Comments

@XxLovelessGirlxX: Team Ninja is not trying to hide VF tech. ;)
@Brute, actually the title of the video was made by XxLovelessGirlxx. I couldn't think of a name for the video, lol.
@Russian

In Dead or Alive, the Triangle System's simplicity exists for both beginning and advance players to strategically plan out a signature plan of attack, defense, and evasion. And yes, they can't get that much damage unless they play the stun game with a danger of being countered. But that's never stopped them from trying before.

The Standard Juggle takes 30%-40% life,
Full DMG Combos take 40%-60% life,
Tag Juggles take 40%-100% life

In Dead or Alive, The juggle damage output changes from 100% slowly down to 30% the longer the juggle goes on.

In Virtua Fighter, to do those 50% and 75% damage combos, you have to buffer within 10-12 frames of moves.

Which is more harder?
"Jacky's neutral game was shat on in DOA."
--Lows that are +on NH, heavy mix-up, lots of safety. That's not a horrible neutral game. Not amazing, but it's not bad.

"I never said they were trying to hide VF Techs"
--That's exactly what: "What Team Ninja Doesn't Want You To Know About Virtua Fighters" means.

" the VF characters are beasts. However, they're only like that because its hard to win fights with them. Its safe to say a player has too work extremely hard to win with a VF character because of their difficulty of use"
--No, they're beasts because they're high tier. That simple. Gen Fu is high tier and he's piss-easy to use. Eliot is hard to use and he's bottom tier. Akira is high tier and hard to use. Difficulty of use does NOT dictate tier placement. Akira is exceptionally hard to use, yes. Is Sarah as hard to use as Hayabusa? No. Is it as hard to win with Sarah as it is with Hayabusa? No. Why? Tiers. She has better tools. And no, they're not all that challenging to use.

"I was well aware of the modifications that the VF cast were to undergo in order to accommodate the transmission between games. But that's no excuse to deprive them of Techniques that help them out in battle,"
--SURE IT IS! Imagine the reverse, where DOA character are plopped into VF. And imagine if they weren't deprived of ANY of their techniques. They have all their defensive holds, 11 frame mids, piss-easy access to stuns, etc. They would HAVE to have some of their tools toned down or removed. It's not even a debate.
this is a pretty impressive video, and great information too.
Good points for showing the similarity of Parry from DOA and Subaki from VF.
I never said they were trying to hide VF Techs, I said they were nerfed and/or removed to be used efficiently.

And I agree with you 100% about how the VF characters are beasts. However, they're only like that because its hard to win fights with them. Its safe to say a player has too work extremely hard to win with a VF character because of their difficulty of use

I was well aware of the modifications that the VF cast were to undergo in order to accommodate the transmission between games. But that's no excuse to deprive them of Techniques that help them out in battle, especially when there are DOA characters who exhibit similar Moves
you keep saying fighting on the ground isn't juggling, but those bounds are inescapable you're doing the same dam thing with a different look for like 50% life 75% against a wall and you wonder why you're missing some of your toys? most DOA characters cant even come close to that without playing the stun game, CB, power launcher then a combo. im not one to call for nerfs usually, but DOAs damage is not meant to be that high.
Jacky's neutral game was shat on in DOA. Sure its there but the hold system makes it kinda useless. He should have been more of an environmentalist because in VF if you blocked correctly him he would still push you to the edge of the ring which really threatened you even if you had good defense. You had to move a lot to avoid being cornered/ring out-ed. Honestly I wish they would have just changed them entirely instead of giving us these half ass compromises that make little to no sense.
Like I said before, they are two completely different games with different mechanics. If you just plopped the VFs from VFFS into DOA without any modifications, they would be broken. Not broken as in: "too good." Broken as in "Oh fuck, I'm two stuns away from a K.O." And guess how easy it is for a DOA fighter to get a stun if you're fastest mid is 14 frames? Really fucking easy.

So, no. The VFs would get wrecked if they were 1:1 imports. They have some stuff in VF they don't in DOA and vice versa. Trade-offs. Their pure VF forms would not function properly in respect to DOA's mechanics, so they had to be adjusted a bit. And as things currently stand, all the VFs in DOA5U are beasts of characters. They are amazing, and don't really need anything more.

The idea that TN is trying to hide VF tech is just stupid. TN knows that most players know that they are two different games and adjustments were inevitable. That's the end of it.
Claps* I wanna hug you XD gr8 video im definitely for the VFs! let them Soar~
Brute, how many players do you see that focus on blocking rather than countering?

The Virtua Fighters aren't meant to be that way, you know that. By giving them 22 frame holds and watering down most of their moves, the VF cast can only fight at half strength.

If you're stunned, you fuzzy guard.
If you're grabbed, you break away
If you're pressured, you block or evade

A Virtua Fighter shouldn't rely on holds to turn the tide, they should use their wits and use the tools they have.
Apples and oranges. Different games, different tools.

But hey, if you want to make Sarah like her "powerful" VF counterpart and make her 6P 14 frames and remove her ability to do defense holds from stun and the like, I won't object.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top