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But it wasn't dropped though, Zero. The first 4 fights were offline matches so there could have been any lag or outside interference . And in accordance to the Triangle System, he should have been able to have grabbed me
And I did take the Damage Reduction Algorithm into account and the I stated the Dead or Alive Fighters do just as much Damage as the Virua Fighters, if not more.
Apparently the bold command does not work in media. The case could also be that the command was dropped.
There is an attack that follows the SS. During the SS he is vulnerable to throws.
Zero, Akira's Siesichio(The Sidestep in question) is an attack not a sidestep.

And is a Hard Bound as strong as an Izuna Drop? Jacky has the VF5:FS Hard Bound and he's not OP
They have their tech (minus bounds to a degree), it has been strictly modified to fit into the DOA design. The biggest factor is that DOA has the damage reduction in juggles. You can't compare damage when taking that into account.
"How was Hayabusa able to grab Akira during an attack follow-up?" - Characters can be thrown while SSing (even as a followup), only exception to that right now is MR and her command SS.

Keep in mind that health in VF is also a lot lower than DOA, if you are looking at percentages pertaining to default health then yeah, the VFs look pretty powerful. But because the health differs (I think VF is either 220 or 24 health, leaning towards 220) you can't take the overall looking damage as what they can do if they were directly ported. If you were to put health in DOA on the same level then you would see similar damage without needing to know which attacks set bounds, rebounded, and finished combos, essentially same or better damage with just keeping someone in the air long enough. If VFs kept their bound system from VF then they would be OP as hell.
That without considering the damage reduction from attacks while in stun/juggle. If DOA didn't have the damage reduction the VFs would be as damaging as their Sabaki stuff but at the same time they would be considerably lower tier because full health KOs would be possible with every DOA character.
@Code: I think you just have a different criteria for this. Sure in terms of frame data, Sarah may be more difficult. I'm including learning match-ups and behaviors to apply what they have effectively in a battle. So learning to toss things out at the right time with Hayabusa is more difficult than it is with Sarah.
Akira was actually buffed at first, his 16T doesn't guarantee P in vf. They changed it eventually though.
"My point is why should the Dead or Alive characters have all of their tools while the Virtua Fighters' tools have been removed or nerfed?"

The VF tools were removed or nerfed for adapting the VF characters to the DOA system, just because are Akira, Sarah, Jacky and Pai to be guests in the DoA game that has to work according to their own rules. In the opposite case (DoA characters as guest stars of VF6) of course I would expect the vice versa for the exact reason. People are playing to DoA, not to VF6 neither DoAvsVF: for satisfying the DoA fanbase (the main one in a such case) It's necessary to find a compromise that regards only the Virtua Fighters.

The VF characters are far from being bad characters in DoA5 on the opposite they are some of the most effective ones: this make me think that TN was right to nerf them (they would have been to much overpowered for the game without changes) and anyway able to keep a balance in the roster that surely doesn't put in disadvantage the guests.
Oh. That thing. You should just include the parts of matches you want to bring attention to in videos like this. The thing is 30 minutes long and you're only really discussing 20% of it.

Anyway, according to the movelist details you have up, you entered the sabaki stance and then hit P before hayate's attack landed. That puts you into the "P" motion, which (correct me if I'm mistaken) does not sabaki anything in DOA. only the preceding animation before you hit P should do that.

To answer your last question: It shouldn't. But hey, tough luck. If you wanted to balance that out, I'd focus on Eliot before the VFs. Akira has a really good investment/efficiency ratio, giving you a good payoff for your dedication.

So in a nutshell: You choose characters that are harder to use. That's your own choice. But at least at max efficiency they are really good, and that's what truly matters. Eliot isn't. That's the real problem.
Like I said, brute. It has nothing to do with who's more difficult to win with. I'm talking about difficulty in actually learning a character and doing all they're capable of, and that is without a doubt Sarah.
The vf chars are some of the best chars in the game, what's to complain about here?

Plus sarah was low tier in vf5, why would you want that sarah in doa?
Brute, I'm not confused. I know how the system works.
I was referring to 5:08 for Jacky.

My point is why should the Dead or Alive characters have all of their tools while the Virtua Fighters' tools have been removed or nerfed?

In hindsight, the Dead or Alive characters are easier to use than the Virtua Fighters so how is it fair for the more difficult characters to be watered down instead of the easy-to-use characters?
@Code: Not really. With Ryu you're dealing with "What do I toss out that won't totally screw me over" 100% of the time. Since everything on his end is so risky, it's a constant "doubt yourself but do it anyway" situation, and finding ways to do that and not get blown up instantly is very difficult. Sarah is safe and has tons of valid mix-ups. Committing to one option has a lower chance of getting you destroyed. So once you learn her options, her use is much more freeing.
Unless you're talking about "who's easier to mash with on a casual level," but we're beyond that, I think.

@Hakku: That's not a VF thing exclusive to those characters. Certain attack aniamtions can be thrown. For example, try using a charge attack. Theoretically, you shouldn't be able to be thrown. you're attacking. But, you can. Certain movement-oriented attacks can be vulnerable in a similar fashion.
Hayate didn't crush anything. He was parried, struck (stunned) and then did a punch hold from stun (DOA system mechanics) and Jacky got held. Simple.

If this is confusing you, I'm not sure you understand how DOA's system works.
Sorry Brute, but Sarah is definitely more difficult to learn/use than Ryu. Not necessarily more difficult to win as, but when it comes to complexity, yeah, she's beyond him.
Brute, the tools the VF characters have are dwindled, frailties of what they are suppose to be.

How was Hayabusa able to grab Akira during an attack follow-up?
How was Hayate able to crush Jacky's High and Mid Punch Subaki?
How was Ayane able to go through a High and Mid Subaki, then proceed to grab during a punch frame?

How was all of that possible on an Offline Versus Games??!!!

Explain why, if you would.
No, I'm telling you that a primary tool in VF is not necessarily a primary tool in DOA, due to the difference in game mechanics. In DOA the VFs have all the primary tools they need to win and more (currently) in the context of DOA's system mechanics and in consideration with the rest of the DOA roster.
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