Collection of high quality transparent PNG character art render portraits from the Chinese mobile game Dead or Alive 5 Infinite ( 生死格斗5无限 - Google Play ID: com.tciplay.doa5if.TCI ).
PREVIEW:
CHARACTERS LIST:
NOTES:
- There's a total of 469 pictures in the ZIP archive, the best 52 of them...
DOA5 has an obscure game-breaking glitch which lets you completely negate the recovery of many moves. I have gathered all the footage scattered around the internet I could find here.
According to @Mr. Wah, Team Ninja is aware of the bug, but even they don't exactly know how it works:
This...
The game intentionally delays the start of your attacks by 1 frame in order to properly add leniency to multi-button moves (such as 2H+P+K aka the Side Step command). But this is not always true. This delay gets "bypassed" in 2 common scenarios:
- the actual attack blocking function (H)...
EDIT: DOA6 released! Click here for the follow-up post with all the things they fixed https://www.freestepdodge.com/threads/doa5lr-flawed-mechanics.6811/post-418655
The majority of these mechanics/bugs have existed in every DOA as far as I know. I just wanted to get these out of my head, I...
You can almost hit a Power Launched character at max height with it:
This is actually a decent counter against Hayabusa's teleport attacks since it catches them all, or to end your own juggle combos safely when you're afraid to miss any other followup for whatever reason, but still want the damage.
GENERAL STATUSES OVERVIEW:
Before we begin, we're going to list several move properties.
These are all the statuses shown by the in-game move details window along with their internal IDs.
0 Standing
1 Crouching
2 Down
3 Jumping
4 Jump (evade lows)
5 Jump
6 Squatting
And these are the various...
Are there any other hold-resistant strikes that start a string, outside of Hayabusa's WR 4KK / WR 4KP (and also Mai's multi hitting 214P+K or Alpha's on hit 7KK/7KP/7KH in a twisted way)?
Hold resistant strikes are specific strikes that when held correctly will not directly damage the opponent...
EDIT: problem solved thanks for the replies, I had enough examples to fiddle with
Is there any attack in the entire game that puts the user into crouching status on the 1st frame and that doesn't involve pressing Down anywhere during the input? "Down" includes 1 2 and 3. It can be a...
EDIT: I've made a tool to let anyone play any non-playable stage. You can download it from my constantly updated DOA5LR ToolBox here: http://www.freestepdodge.com/threads/doa5lr-toolbox.6559/
So I was playing around with stage unlocking and stuff, I wanted to make the...
There's a way to land Jann Lee's 8H+K "twice" during a juggle, which will result in a guaranteed Force Get-up on any roof-less stage and weight.
Just for your info, the damage itself isn't too bad. Hitting 8H+K like that deals the same damage of juggling a Dragon Kick (236K).
video 2...
Here's an indepth video showcasing various details of DOA5LR's Story mode non-playable characters, a glitched "headless Kasumi" and Tag manipulation.
You can explore these characters too by yourself through the Character Unlocker tool I've made. A download link and more information can be...
This is the place where I will be providing downloads and updates for my 4 DOA5LR tools. They're open source, written in AutoHotkey and built for the PC Steam version of the game.
DeadOrAutohotkey
(click image to watch video)
DeadOrAutohotkey aka BusaBot is a fighting game bot created to...
MECHANICS TO ACKNOWLEDGE FIRST:
In DOA5LR, 2 laws must be respected in order to land a strike on the opponent.
1. The hitbox of a strike must collide with the opponent's hurtbox. That also implies that you're not hitting the opponent during invincible frames which usually occur during universal...
What's the definition of "true mid" exactly? I've seen it being thrown around in various discussions but I've never understood it. The wiki's DOA terminology page defines it as:
... which seems poorly worded. Highs AND lows? I can only think of a few attacks that fit such odd requirements right...
In DOA5LR, you can lie on the floor in 4 different ways:
- face up+feet to foe
- face down+head to foe
- face down+feet to foe
- face up+head to foe
During those 4 ways, every character (with the exception of Alpha-152) can universally Rise in 5 directions.
Back:
- invulnerable to Ground...