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  1. KING JAIMY

    DOA5LR Top 10 Worst Moves

    I'm seeing a 'Top 10 Moves' in almost any character-specific forum so I thought it would be a fun idea to create a 'Top 10 Worst Moves' for once. Personally, I had an extremely hard time coming up with ten bad moves for Momiji. Feel free to comment yours, if you'd like. Perhaps we can even...
  2. KING JAIMY

    DOA5LR Better Safe Than Sorry: Honoka's Block (Dis)advantage

    Introduction This thread contains the frame data of all of Honoka's 127 strikes with regard to (dis)advantage on block. This includes parts of strings (e.g. 6P and 6PP have different frames on block, but are part of the same string). To keeps things simple, the (dis)advantage will be listed on...
  3. KING JAIMY

    DOA5LR Better Safe Than Sorry: Momiji's Block (Dis)advantage

    Introduction This thread contains the frame data of all of Momiji’s 80 strikes with regard to (dis)advantage on block. This includes parts of strings (e.g. 6P and 6PP have different frames on block, but are part of the same string). To keeps things simple, the (dis)advantage will be listed on...
  4. KING JAIMY

    DOA5LR Better Safe Than Sorry: Jacky's Block (Dis)advantage

    Introduction This thread contains the frame data of all of Jacky’s 131 strikes with regard to (dis)advantage on block. This includes parts of strings (e.g. 6P and 6PPP have different frames on block, but are part of the same string). To keeps things simple, the (dis)advantage will be listed on...
  5. KING JAIMY

    DOA5LR Better Safe Than Sorry: Gen Fu's Block (Dis)advantage

    Introduction This thread contains the frame data of all of Gen Fu’s 72 strikes with regard to (dis)advantage on block. This includes parts of strings (e.g. 6P and 6PPP have different frames on block, but are part of the same string). To keeps things simple, the (dis)advantage will be listed on...
  6. KING JAIMY

    DOA5LR Best setups for the Dragon Gunner and 4H?

    I've recently started trying to get my Jann Lee to a competitive level and by this I would appreciate any type of advice on how to get better with Jann Lee's resets/loops/combos from Dragon Gunner and 4H. Dragon Gunner (66T) I usually follow up with guarantees such as P6P or 6H+K but I was...
  7. KING JAIMY

    The Slip Stun Thread

    Introduction As we all know, there are different types of stuns in DOA which have the possibility guarantee certain follow-ups. Examples include: Limbo stuns, faint stuns, crumple stuns and sitdown stuns. This thread is about a very specific stun in DOA: The 'slip stun'. It only occurs if three...
  8. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    Hey! :honoka: I've analyzed most of Honoka's moves from her Command Training video, in terms of from which character the move was originally from. I will list both the original input and Honoka's input if necessary. I'm not too sure about all moves, so feel free to correct me. Below is a link...
  9. KING JAIMY

    How to improve your mindgame in DOA

    How to improve your mindgame in Dead or Alive Introduction Hello all! As the thread title suggests, this is a topic concerning one of the most important aspects of DOA: The mindgame. Having a good mindgame means that you can read your opponent’s movements, and predict correctly what they’re...
  10. KING JAIMY

    DOA5U Tips and tricks for Jacky

    Hey, First of all I appreciate it wholeheartedly if anyone takes the time to read this. I also welcome constructive and/or positive feedback with open arms. :) Now, I started using Jacky extensively since he was playable on 5U and I would like to share some tips and tricks: - The third kick of...
  11. KING JAIMY

    DOA5U The usefulness of 214PP as a wall splat

    Introduction Hi fellow Momiji players! :) I have created this topic to share my personal insights of the importance of Momiji’s 214PP. While this move does not provide much use in open space, it is in my opinion her best opening move for wall combos. Why is this so? 214PP is important at the...
  12. KING JAIMY

    DOA5U Question about Jacky's 66H+K4

    Hey folks. Recently, I was wondering what the use is of Jacky's 66H+K4. In other words, I would like to know the reason why I should turn my back on my opponent after doing 66H+K. What I would like to know are some practical examples and/or situations in which I could use this move. And also...
  13. KING JAIMY

    DOA5U Need help with some of Hayabusa's moves

    I'm trying to relearn Hayabusa as I feel kinda ashamed after dropping him in DOA5. Now, could any of you Hayabusa veterans please answer these questions? 1. How do you perform WR 4K CONSISTENTLY and FAST? After this CB combo for example: CB > 236P > PP4P > WR 4KP I sometimes end up with just...
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