Looking at Nyo-Tengu's moveset wondering why I never played this character. Sick stun game, i12 launch throw/ceiling throw, her pp by itself is nasty because of the range and that it stuns on NH and because of it's options.. she has OH's, oki, and her 6T is a mixup. Complete via tournament character
One 64T into a combo because someone stepped one time (assuming the player predicted the step) and you can't break the throw in DOA terms does provide decent hints that Akira isn't as disadvantage as people made it out to be from linearity.

Reactions: Radiance