Just a few more points away from A solid rank^.^ Hopefully if I keep up the effort and if I can find enough matches I can be at least S- to S rank before my birthday comes xD
Unpopular opinion but DOA is the OG for bringing dirt and wetness in a fighting game imo, if I ever get in a fight irl and I don't get nearly as sweaty and dirty as the characters do half the time id be disapointed since DOA really made me appreciate getting dirty and sweaty xD
Finally, Trump is out!^.^ Lady Gaga also delivered with her star spangled banner performance, hopefully this'll mean good things coming for the US now that someone more dependable is in office
Idk if I'm the only one, but I always found it incredibly ridiculous that DOA6 can reset stages and danger zones on the fly in all games in training mode but with Tekken 7 it takes almost 10-15 seconds at least to reset one breakable wall or floor xD
Whenever I turn on LR to play Naotora and see her frame data, I realize more and more that she really lacked alot of stuff xD she really needed a few more strings from PP and I feel like 8P and 6P should at least stun with +4 on hit, and she doesn't have many ways to retreat besides her backdash
Probably doesn't work since free canceling on block is unsafe unless you have advantage, and your opponent gets away with it since theyre obviously pressing buttons when they FCed at an advantage/or when you tried to mash at a disadvantage....
Apparently someone is getting sued by KT for producing an illegal disc port of the DOA Venus vacation game on an auction site where you could delete their clothes.... And DOA's rep once again takes a hit xD
I really wish I could convince my sister to join FSD or 8wayrun, I think her Hayate/Ryu and Cassandra in SC6 are annoying enough to be a threat even tho she seems doubtful xD
Unpopular drunk Kasumi opinions: 6P+KK(in stun on CH), and K3K should be crumple stuns for Kasumi imo, especially since K3K isn't that threatening and leaves you +10 yet is unsafe at -16, for what? XD
Tekken and DOA's stun games are so different, in DOA you have to use an attack that's at the least 2 frames faster than the advantage to continue a combo successfully while in Tekken you can continue a combo thats either the same advantage from a hit stun or faster than the stun given, it's so odd >.>