Camel with 2 thumbs

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  • not gonna lie, seeing Marduk and Armor King made me wish we got some top heavy, brick shithouse power type characters in doa6, that'd be cool
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    Camel with 2 thumbs
    Camel with 2 thumbs
    but with leon being gone, baymans' muscles taking a hit, and even bass being more smoothed out and less defined than usual, i doubt it'll ever happen
    HHH816
    HHH816
    bass? robo-raidou?
    KnacKrover
    KnacKrover
    Leon shouldn't be ditched by TN even they didn't see many people or few play as him. (but hey, I'm the one main him tho)
    so that's how you get ppl to leave your lobby, you beat them, overkill them one time, they send u a 10 page essay on why you're a toxic player and they leave on their own accord!
    Now for the ultimate question, do I pick up a Pro controller or a GameCube controller for smash ultimate?
    Camel with 2 thumbs
    Camel with 2 thumbs
    I like the pro controller but it lacks precision and consistency, which is a must for smash. As for gamecube, I remember not liking the original GC pad but it's been almost 15 years since I've used one, maybe time has made it a better alternative? Who knows
    UpSideDownGRUNT
    UpSideDownGRUNT
    why not a pro controller that is a gamecube controller?
    VAND1TA
    VAND1TA
    gamecube controller all the way, baby!
    Pokemon let's go Pikachu/Eevee with more combat, higher difficulty, and less creepy hand holding, that is a game i'd play, but as it is right now? fuggetaboutit
    Camel with 2 thumbs
    Camel with 2 thumbs
    actually at that point im might as be playing original pokemon red/blue lol
    Would you like to see a larger discrepancy in combo damage across the cast or do you prefer the doa5 design of everyone being able to do big damage?
    Camel with 2 thumbs
    Camel with 2 thumbs
    Cause in older games you had characters where even their best combo on CH did really pitiful dmg (doa2 zack, doa4 tengu) but ever since 5 it seems like the philosophy is "fuck it, every1 is a heavy hitter, from the fast mix up types to the slow powerhouse types", I think it would be way more interesting to go back to the old way of handling dmg across the cast
    Darksiders 3 is out tomorrow
    NewWestFan
    NewWestFan
    Couldn't get hype for it. Every trailer I was forced to sit through on YouTube had visuals on par with God of War 3, an 8 year old game. I'm sure it's a solid narrative though!
    Camel with 2 thumbs
    Camel with 2 thumbs
    Wouldn't say I'm hype for it, but I am a lot more interested in this installment than the previous entries. I hope it's good cause I'd like to see this franchise end properly
    man i was joking when i picked up xianghua and said she was the lei fang of sc6, but then i started finding all her dirt and cheap stuff and i'm like oh dam, she really is the lei fang of sc6, cept not as good
    despite being way more familiar with DOA I feel like learning characters in SC is much easier :/
    Camel with 2 thumbs
    Camel with 2 thumbs
    the fact that game is not as string heavy and that there's a great disparity between the usefulness of moves helps, but it's cool to just be able to pick up new characters with ease, something i have a much harder time doing in doa for sum reason lol
    Force_of_Nature
    Force_of_Nature
    Probably because SC is easier to play than DOA.
    human013
    human013
    There's not many "extra" mechanics in SC so it feels that way. It's really straight forward. Only thing that might be difficult is the just frame stuff.
    Hold up! U can get booted from lobbies mid battle in SC6?! What kind of bullshit is that?
    J.D.E.
    J.D.E.
    Honestly, RE isn't even a big issue anymore. It's still abusable & can be dumb, but very easy to deal with. Characters have a way to stop it before it even happens if you don't opt to sidestep. I hate the idea of it just as much as the next guy, but it is useful & can be dealt with. Still think it should cost meter though.
    Camel with 2 thumbs
    Camel with 2 thumbs
    I actually think connection wise the online is pretty good, i feel like i can react to most stuff as long the connection is a 3 or over, and alot of what i get hit with is unfamiliarity (like i didn't know nightmares 6A has auto GI that counters high mid and low until yesterday!), but yeah things like being able to use custom characters in rank and salty lobby masters who can kick you in the middle of a fight is dumb
    Force_of_Nature
    Force_of_Nature
    I'm talking about RE online. Offline it's steppable, loses to break attacks, unblockables along with 3-hit or more strings having a good chance of stuffing the RE. It's just that RE feels annoying to react to online, making dealing with it just prediction, adding yet another layer of guessing when on the offensive. SCVI honestly would probably be better if RE never existed, especially since GI's are free now.
    For a character who seems so popular, you rarely see Lisa being played, both online and offline, what's the deal with that?
    Camel with 2 thumbs
    Camel with 2 thumbs
    are most Lisa players arcade mode monsters who don't care to face off vs human opponents? Or is there sum secret lobby they play in that only Lisa players know about? Explain!
    Force_of_Nature
    Force_of_Nature
    As much as I hate to say it, Lisa isn't really popular compared to the other DOA ladies. Luckily someone at TN likes her, she will likely have story relevance, and possessing an interesting and unique enough moveset to justify her inclusion in DOA6.
    zoo
    zoo
    before coming here I thought lisa was that underrated doa character since I never came across many players or fans, here she's like beyonce status lol
    oh dam, never realized that being soul charged in sc6 actually freezes the timer, so if you're ever in danger of getting timed out just pop a soul charge and go nuts lol
    ChaolanLegacy
    ChaolanLegacy
    RE, SC, and CE all freeze the timer, that's why 60 seconds is more than enough time for a round.
    Sotherius
    Sotherius
    Sacrifice meter for time in the clock.
    Force_of_Nature
    Force_of_Nature
    Yeah, that's why YOLO SC is a thing. I honestly don't like majority of the new mechanics added to SCVI. Makes the game feel like more of a nuisance at times due to all the "counter" stuff you have to account for (RE, SC, meterless GI's covering all strike levels, etc.).
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