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  1. Codemaster92163

    Nyotengu Combo Thread

    I wasn't really sure where to start adding unknown combos since the general discussion thread is locked, so I figured I'd just make this so people can start posting whatever they want. I'll probably update my own original comment to include general combos that most players should be familiar...
  2. Codemaster92163

    General Nyotengu changes from DOA5 to DOA6

    I'm (likely) not going to write out all of the changed frames. I will, however, go over a few buffs and nerfs she received, and how it impacts her generally. I'll begin with the nerfs: :3::p+k: - This move was likely hit the hardest. It's no longer positive on block, making followups more...
  3. Codemaster92163

    Guaranteed BT combo

    So, Nyo's :6::6::K: still does an unholdable stun on BT opponents, though :6::6::P: no longer does. That said, you can use :6::6::K: > :P::P: > :P::K: for a guaranteed BT combo into a launch. Or use :P::P::P: > :1::P::P::p+k: > HT :2::K: > :2::t: for 103 damage. Also, more importantly than all...
  4. Codemaster92163

    New Pai Tips!

    Hey everyone. I don't know how many of these things I've already said, but after a lot more play with Pai, I have some pointers and tips to provide everyone about using her in general. No order, no limit. Just things I'd like to share for those that may be looking for a few things to improve...
  5. Codemaster92163

    Codemaster's Pai Tips

    Hey, folks! If you don't know me (though you should by now if you're on these forums), I'm a Pai player. I've been using her since vanilla, and I'm constantly working on new tech, setups, optimizations, and all other bits of information on her. I've written a mini-guide before (which I'll likely...
  6. Codemaster92163

    Nyotengu Mini-guide

    To preface this entire thing, don't base your gameplay on this post alone. Use it in conjunction with other threads/posts on these forums to use as a base for your particular playstyle. There are many companion links you can use (her combo thread, gameplay discussion, etc.) to work from as well...
  7. Codemaster92163

    Nyo bug

    I never really decided to see if it was just a weaker variant or what, but I decided to really look into her :P::P::P: launch to see why it was so bad. As it turns out, it ALWAYS provides the same launch height. Unlike all of her other launches (leaving aside :7::K: since that is in the same...
  8. Codemaster92163

    Moves you (almost) never use

    Whether they're bad, outclassed, or you simply don't like them, what moves don't you use, and why? WR :4::P: - Very rarely do I use this move, mostly because the stun is weak, it can be finicky, and doesn't provide anything (other than slight evasion) that her other high crushes don't already...
  9. Codemaster92163

    Nyotengu's Strengths

    So, after playing her nonstop since release, there's a few really good attributes to some of her moves and mixups. Feel free to comment on what you think she's best at as well. Whiff punishment - Nyo may have an extremely slow jab, but take a look at what the jab offers. 2 meter range (unheard...
  10. Codemaster92163

    Nyotengu Wishlist

    So our favorite winged demon has been out for a while now, and while she's a great addition to the roster, I know that many people (myself included) have a few issues with some of her moves and their properties. Just post what properties you think should be changed/why or what moves you want...
  11. Codemaster92163

    Pai unholdables

    With unholdables thrown back into the mix in this current patch (though if this is patched out, this thread will be locked until they become relevant again), I figured it was a decent opportunity to compile a quick list of a few moves which cannot be held after a FT. After P+K and 66P+K: 1H+K...
  12. Codemaster92163

    Nyotengu's Demonic Combo Thread

    Just a place to discuss combos/setups/juggles/etc. A preferred method would be to explain if the opponent can SE or not along with the damage of the combos. I imagine this thread will remain barren until she's released on consoles, or when people steal the video combos.
  13. Codemaster92163

    Pai's +46 Bounce Setups

    To start off with, a +46 bounce refers to the situation in which Pai gets a higher bounce from her :4::6::h+k: bounce, coincidentally totalling +46 frame advantage when tested on the computer as opposed to the usual +44. 2 frames may not seem like much, but it can equal a noticeable difference...
  14. Codemaster92163

    Community Does a person's religious/political beliefs affect how you view them?

    Basically what the title says. I'm curious to see the communities responses (as limited as they're likely to be), especially considering how volatile the FGC is known to be anyways. For me, it's an occasional thing. I (try to) separate one's character from their ideologies and ideals, and I do...
  15. Codemaster92163

    Zack changes you'd like to see

    Just as the title implies, this is to talk about any changes you think Zack needs, whether they be buffs or nerfs, or just input changes or anything like that. There's only a few changes I want to see. The first being that Sway K stops being so shitty. If it caused a GB on block, then I...
  16. Codemaster92163

    Zack Video Thread

    Just a generic video thread for all things Zack related. Post anything you want so long as it's relevant to the character (and preferably funky).
  17. Codemaster92163

    General Zack Tips

    I'd hope that other Zack players decide to contribute some of their own personal tips as well, since Zack is one of the least used characters in the game, and that's really not warranted. So, to help people start using him, I'm offering some quick and easy tips to play him effectively. Sway...
  18. Codemaster92163

    Pai Counter Guide

    This page was taken from a section I posted in her Combo thread. It's so players (old and new) can find what to do off of her counters easier than having to sift through all of the pages of that thread. This will be updated once 1.04 hits and her high kick counter changes, if anymore combos are...
  19. Codemaster92163

    Characters Pai Starter Kit

    - Pai Starter Kit - So, when starting a new character, it's often times difficult to know exactly where to start, what to use, and how to use it. Now, this short guide isn't intended to be some all encompassing piece detailing exactly how you should play her, but rather as a few key stepping...
  20. Codemaster92163

    Pai Version 1.04 Changes

    Power Launcher is now 7P+K (changed from 236P+K) - Not a big change, but I'm sure some of you have had 46P+K come out on occasion instead of the PL, so it should help prevent that. Back turned walking and crouch dashing has been adjusted - This isn't a major change. While she moves slower...
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