actually asked that. Many people post that yes indeed it is useful.

The first topic is the actual topic of the discussion. Some mention that good online players are likely to be good offline. I think the point is that good online players should be able to prove it offline, so everyone can agree. Like E-Mann did.
 

Prince Adon

Best in the World!!!
Premium Donor
So all his years of online experience still mean nothing then?

I don't know if you been keeping up with the topic. But if you read my previous post you will see how I said online makes good practice and experience to an extent. That's all the credit it gets as far as that goes. Other than that playing online competitively still means jack sh**. If you want to make a name for yourself play offline. That's where it matters.

A lot of HLP play online. You think they take that sh** serious? No. They do it to test things out, keep up on game when you have no one to play offline, and practice. Other than that online gets no credit outside of casual play, and getting more players that can possibly turn into competitive players offline in the long run. People are saying "Oh E-mann made online matter" No. It just made good practice and he was able to dust off the online bad habits and put up on offline play. This should inspire more online players to play offline not inspire them to take online serious.
 

shinryu

Active Member
So this thread actually inspired me to go back online last night, which I hadn't done in quite some time. I figured hey, I got my JLF installed in my stick, maybe my problems earlier were with the defective brawlstick joystick, and now I'll be able to play ok.

Holy hell. I'm willing to entertain the idea that my connection is unusually shit, but if this is at all a representative sample of the games people have I can't imagine how anyone can consider online "meaningful" as a representation of skill or as experience or as even a decent way to kill time.

I fought a fucking Mila scrub (as Mila) who could lock me down with repeated 6pp. She's -11 on block on that and maybe maybe if I mashed p after the block I could interrupt his next string. Incredible. I didn't attempt to throw punish (which in retrospect I regret not attempting just to see) but I was retaliating with 6p or 3p, and if he's at any disadvantage at all (let alone -11) I should counterhit. In the next round, I became irate and beat him literally by repeating Tina's 6f+k over and over again. Sadly, this would have also worked on the NEXT guy in the lobby if he hadn't gotten saved by a wall hit. This game is just so gross and degenerate online. It's almost as bad as trying to play the KOF98 port where I literally could not jump full screen fireballs on reaction (lol Mexican internet, I'm sure). Inputs dropped all over; 66f+p kept coming out 6f+p, I couldn't sidestep for shit and when I did sidestep I couldn't get takedowns to come out. I don't think I had a single game that wasn't a slideshow at some point. I can't even enjoy winning since I'm sure the poor fuck on the other end is having the same experience. But he's playing Jann Lee so fuck him. Jesus.

Again, I'm willing to believe I'm just unusually screwed here, but any fighting game where the optimal playstyle is basically indistinguishable from playing Track and Field isn't a fighting game. I have no desire to win at a button-mashing contest. Unless a new router does the trick or Tecmo does some black magic with the next netcode patch DOA5 can go get fucked sideways. I don't want to play Tekken particularly but at least I can play Tekken.
 

shinryu

Active Member
I don't know if that's comforting or disappointing. If it were just me I guess I would think I might be able to do something to improve the connection at least. Sigh.
 

shinryu

Active Member
Nope, throw punishment is next to impossible. As an example, if p is the only reliable thing I can get out against -11, that means an 8 frame throw might maybe work against -11 attacks. Good fucking luck against -6 or so.
 

dawnbringer

Active Member
Nope, throw punishment is next to impossible. As an example, if p is the only reliable thing I can get out against -11, that means an 8 frame throw might maybe work against -11 attacks. Good fucking luck against -6 or so.

Only Kasumi and Christie can punish -11 (in game terms) with standing jab. -11 is not punishable with 10-frame jab.
 

shinryu

Active Member
I'm not talking punishment in this case. I just mean the lag was so shitty I couldn't even interrupt a 12 frame attack at -11 with anything other than p. So throws are obviously going to be out of the question against something like a -6 attack under those circumstances. I know the strike punishment is weird in this game even before lag shits on it.
 

Brute

Well-Known Member
Standard Donor
You may be right about the frame data changing, since for some odd reason almost all of Kokoro's moveset appear safe on block online, which I highly doubt is the case.
According to Dr. Dogg's frame data, almost all of her main attack strings are "semi-safe." Like Dawnbringer alluded to, you'll be hard-pressed to fight someone who can realistically interrupt her blocked attack strings with jabs.
 

Prince Adon

Best in the World!!!
Premium Donor
Again, I'm willing to believe I'm just unusually screwed here, but any fighting game where the optimal playstyle is basically indistinguishable from playing Track and Field isn't a fighting game. I have no desire to win at a button-mashing contest. Unless a new router does the trick or Tecmo does some black magic with the next netcode patch DOA5 can go get fucked sideways. I don't want to play Tekken particularly but at least I can play Tekken.

Which is why in a earlier post I said DOA5 online isn't even worth trying to practice with.
 

Force_of_Nature

Well-Known Member
Standard Donor
Online play isn't completely meaningless. It is necessary for the majority of players to maintain their skills while they're not at their offline scene. I only play offline once a week on average so I need to play online to have practise against human opponents. Playing the AI doesn't cut it. I also find playing online good for match-up knowledge and learning the abilities of a character in a combat situation.

You can only do so much in the Training lab, so playing online is a good way of keeping your head in the game. Also if you do encounter someone that you have a good connection with online (and are not a complete scrub), be sure to befriend them for future sparring matches.
 

Mavis

Well-Known Member
To be honest i tend to really enjoy playing DOA5 more online than i do offline. I've had some great matches against members from this site and have received some good advice from some of those higher ranked players as well. Which has helped me somewhat to become a better player (I am still F+ rank though) lol.

Apart from the random hate mail (those A+ranks just hate losing to F+ranks) , a few laggy matches here and there, and some of those ryona lobbies i seem to stumble into :rolleyes: , online has been really enjoyable for me. If online was taken away from the game now, i'd feel kinda crushed as it's pretty much all i do when i play DOA5.
 
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