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Um, yes, lol. Proverbs aren't exactly "discussion" material, by the way. Again, would I like to see the VF cast recover some of their lost moves? Yes. Do I think they're handicapped because they don't have them? Not at all.
I'll train hard, and adapt harder.
I play Pai, and while I would like for most of the VF characters to get their moves back, I think they're already great at this game. I think Pai is the weakest of the bunch, but even she is a solid character better than a majority of the DOA cast in terms of MU and tools.

Overall, the VF cast have a fairly averaged out superiority over the rest of the cast. Not that they're all top-tier characters, just that there's no "bad" VF character in terms of viability.
I think the public opinion should be pretty obvious by now.
Requiem. I understand there are players that have adjusted. I stated that towards the end of my video. I am just asking a public opinion on whether the Virtua Fighters should stay the way they are or receive all their techniques and VF :FS buffs.
Why are we entertaining this shit?
It's weird to say that DOA characters might not have "all of their techniques" in DOA. That's because it's DOA, and everything for the DOA characters were designed for DOA. And, actually, still, some techniques did get taken out over time for various reasons.

And they're balanced. Really, the VF characters are very, very balanced and playable. It sounds like denial because a lot of other players have adjusted to VF characters in DOA in a way that makes them potent and useful.
Zero, that's the thing. that SS, as you call it, isn't a SS. Or at least it shouldn't be. Its the start-up of either a guard break or a 10-frame punch
Stirring the pot I see.
Requiem, I'm not in denial, I'm debating about how the Virtua Fighters need all of their techniques.

The Dead or Alive Cast have all of their techniques and apparently they're balanced. But if the Virtua Fighters have all of their Techs, then they're unbalanced?

If anything, the Inashi's and Subaki's were toned down to make it easier to juggle VF Characters. After all, juggling is free and guaranteed damage.

I'm not trying to get the Virtua Fighters buffed in a way where they're difficult to fight. I'm showing how they need all of their techniques in order to ~be~ balanced.

The "Buffs" I suggested aren't for players who Hold to get out of Mixups. Its for players who block more than hold, Subaki's and Inashi's are there to punish strings
Let me repeat myself in a way you may or may not understand. If you can understand it, good. If you can't come back in three hours after you've cleared your head and reread it. Characters with SS property attacks SS before the attack comes out. Because the SS doesn't have attack properties they are vulnerable to throws and strikes (provided the previous hits were blocked or on NH. If a character is thrown or attacked while SSing the attack that follows the SS is interrupted. There are not active strike frames in a sidestep, only track avoiding frames (during these frames you can be hit by throws and tracking/retracked strikes (there is a thread on this somewhere). Active frames on strikes come after the SS frames and cannot be thrown.

And how can you compare a throw that deals "true" damage to a stun state strike that follows a reduction? That is not a good comparison. Something better would be Leon's 33P 7P mindfucks or even Ein's 6P+K stun game.
People broadly use the term "sabaki" for things that are both inashis and sabakis. A sabaki is a *strike* that parries another move (Lei Fang's 6P+K), whereas an inashi is a motion or stance (not a sidestep) that will parry another move (Lei Fang's 4P+K). I often drop inashi as a term when talking straight DOA, but it has some useful distinction in VF.
What is an "inashi"? Not familiar with that term.
Being totally blunt, this looks pretty much like denial to me. The VF characters have been adjusted pretty much as minimally as necessary, and the entire effect has been actually relatively balanced. What's being asked is that the VF characters play like they would in VF.

In which case, my only suggestion would be to play VF. The VF characters play like VF characters in DOA. Otherwise, you'll have to accept the streamlining. And the VF characters are competitively strong-all of them!

(Also, some of these "buffs" you're suggesting? They're also nerfs. You're opening the VF characters to high counter throws in the DOA engine for days. You could basically grab them for days with some of those adjustments. It'd be ugly)

In general, most of the sabakis and inashis were actually toned down in Ultimate, as were a lot of crushes. This applied to both DOA character and VF characters. Much of what you attribute exclusively to the VF characters is not true.
"And is a Hard Bound as strong as an Izuna Drop? Jacky has the VF5:FS Hard Bound and he's not OP"

Izuna drops aren't OP either, lol
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