The_King_Edo
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  • Fellow kokoro players: Don't always end all combos with 6PPP as P2KP and 4PPPP have faster recovery and allow you more options for oki.
    • Like
    Reactions: LordBrightman
    Heikou
    Heikou
    What sort of options?...
    The_King_Edo
    The_King_Edo
    Not sure exactly but seeing as how 6PPP has slower recovery the oki you use after will be more delayed then if you were to end it with P2KP, I'll experiment with it a bit more but something similar is ending combos at the wall with ayane's PPPK instead of PP6PK, It has more damage but slower recovery.
    Heikou
    Heikou
    I haven't personally found a way to improve her oki using a different combo ender against wall, but there's probably some neat trick or another out there. Even her unholdables are mainly stance dependent (this may be the case for every char)
    My new years resolution should've been to stop trying to play every single character in every single game ever, get yourself together edo.
    MeadowSpirit
    MeadowSpirit
    I figured that out sometime around the Super SF2 era!
    Camel with 2 thumbs
    Camel with 2 thumbs
    y would you even do that?! =o
    xDevious
    xDevious
    I do the same thing, and honestly, I think it's a great way to find the character most suited for you. In DOA, I've given every character in the game a chance, and I've ended up with the characters I use now, because they are the ones I've enjoyed playing the most. :p
    If something is uninterruptible by kasumi's i9 punch then does that means it's uninterruptible period?
    Brute
    Brute
    Basically every high crush in the game indicates "no."
    Camel with 2 thumbs
    Camel with 2 thumbs
    if it's high crush then kasumi's i9 punch will never interrupt it, that's why interrupting with low punch is considered a better option since
    1. it's less likely to be crushed
    2. you avoid throws and high attacks
    3. it's still pretty fast, kasumi's is i12 if i remember correctly
    Force_of_Nature
    Force_of_Nature
    jabs avoid throws too by counterblowing them.

    Brute pretty much summed it up.
    Helena's lows are scary o_o
    • Like
    Reactions: Nikotsumi
    Rikuto
    Rikuto
    Yes, they are. But what really makes the situation ridiculous is that every option stuns equally with no lesser option having a way to stagger out of it. Even Rig can't abuse a person to that degree with the guessing games.

    Helena, in my opinion, is a great example of how not to balance a character in a game without throw breaks. She is far from the only offender though.
    Rikuto
    Rikuto
    In case you are wondering why I take issue with it being bad design -- when all options stun equally, all options and therefore equal. If all options are equal, there is no logical basis to defend against one over the other.

    If no logic is present in the mindgames, it is difficult to find it engaging.
    Force_of_Nature
    Force_of_Nature
    I find that Helena, ALPHA & Christie tend to abuse the stun game particularly badly.
    Why does it seem like when a move is safe people block but when it's unsafe they mash out of it most times, weird...
    Codemaster92163
    Codemaster92163
    But in general, if you know you're going to get thrown on block, you may as well act like your combo is going to land.
    The_King_Edo
    The_King_Edo
    Makes sense xD
    Force_of_Nature
    Force_of_Nature
    Apparently in DOA, blocking a GB means "mash". But yeah, if an unsafe move gets blocked and you know the opponent is slow on their throw punishment, you may as well hi-counter blow them. For "safe" moves, you're supposed to fuzzy guard after them.
    Welp... jacky is not fow me ;-;
    samuraihachi
    samuraihachi
    why not?
    The_King_Edo
    The_King_Edo
    He feels weird and it's kind of hard for me to start his offense, right now I'm just gonna focus on training sarah and helena but if you could give me some tips that'd be great c:
    samuraihachi
    samuraihachi
    Jacky is actually pretty easy to pick up but difficult to master. The first thing I think you should do if you plan to learn Jacky is learn his neutral game. For example, you can use are P, 6P, 1P, 2P, 3KP, Slide Shuffle P, 6P+K, etc. Once you get that down, then learn his combos. If you need more info, check here: http://www.freestepdodge.com/threads/the-blue-flash-doa5lr-jacky-guide.5846/
    I don't want to play ayane simply because of the fact I'll just be seen as another player that abuses her cheapness and wins.
    Force_of_Nature
    Force_of_Nature
    Then don't "spam" with her =P.
    Deth Cody
    Deth Cody
    its sounds like you care too much about the opinions of others, instead of having your own fun.

    also you'll never learn to use her properly if you never play her.
    D
    Dark-truth
    Ok and why does it matter that others put you in a group like them ? You can prove them wrong if you show some skill and if you "spam" and they lose its their fault not yours
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