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  1. WAZAAAAA

    Media DOA5 Infinite character portraits

    Collection of high quality transparent PNG character art render portraits from the Chinese mobile game Dead or Alive 5 Infinite ( 生死格斗5无限 - Google Play ID: com.tciplay.doa5if.TCI ). PREVIEW: CHARACTERS LIST: NOTES: - There's a total of 469 pictures in the ZIP archive, the best 52 of them...
  2. WAZAAAAA

    System the "Free Step Cancel" bug info gathering

    DOA5 has an obscure game-breaking glitch which lets you completely negate the recovery of many moves. I have gathered all the footage scattered around the internet I could find here. According to @Mr. Wah, Team Ninja is aware of the bug, but even they don't exactly know how it works: This...
  3. WAZAAAAA

    System Standing VS Grounded input delay

    The game intentionally delays the start of your attacks by 1 frame in order to properly add leniency to multi-button moves (such as 2H+P+K aka the Side Step command). But this is not always true. This delay gets "bypassed" in 2 common scenarios: - the actual attack blocking function (H)...
  4. WAZAAAAA

    System DOA5LR flawed mechanics

    EDIT: DOA6 released! Click here for the follow-up post with all the things they fixed https://www.freestepdodge.com/threads/doa5lr-flawed-mechanics.6811/post-418655 The majority of these mechanics/bugs have existed in every DOA as far as I know. I just wanted to get these out of my head, I...
  5. WAZAAAAA

    7K height hitbox is insane

    You can almost hit a Power Launched character at max height with it: This is actually a decent counter against Hayabusa's teleport attacks since it catches them all, or to end your own juggle combos safely when you're afraid to miss any other followup for whatever reason, but still want the damage.
  6. WAZAAAAA

    System Details of the Airborne status

    GENERAL STATUSES OVERVIEW: Before we begin, we're going to list several move properties. These are all the statuses shown by the in-game move details window along with their internal IDs. 0 Standing 1 Crouching 2 Down 3 Jumping 4 Jump (evade lows) 5 Jump 6 Squatting And these are the various...
  7. WAZAAAAA

    hold-resistant string starters?

    Are there any other hold-resistant strikes that start a string, outside of Hayabusa's WR 4KK / WR 4KP (and also Mai's multi hitting 214P+K or Alpha's on hit 7KK/7KP/7KH in a twisted way)? Hold resistant strikes are specific strikes that when held correctly will not directly damage the opponent...
  8. WAZAAAAA

    System Online ranks and points requirements

    0 LR 400 F 1000 F+ 1800 E- 3300 E 4900 E+ 6600 D- 8400 D 10300 D+ 12300 C- 14400 C 17600 C+ 21200 B- 25200 B 30000 B+ 34900 A- 40000 A 51000 A+ 63000 S- 78000 S 98000 S+ 130000 U- 180000 U 250000 U+ 340000 ★ TOPAZ 500000 ★★ EMERALD 700000 ★★★ RUBY 950000 ★★★★ SAPPHIRE 1200000 ★★★★★ DIAMOND This...
  9. WAZAAAAA

    Fixed Delete This Wiki Page

    http://www.freestepdodge.com/wiki/increasing-skills-using-online-learning/
  10. WAZAAAAA

    any low that doesn't involve 2?

    EDIT: problem solved thanks for the replies, I had enough examples to fiddle with Is there any attack in the entire game that puts the user into crouching status on the 1st frame and that doesn't involve pressing Down anywhere during the input? "Down" includes 1 2 and 3. It can be a...
  11. WAZAAAAA

    Genra's throw can be broken

    Today I learned that boss Genra's "throw" can be broken just like neutral throws lol
  12. WAZAAAAA

    Unlocking stages

    EDIT: I've made a tool to let anyone play any non-playable stage. You can download it from my constantly updated DOA5LR ToolBox here: http://www.freestepdodge.com/threads/doa5lr-toolbox.6559/ So I was playing around with stage unlocking and stuff, I wanted to make the...
  13. WAZAAAAA

    Media PL into 8H+K = guaranteed force tech

    There's a way to land Jann Lee's 8H+K "twice" during a juggle, which will result in a guaranteed Force Get-up on any roof-less stage and weight. Just for your info, the damage itself isn't too bad. Hitting 8H+K like that deals the same damage of juggling a Dragon Kick (236K). video 2...
  14. WAZAAAAA

    Media Non-playable characters showcase, Tag manipulation

    Here's an indepth video showcasing various details of DOA5LR's Story mode non-playable characters, a glitched "headless Kasumi" and Tag manipulation. You can explore these characters too by yourself through the Character Unlocker tool I've made. A download link and more information can be...
  15. WAZAAAAA

    Program DOA5LR Toolbox

    This is the place where I will be providing downloads and updates for my 4 DOA5LR tools. They're open source, written in AutoHotkey and built for the PC Steam version of the game. DeadOrAutohotkey (click image to watch video) DeadOrAutohotkey aka BusaBot is a fighting game bot created to...
  16. WAZAAAAA

    System Details of the Bokuho stance duck

    MECHANICS TO ACKNOWLEDGE FIRST: In DOA5LR, 2 laws must be respected in order to land a strike on the opponent. 1. The hitbox of a strike must collide with the opponent's hurtbox. That also implies that you're not hitting the opponent during invincible frames which usually occur during universal...
  17. WAZAAAAA

    What's a true mid?

    What's the definition of "true mid" exactly? I've seen it being thrown around in various discussions but I've never understood it. The wiki's DOA terminology page defines it as: ... which seems poorly worded. Highs AND lows? I can only think of a few attacks that fit such odd requirements right...
  18. WAZAAAAA

    System Details of the Rising mechanic

    In DOA5LR, you can lie on the floor in 4 different ways: - face up+feet to foe - face down+head to foe - face down+feet to foe - face up+head to foe During those 4 ways, every character (with the exception of Alpha-152) can universally Rise in 5 directions. Back: - invulnerable to Ground...
  19. WAZAAAAA

    Not a Bug there is no j.doa.expert

    doa.expert works j.doa.expert (the Japanese version) doesn't
  20. WAZAAAAA

    wall combo into force tech into unholdable

    TeruRock is sharing cool technology in his channel.
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